the teamwalls...


pedroleum
08-12-2006, 04:44 PM
does anyone know a way to kill a teamwall with an OnBombExploded event? i can't figure it out :(

Dustin Diamond
08-12-2006, 04:53 PM
hmm, it doesnt look like the func_team_walls have a targetname entry, so I'm not sure it's possible...

One idea would be to use a trigger_push that is filtered to one team. Then set the push strength to be just strong enough to stop anyone that runs into it. I know you CAN kill trigger_push entities.

ultranew_b
08-12-2006, 05:03 PM
..or you could make a physical barrier, that permits exit only from spawns, like sandbags w/ramps for eg, then blow it up creating access for the other team.

pedroleum
08-12-2006, 05:04 PM
dustin, thanks for your answer. that would have been a way. sounds quite like a setup ;)
i just found a workaround (so i dont' have to kill the teamwall)
to bad it cannot be assigned a name :(

pedroleum
08-12-2006, 05:06 PM
actually, this is my workaround...
:)

Originally posted by ultranew_b
..or you could make a physical barrier, that permits exit only from spawns, like sandbags w/ramps for eg, then blow it up creating access for the other team.

pedroleum
08-12-2006, 05:10 PM
hmm.. another question :P
what texture do you assign to a teamwall? "invisibile"?

FuzzDad
08-12-2006, 05:35 PM
trigger

pedroleum
08-12-2006, 05:44 PM
thanks!

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