[WIP] dod_cannons


belm
07-13-2006, 07:45 AM
Hello

I've been working on dod_cannons for DOD:S

pics and info:

media update:
http://media.putfile.com/dod-cannons-promo


http://www.webpark.cz/rangers/dods/dods.html
My old map:
http://www.webpark.cz/rangers/

little info:

**DOD_Cannons**
Easy Company drops into Normandy, France. Almost all the troops miss their drop zones and are scattered from Carentan to Ravenoville. Easy Company's first objective is to take out a German artillery installation at Brecourt Manor, a few kilometers north of Ste. Marie-du-Mont..

-----------------------------------------------------------
Allied Primary Objectives:
- Attack and capture all german cannons.

Axis Primary Objectives:
- Defeat the cannons for 10 minutes
-----------------------------------------------------------

nave
07-14-2006, 03:28 AM
Powerful screenshots.

belm
07-19-2006, 09:08 AM
HI

I've got this useful link for Google Earth: http://www.captainboots.org/BrecourtManor.kmz

shteve
07-19-2006, 12:43 PM
Like it - always liked dod_dayofdays on 1.3. I take it this is to be a demolition map a la Jagd?

belm
07-20-2006, 01:45 PM
Yes this will be objective based map like jagd or colmar.

This map is designed primary for DOD:S and secondary for RnL..

LJFSP
07-24-2006, 11:25 AM
Wow, I can't wait for the release of this map. Very good work. I think this will be a fun map to play. Do you have an ETA on when the release will be. Thank you for the great work so far.

belm
07-28-2006, 01:26 PM
New media update:
http://img212.imageshack.us/img212/8609/kurva0003hu7.jpg
http://img292.imageshack.us/img292/5906/kurva0006pl6.jpg
http://img96.imageshack.us/img96/8669/kurva0009cg9.jpg
http://img205.imageshack.us/img205/3585/pokusc0000rv0.jpg

nave
07-29-2006, 03:29 AM
Originally posted by belm

http://img205.imageshack.us/img205/8494/cannonsa10002kx1.jpg
http://img212.imageshack.us/img212/1930/cannonsa10003cl8.jpg

Avant-garde.

CorPoraL KiLLa
07-29-2006, 07:14 PM
hmm the map look way to neat. u should make a little of bit of rubbleing in it. maybe mixing the field with dirt and grass if is possible. use your imagination as u looking at the actual picture where u making your map from. u know that in WWII there was no such thing as a clean war.

belm
07-30-2006, 04:22 AM
Thanks for suggestion. All this things will be implemented in but now I'm working on map structure (because this map will be huge) and so after finish this the next phase is making details.

belm
11-24-2006, 05:46 PM
HI

some problems appear and i was forced to stop this job. But now is all right..
Completion take some time so i made few editing job and here (http://www.webpark.cz/rangers/dods/dods.html) are new pictures.

PS: I have few problems with this tree models (but they look fine) and still looking for 10.5 cm le FH 18 (M) or similar model.
(http://worldwar2.ro/images/content/leFH_18-40_MMN_l.jpg)

RA7
11-25-2006, 04:17 AM
Grass looks a bit flat.....

Bolteh
11-25-2006, 08:01 AM
A bit? :x

If it wasn't for some details, I would think this is a DoD1.3 map :/

Use blendingtextures, use prob models, add terrainvariation, play around a bit with textures on buildings and overlay textures.

TheMiede
11-25-2006, 02:09 PM
Yeah, add some displacements for the grass and some of the roofs. Also add some debris and other details.

Ol' Noodle Head
11-25-2006, 02:41 PM
I think you fellers missed belm's updated screenshots:

http://www.webpark.cz/rangers/dods/dods.html

zman_warmachine
11-25-2006, 03:31 PM
map has awsome potential man make sure to make that tree line dense, I know your not done yet just a friendly reminder

yucouncoun
11-26-2006, 09:48 AM
I'm working on the same idee. !!! :)

I'll show you some pict in a few weeks

Bolteh
11-26-2006, 09:56 AM
Originally posted by Ol' Noodle Head
I think you fellers missed belm's updated screenshots:

http://www.webpark.cz/rangers/dods/dods.html


Nope, those are the ones I saw and talked about.

Abyssium
11-26-2006, 10:07 AM
i agree somewhat on the parts of the grass... where its flat ... its REALLY FLAT!
but i believe hes gonna fix it ;) looks like he knows what hes doing :)
but i agree more rubble! lots more! maybe add some small heaps of barrels for cover etc.
just make the place look a bit more overgrown here and there and some rubble and it will be grrreat ;D

belm
11-26-2006, 12:04 PM
Thanks for suggestions. There are some flat places (without displacements so far..) but this will be very huge open area map so making details takes a little time. All suggestions will be welcome.

yucouncoun
11-26-2006, 12:07 PM
This part of normandy is realy flat

Have a look on those picts










If you want to create an history map the only problem will the the sacle !!

Leave you map flat !!

piu piu
11-26-2006, 12:22 PM
yeah thats really flat but even in the pics you posted, yucouncoun, there is displacement. it makes a whole lot a difference whether there is 0% or e.g. 2% displacement.

yucouncoun
11-26-2006, 01:54 PM
if just for 2% yes it will be more real of course

Abyssium
11-26-2006, 03:26 PM
well... then maybe another grass texture would make it look better at the flat fields,,, maybe a higher res./sharper toned grass image... what i mean about less flatness is more of the really short strands of grass ...not the tall weed...
but maybe some little "islands" of weed"heaps --- could be fun to use with snipers... and people thinking there is a sniper there but its not :P
another cool detail i hope to see in a map is a sniper nest in a tree.

Bolteh
11-26-2006, 03:59 PM
ALso, the transition of his grassfields to the trenches are too strong.. should have been smoother, like real trenches..

Like this (well, a bit more straighter, but you get the idea):

Roostergold
11-26-2006, 07:43 PM
where do u guys get that foliage net over the 88's? ive seen it a bunch o places just never been able to find and use it myself.

belm
11-27-2006, 12:14 AM
That foliage net is transparent texture i made but is wrong and i must remake it (need to be darker). I'll release new "updated pictures" with displacements probably today.

>Bolteh:
I know that and fistly i realy wanted to make the same trenches u show on the picture. BUt after many hours of playing with displacements the efect wasn't sufficient and look at this pictures:

But maybe later i will make detailed trenches..

belm
11-27-2006, 12:45 PM
Originally posted by Abyssium
another cool detail i hope to see in a map is a sniper nest in a tree.
Sniper nests in trees will be surely in.

belm
04-18-2007, 01:36 PM
little media update:
http://media.putfile.com/dod-cannons-promo

Jimmy Crack Corn
04-18-2007, 02:00 PM
In looking at the pictures, while the map looks like a lot of fun, my eyes were drawn the low fps. Has the fps increased any since then?

Are you getting close to a beta release?

JCC

belm
04-18-2007, 02:31 PM
Yes fps. This is problem caused by my very slow computer i hope :)) (athlon 2600+ 1,9Ghz 512MB RAM and ATI 9800Pro 128MB). Anyway this is outdoor map so i expect low fps but now i have 30 - 50 fps (dod_flash between 25 - 50 fps) with small optimizing and with wrong (cube) skybox.

Beta will be soon (maybe next weeks)

Wile E Coyote
04-18-2007, 04:37 PM
I can tell, from lots of experience, you are really putting your every effort into this. I hope this goes well for you. So far it's looking pretty impressive.

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