|REL| DoD_Fuhrung Beta 1


Someth|ngW|cked
08-03-2006, 06:45 AM
This is Beta 1 of my map DoD_Fuhrung which is set in a semi war torn village with a water channel running through it



* DOWNLOAD BETA 1 *
__________________

http://files.filefront.com/dod_fuhrung_b1rar/;5347069;;/fileinfo.html

Mirror (thanks to LJFSP of NoKnow) - http://noknow.net/index.php?name=Downloads&file=details&id=57

Mirror (thanks to theozzmancometh) - http://landofozz.net/pafiledb/pafile...ownload&id=331

* LATEST IMAGES *
_____________________

http://img54.imageshack.us/img54/6156/dodfuhrungb10001cb5.jpg
http://img131.imageshack.us/img131/6114/dodfuhrungb10003jx3.jpg
http://img54.imageshack.us/img54/7282/dodfuhrungb10006cx7.jpg
http://img156.imageshack.us/img156/762/dodfuhrungb10007rh0.jpg
http://img335.imageshack.us/img335/16/dodfuhrungb10008lm5.jpg
http://img126.imageshack.us/img126/5052/dodfuhrungb10014ha3.jpg
http://img335.imageshack.us/img335/2975/dodfuhrungb10013zh2.jpg
http://img88.imageshack.us/img88/6048/dodfuhrungb10015rn6.jpg
http://img141.imageshack.us/img141/7933/dodfuhrungb10019xu9.jpg
http://img394.imageshack.us/img394/6974/dodfuhrungb10023hk2.jpg


* WIP THREAD INCLUDING ARCHIVE IMAGES * - http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=66967


Please post all comments, bugs, sugguestions, mirrors and IPs of servers running the map, Enjoy !

ultranew_b
08-03-2006, 08:00 AM
The pics look great !!

40+ minute wait to get the file though, i'll wait until there is a direct download link available before getting it.



You can also try: http://rapidshare.de/

100% Free, No registration required and you can delete anytime, and most importantly no wait times.

:)

</HMT\>Paintrain
08-03-2006, 08:20 AM
I just don't see why anyone uses file front. I even tried to wait it out and would be 20 minutes in and it would say I timed out and would have to start over.

use http://www.bestsharing.com/

No registration, up to 125 mb.

LJFSP
08-03-2006, 09:44 AM
Here, I finally got it from FileFront. I have it on my web site. Here is the link to down load.

http://noknow.net/index.php?name=Downloads&file=details&id=57

theozzmancometh
08-03-2006, 11:10 AM
Nice


Download Mirror: http://landofozz.net/pafiledb/pafile...ownload&id=331


I'd say this map looks like donner meets sora. And that's not a bad thing.

Very nice looking, SW! GJ!

RosietheRiveter
08-03-2006, 11:30 AM
Im getting 20fps and extremely choppy
Console shows solid errors every line

Edit: Maybe I downloaded a bad file?
Ill try again because it looks stunning

Rommels
08-03-2006, 01:26 PM
I'm not seeing the solid errors but I was seeing several missing mp3 lines...

Heres my little list I came up with from walking around...

16 spawns per side by my count, 18-20 would be better
No overview
Optimization needed, only getting 20 FPS on most of the map
Lighting issues
-Some textures are showing dark even though there is a light in the room that should light them
-Other lights are just misaligned with their model, on the axis side of the river there is a lantern but it's light is several fee away from it.
-Some rooms seem too dim for the kind of light that should be given off by whatever in it.
In the building by the allied half track I was walking up the stairs and noticed at a certain point I could see though the map, and if I turned I could see though it in all directions.

Other than those issues it is a very nice looking map and I can't wait to play with 32.

LJFSP
08-03-2006, 01:56 PM
OK, I did a run through the map, like Rommels said same exact stuff I am seeing.
The map ahas great protincal but just needs to be cleaned up. Here are the pics of what Rommels saw and I saw.

http://noknow.net/screenshots/dod_fuhrung_b10000.jpg
http://noknow.net/screenshots/dod_fuhrung_b10001.jpg
http://noknow.net/screenshots/dod_fuhrung_b10002.jpg


Other than the repeated spaming in the consol for a missing sound great map. I look foward to this map when it's fixed.

Someth|ngW|cked
08-03-2006, 02:26 PM
What sound file does it say is missing?

I was getting around 35-45 fps average, which is what i get in Anzio so i am not sure why your experiencing the low fps

ok comp
08-03-2006, 02:29 PM
I just loaded up the map and did a run through to check stuff out. I read in your WIP thread and the ReadMe file that a few architectural designs from some of the official maps were used. The thought of this was a little off-putting but seeing it in game was done a bit more tastefully than I had imagined. Regardless, I can see the educational merit in reconstructing brushwork from official maps, but as far as my sentiments go, I would have much more respect for the map had everything been original brushwork. What you do have there that's original isn't bad at all!

