[PREQ] That's P for Program!


Plastic Fantastic Lover
05-28-2003, 03:23 PM
I had the best idea.

Someone should make a client-side program that, when activated, will load different skins for different maps, i.e.:

If Map=dod_kalt:Then Load axis-inf2 (inf2 maybe being snow skins or whatever)

Then we can have forest skins in forest maps, spring skins in spring maps, maps with the wermacht, maps with the SS, snow camo maps!

No more ridiculous spring SS camo in Kalt or Zalec!

Kameradschaft
05-28-2003, 03:33 PM
Are you sure that the program would integrate seamlessly while a map was loading? I dont know if that is entirely possible, but hey, im no programmer. If it did work that would be great:)

Arsenal
05-28-2003, 03:59 PM
I know nothing about programing, but if it could work it would be a great idea!

Dodge
05-28-2003, 04:03 PM
its been done

around 2.0 i dont know if it still works though

Cheeto
05-28-2003, 04:36 PM
It'd be tricky, cos you'd have to have it rename the player models after it recieves the map name from the server, but before the model files are parsed. Otherwise you'd end up with HL crashing (if the models were parsed right before they were renamed) or the skins not loading (if it wasn't fast enough).

The Canadian
05-28-2003, 04:38 PM
Colonel Klink!!! We need j00! isn't he the one that did those scripts?

05-28-2003, 05:50 PM
I ve been talking to some programmer and bad news, the halflife engine doesn't allow you do load models dynamically and if it was this would probably be picked up by anti-cheat software.
I have a half way solution that I may try to impove to suit better what you want to do.
Here is what my program does.
It replace automatically default models from a list of provided custom models.
It also backs up previous models so you can reverse the operation automatically too.

I use that to run different custom versions of DOD. The program works for pretty much any DOD files (sprites, models, sounds...).

So for instance I have a config that automatically set up DOD to use Vendori's camo models when I want to play the forest map.

I have annother one that set's up Devin Kryss SS models for when I want to use them instead.

Also have a configuration that resets all my default models so if I get bad FPS I can always uses those.

So far you have to click on a shortcut to setup one config or annother before you play DOD.

I gess what I could do is find a way of calling one config or annother depending on the map you choose from within All seeing Eye (if you are not yet using it, you are loosing out !). So basically when you decide to join a server that run a forsest map, the All seen Eye would call my config program first to set all the custom files and then invoke DOD.

Does this make sense to anyone ?

I had planed a realease for this week with sample config files to illustrate how it works.

If I get enough feedback I may release sooner than later.

BiggusD.

Trp. Jed
05-28-2003, 05:53 PM
The half-life models are loaded into memory when you start a game in the mod. To be able to able to change models you'd have to disconnect from the server and DoD and reload it.

Trust me, I've tried.

- Jed

Cheeto
05-28-2003, 06:00 PM
Originally posted by Trp. Jed
The half-life models are loaded into memory when you start a game in the mod. To be able to able to change models you'd have to disconnect from the server and DoD and reload it.

Trust me, I've tried.

- Jed

I thought it reloaded everything every time a new map was loaded?

Trp. Jed
05-28-2003, 06:04 PM
I dont think it reloads the basic stuff that *should* remain constant.

I've had DoD running in local LAN mode, changed a model and then told DoD to load a new map and the models havent updated unless I actually restart the server/game process.

- Jed

Sturmtruppe
05-28-2003, 06:10 PM
could this be done with the submodels?

Plastic Fantastic Lover
05-28-2003, 06:32 PM
BiggusDickus! RELEASE RIGHT NOW!! That's exactly want I want!

Dodge
05-28-2003, 06:47 PM
Originally posted by Trp. Jed
The half-life models are loaded into memory when you start a game in the mod. To be able to able to change models you'd have to disconnect from the server and DoD and reload it.

Trust me, I've tried.

- Jed



true.

The program that was released before allowed you to store models in one folder then replace the ones in your dod/models folder for the time you play so you can have a different set each time you played, but they did not change when the map did.

MaRzY
05-28-2003, 06:55 PM
I think when i was last trying my hand out at mapping, sometime ago now. There was an option to set the path where the spawn entity loaded the player model from your harddrive. So is there anyway a bsp file could be edited to look else where for the player models, and if so would it still work online.

Like i say it's been sometime since mapping last but i'm 99% sure the option existed.

05-29-2003, 02:47 AM
Ok mate,

I'll try to make a first release tonight, I not sure yet how I'm going to host it, I'll see if I can put it on my Web page.
Whatever you do though read the README file, it makes life so much easier.

Watch this place.

BiggusDickus.

Arsenal
05-29-2003, 02:51 AM
Isn't it the map that tells HL which player model files to access?

05-29-2003, 02:53 AM
Cheating-Death will say no

Pinhead
05-29-2003, 03:18 AM
I never play on CD servers. I dont like having to run extra programs to be able to play. Its such a hastle.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.