As with the others, I experienced poor performance... and that was just by myself. I'm afraid to see how it plays out on a full server. Anyway, I took the liberty of doing a little investigating...

First of all, read this:

Zombie's Optimizing Page (http://www.student.kun.nl/rvanhoorn/Optimization.htm)

GREAT read for any Source mapper... but let's cut to the chase. Run your map by yourself and use these console commands:

sv_cheats 1
mat_wireframe 1
mat_leafvis 1
(enter commands again w/ 0 to turn them off)

With these commands I was able to see that there was a problem. Everything you see in wireframe mode is everything that the engine is rendering... and there was a LARGE amount of your map being rendered in locations where it shouldn't have been. In order to find out why, we use the mat_leafvis command, which outlines the leaf you're in. I found that many leafs extended FAR up into the sky, and from up there each leaf has an exellent view almost every other leaf. An effective fix for this is a horizontal hint brush just over head level. I took the liberty of decompiling your map and found no hint brushes at all. Read up on that. I see you used areaportals to seal in your interiors; this is good, but don't forget they can be used to partition off large areas of your map as well!

Anyway, I'd love to judge the map on what's important: the gameplay (and I feel there's potential), but first I feel it's imperative that you address your performance issues first.

LJFSP
08-03-2006, 02:35 PM
This is what it looks like in console.

Failed to load sound "wicked_custom\ambient\amb_africa04_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_africa04_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_africa04_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_africa04_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_africa04_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_africa04_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_africa04_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_africa04_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository
Failed to load sound "wicked_custom\ambient\amb_france03_ext.mp3", file probably missing from disk/repository

It will repeat it over and over.

Someth|ngW|cked
08-03-2006, 02:37 PM
Yeah, i know how to run all of the dev gadgets, i checked everything and even my budget panel did not show any major problems, the budgets in this map were actually for the most part lower than those of hill_classic which noone had any issues with but i will go through and tighten up as much as i can, i know for a fact that the water is the main fps killer in this map because it has to render everything that crosses it's plain twice so might just have to completely remove the water and just have an empty channel

Dustin Diamond
08-03-2006, 02:39 PM
Originally posted by ultranew_b

You can also try: http://rapidshare.de/

100% Free, No registration required and you can delete anytime, and most importantly no wait times.

:)
From Rapidshare's site:
"How much may I download as a free user?

Since we are offering our service for free users with full speed as well, we have included a download-limit, which is set to 30 MB per hour. If you like to use our service, we hope that you will decide to buy a premium-account. Premium-accounts do not have this limitation. Furthermore they have many more advantages. Check it out here."

30mb/hr? boo

ok comp
08-03-2006, 02:59 PM
Originally posted by Someth|ngW|cked
Yeah, i know how to run all of the dev gadgets, i checked everything and even my budget panel did not show any major problems, the budgets in this map were actually for the most part lower than those of hill_classic which noone had any issues with but i will go through and tighten up as much as i can, i know for a fact that the water is the main fps killer in this map because it has to render everything that crosses it's plain twice so might just have to completely remove the water and just have an empty channel

Removing the water may not be necessary if you play your optimization cards right.

Whether or not the bugets looked better than this map or that map, if there's room for optimization, DO IT! It is one of those cases where more is ALWAYS better. It may already run fine on your computer, but that difference in performance for people with lower end computers can be a deciding factor in whether or not they want to play your map.

It's good that you're familiar with the dev gadgets... make the most of them. In an ideal situation, look at Donner... with mat_wireframe, you'll see that large areas of the map will be drawn and will disappear as you move around, with far away areas not being drawn at all... this is what you want to achieve.

nave
08-03-2006, 03:18 PM
Just ran through it - same thing about the performance. Not quite playable.

I'd probably say my favorite aspect of the map was the 3d and 2d skyboxs in a way that they have a seamless blend between the two. Even the officials have a clear distinction as to where it is sky texture and 3d skybox.

Probably my least favorite aspect, aside from the recurrance of buildings from other maps, is the sprites that you put around stuff to create that really intense glow. Most of the time it feels overemphasized, but the main thing that is awkward is that as soon as you walk through it it clicks off because it's a 2d sprite. I'm not sure what you can do about that, and I appreciate the experimentation and creativity, but stuff like that that is overly noticeable seperates the player from the game, in my opinion.

Also cubemaps didn't seem like they were set up right.

ultranew_b
08-03-2006, 05:21 PM
Originally posted by Dustin Diamond


It's Free.

:)

Here is another one same deal, up to 250Mb.

http://www.megaupload.com/

:)

Someth|ngW|cked
08-03-2006, 05:24 PM
Alright after playing the map for a little over an hour with 4 other players on NoKnow's server i have a pretty long fixlist for the map

The main thing i need to fix is the performance, i am thinking about changine a few layout aspects of the map that just don't allow for easy optimization

I am not to concerned about it because yall remember that beta 1 of hill_classic had some pretty bad performance but 3 betas later it was very playable and an awsome experience on a well loaded server so give me time and i will make this map much better, that is the point of betas

Below is a list of bugs and fixes that need to be made which i am aware of

- Performance issues, mainly caused by the engine having to multi render so many objects because of the water which, even though is not visable from everywhere in the map is still rendered 80% of the time, when i compile the map without water i get a 15-20 fps boost

- Once a team has blown an objective it is impossible for the other team to win, if both objectives are blown then neither team can win, i am most likely going to resolve this by making it so that the blowable objectives are not enabled until a team has control of both capturable areas

- Visual defect in the house near halftrack, this is caused by a missplaced areaportal, already fixed

- Missing sound files, these sound files are for the ambient sound and are pretty important to maintain the immersion of the map, they are packed into the .bsp but might have been corrupted durring compression

- Both teams usually get to their blowable objective only to realize that they have forgotten to pick up a det charge, i will most likely fix this by having the players spawn with a det charge instead of having to pick them up just like i did in hill_classic

ultranew_b
08-03-2006, 05:28 PM
Originally posted by Someth|ngW|cked

- Missing sound files, these sound files are for the ambient sound and are pretty important to maintain the immersion of the map, they are packed into the .bsp but might have been corrupted durring compression


Are the sounds used in env_soundscapes? Last I heard only .wav files used in conjunction with env_soundscapes worked. Placing an ambient_generic w/custom sound will NOT work. I went through this annoying problem with pier and sora and figured it out.

:)

Someth|ngW|cked
08-03-2006, 05:36 PM
Yeah they are played from soundscapes, works fine in hill_classic and i hear them on my machine but whoever downloads the map gets th error

Rommels
08-03-2006, 06:06 PM
BTW, my system specs (http://img85.imageshack.us/img85/9611/cbbfsig2jq.png)...
Not really slouching so an average 20 something FPS ain't gonna be good enough to play this with 32 players.

I love the way the maps looks, just needs a lot of optimizing attention.

Someth|ngW|cked
08-03-2006, 08:26 PM
I am thinking about shortening the distance between the allied and axis spawn a bit and maybe even changing the setting of the map to snow or night time which will allow me to manage visability alot more via fog and vis distance, usually relying on fog to manage visability is quite noobish but i might be able to get away with it with this map, also switching to snow would allow me to use the destroyed armored car model instead of just having the wheels and gun left behind after it is blown

ludo
08-04-2006, 01:04 AM
Originally posted by </HMT\>Paintrain
I just don't see why anyone uses file front. I even tried to wait it out and would be 20 minutes in and it would say I timed out and would have to start over.

use http://www.bestsharing.com/

No registration, up to 125 mb.

Another one to look at is www.box.net who offer free 1GB accounts for "private sharing" or $5 (US) / month for 5GB and public sharing. They include automatic RSS feed capabilities on the pay for accounts.

I use them to run a map repository for my clanmates & our regulars.

Linux server operator gripe follows...

Publishing releases here using links that require you to pull the files onto a windows machine first then transporting them onto your linux server is a total pain in the butt, particularly if your ISP counts your traffic inbound & outbound (thanks BigSwamp).

Furthermore, requiring folks to sign up to somewhere to get files is just obnoxious.

Sorry to whinge but it just gets on my goat :)

--Ludo

LJFSP
08-04-2006, 08:17 AM
Then you need a new ISP, I never heard of where you can upload from one server directly to your gameserver. If thats possible my uploading would be a lot faster then.

-=SS=- Kurt
08-04-2006, 08:53 AM
Hi Someth|ngW|cked,

Thanks for making the map, stay positive… as you know your true friends will support and assist and we just can’t make everyone happy.

My clan members did a play test last night and noticed both teams can’t win the map when allies and axis have successfully detonated the objectives. You might want to investigate the situation.

Very nice map, a lot great comments from the -=SS=- members.

Cheers, Kurt

Dunn0
08-04-2006, 01:15 PM
Download Here!

Auto Installer (http://www.oneworldsyndicate.com/owsdownloads/index.php?act=view&id=171)

Dunn0
08-04-2006, 05:44 PM
Was coming to report this..
Looks like you already know..


- Once a team has blown an objective it is impossible for the other team to win, if both objectives are blown then neither team can win, i am most likely going to resolve this by making it so that the blowable objectives are not enabled until a team has control of both capturable areas

Lower FPS.. But Great MAP.. Really like it.

ludo
08-04-2006, 07:12 PM
Originally posted by LJFSP
I never heard of where you can upload from one server directly to your gameserver. If thats possible my uploading would be a lot faster then.

It depends on what sort of access you have and whether you own the hardware or rent the whole server or share it with other renters.

If you have shell access on your Linux or FreeBSD gameserver it is trivial so long as the distribution files for the map are in .zip, .bz2 or .rar files and you have access to the following commands: wget, unzip, unrar and bunzip2. I haven't bothered investigating pulling apart .exe self-installers under Linux yet.

My standard approach is as follows:

- Download original bundle using wget to my first gameserver co-located at ISP in Sydney and copied (via SFTP) to my second game server co-located at ISP in Tasmania. Files are expanded, installed and configured into appropriate config files maplist.txt & votemaplist.txt The entire process is executed via ssh sessions to each gameserver.

- Download copy of original bundle from first gameserver to my client PC at home where I do my rebundling into intelligent self-installers for clanmates and regulars using NSIS. The highly compact (LZH compression I think) self-installer is then transferred onto my map repository at www.box.net which is then automatically announced and made available via RSS to clanmates and regulars.

Voila !

--Ludo

Someth|ngW|cked
08-04-2006, 08:21 PM
Yeah i know about the objective dilly, im workin on it, most likely will just make the blowable objectives non active unless a team controls both capture areas first

Someth|ngW|cked
08-05-2006, 05:41 PM
THanks guys for the mirrors, i am going to have my own webhost through glob@t pretty soon for my upcomming Arab-Israeli mod which will give me 300gb downstream a month so i will be hositng my stuff on their once it's up and running

Devils Rear
08-06-2006, 01:11 PM
Looking forward to running/pimping this - once the initial glitches are ironed out - sooner rather than later i hope..

Enemy1
08-07-2006, 12:37 PM
Its a great map !
If you just fix the fps and some glitches - then its one of the best 100%

Malik06
08-15-2006, 09:03 AM
The map looks great and detailed. But hardly gets my hardware down. Well, my hardware is minimum to source, but maybe the map must be optimized also. Download it here:

DoD:S Map Central (http://malik06.gimyweb.de/dodsmaps.htm)

Someth|ngW|cked
08-17-2006, 04:58 PM
Beta 2 is almost ready for release, i have not been able to work on it as often as i thought but it is coming along

I had to redo most of the layout on the eastern side of the channel and i removed the water to see how much it impacts people's performance, the water in the center was the main reason for the horrid fps because it was multi rendering so many objects

Malik06
08-18-2006, 03:22 AM
Do you hear that stone, falling off the heart of my graphic card? :)

Malik06
08-18-2006, 07:37 AM
Hmmmm. Today I wanted to show some friends this map. So I played again with better performance than last time. Does anyone understand computers? ........

So, it was playable. But, I found an error. On Axis spawn, when u enter the first house. When u walk up the stairs, the stairs disappear.

smashingpunk007
08-21-2006, 10:16 PM
Great map! one request, please take out the random bombings. they cause shellshock and there is no way to avoid them because you cant see them coming. i hate dying randomly through no fault of my own. i got killed plenty of times cause i was shellshocked by the map not my enemy.
map will play good after the fixes:D

Oh and i was getting 20-24 fps when i usually get 50-80.

Jimmy Crack Corn
08-23-2006, 08:59 AM
We had a great time on this map. Thank you for the combination of flag capping and detonation capping! While there might be a few too many random mortar rounds we found that when we heard that undeniable sound of that mortar round coming, we would crings and try to find a hiding place. Too much fun, really enjoyed it.

JCC

Enemy1
08-26-2006, 12:03 PM
The fps for water seems to be diffrent on some maps.
On swamp witch is full of water, I have fps of 100, and that map is great in that aspect. can you use that kind of water in this map ?

Malik06
08-26-2006, 03:50 PM
Originally posted by Enemy1
The fps for water seems to be diffrent on some maps.
On swamp witch is full of water, I have fps of 100, and that map is great in that aspect. can you use that kind of water in this map ?

The difference is: Swamp is a poor map with almost nothing, that the water has to reflect. Fuhrung is a detail mosnter and the water has to reclect thousands of details.

Furyo
08-26-2006, 04:59 PM
Well, the pics sure look nice, but they also give away one thing you could do as far as the water is concerned: lower the cheap water rendering distance. You have it set very high as it stands (if the pics on the first page are still accurate)

QDM
09-07-2006, 09:42 AM
This map contains some parts of popular maps : Anzio, Flash and others :D

Pistoleer
09-24-2006, 07:06 PM
Hi Someth|ngW|cked

I spotted this map when you released the b1 and it is brilliant thanks :)

I know how life can get soooo busy, so just wondering if you are still planning on releasing that b2 version you mentioned last month? You can be sure that many of us are looking forward to it.

Cheers for yer efforts, we all are grateful for each of our custom mappers.

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Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.