Compile Problem


Mexikilla
05-27-2003, 05:38 PM
OK I was planning on releasing this map right after the release of 1.0, but since it has come out, I have not been able to get into the map. I can get into my other projects fine, and I have only added new models to it since 1.0 came out.

Heres a pic: http://www.freewebs.com/mexikilla/B2J_shell0001.JPG


Heres my log:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe"-nowadtextures C:\map\shell.map
Entering C:\map\shell.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

80 brushes (totalling 480 sides) discarded from clipping hulls
CreateBrush:
(4.66 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(6.64 seconds)

Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 21 used textures, 31.34 percent of map (3116 textures in wad)
Including Wadfile: \valve\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \valve\zeditor.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \wads\dod.wad
- Contains 1 used texture, 1.49 percent of map (115 textures in wad)
Using Wadfile: \wads\cr44.wad
- Contains 1 used texture, 1.49 percent of map (87 textures in wad)
Using Wadfile: \wads\devastation.wad
- Contains 3 used textures, 4.48 percent of map (172 textures in wad)
Using Wadfile: \wads\hedgerow.wad
- Contains 4 used textures, 5.97 percent of map (117 textures in wad)
Using Wadfile: \wads\dod_avalanche.wad
- Contains 0 used textures, 0.00 percent of map (106 textures in wad)
Using Wadfile: \wads\dod_clervaux.wad
- Contains 0 used textures, 0.00 percent of map (50 textures in wad)
Using Wadfile: \wads\goon.wad
- Warning: Larger than expected texture (348972 bytes): 'AC_SNOWYBACK'
- Contains 1 used texture, 1.49 percent of map (349 textures in wad)
Using Wadfile: \wads\kami-platinum.wad
- Warning: Larger than expected texture (348972 bytes): '{K_TREE4'
- Contains 11 used textures, 16.42 percent of map (774 textures in wad)
Using Wadfile: \wads\uetz-mini.wad
- Contains 2 used textures, 2.99 percent of map (20 textures in wad)
Using Wadfile: \wads\xerent.wad
- Warning: Larger than expected texture (218412 bytes): '{X_TREE12A'
- Contains 3 used textures, 4.48 percent of map (170 textures in wad)
Using Wadfile: \wads\xtree.wad
- Contains 1 used texture, 1.49 percent of map (32 textures in wad)
Using Wadfile: \wads\zillafinal.wad
- Warning: Larger than expected texture (348972 bytes): 'MZ_5BUILD_1'
- Warning: Larger than expected texture (348972 bytes): 'MZ_5BUILD_2'
- Contains 14 used textures, 20.90 percent of map (268 textures in wad)
Using Wadfile: \wads\zodiacroofs.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \wads\hk_rbl_2.wad
- Contains 0 used textures, 0.00 percent of map (31 textures in wad)
Using Wadfile: \wads\bc_dod01.wad
- Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Using Wadfile: \wads\tex-exchange.wad
- Contains 0 used textures, 0.00 percent of map (115 textures in wad)
Using Wadfile: \wads\overlord.wad
- Contains 2 used textures, 2.99 percent of map (28 textures in wad)
Using Wadfile: \wads\classic_kleineh_dod.wad
- Contains 0 used textures, 0.00 percent of map (156 textures in wad)
Using Wadfile: \wads\dodforum.wad
- Contains 0 used textures, 0.00 percent of map (235 textures in wad)
Using Wadfile: \wads\ramelle.wad
- Warning: Larger than expected texture (216894 bytes): '{TREERECONWSOME'
- Contains 0 used textures, 0.00 percent of map (108 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\decals.wad
- Contains 0 used textures, 0.00 percent of map (238 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_anzio.wad
- Contains 0 used textures, 0.00 percent of map (133 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_avalanche.wad
- Contains 0 used textures, 0.00 percent of map (110 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_caen.wad
- Contains 0 used textures, 0.00 percent of map (100 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_charlie.wad
- Contains 0 used textures, 0.00 percent of map (50 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_donner.wad
- Contains 1 used texture, 1.49 percent of map (124 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_flash.wad
- Contains 0 used textures, 0.00 percent of map (71 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_forest.wad
- Contains 0 used textures, 0.00 percent of map (71 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_glider.wad
- Contains 0 used textures, 0.00 percent of map (362 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_jagd.wad
- Contains 1 used texture, 1.49 percent of map (111 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_kalt.wad
- Contains 1 used texture, 1.49 percent of map (85 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_kraftstoff.wad
- Contains 0 used textures, 0.00 percent of map (70 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_narby.wad
- Contains 0 used textures, 0.00 percent of map (76 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_zalec.wad
- Contains 0 used textures, 0.00 percent of map (75 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\hlbasics.wad
- Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_vicenza.wad
- Contains 0 used textures, 0.00 percent of map (110 textures in wad)
Using Wadfile: \sierra\counter-strike\dod\dod_merderet.wad
- Contains 0 used textures, 0.00 percent of map (80 textures in wad)

Warning: More than 8 wadfiles are in use. (43)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 1.95 mb (of 4.00 mb MAX)
12.30 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe"C:\map\shell.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\map\shell.prt'
8.98 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlvis.exe"-full C:\map\shell.map
2106 portalleafs
7289 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(21.98 seconds)
LeafThread:
(5645.63 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1689 and 1705:
(730.240 -1596.637 -52.924)
(731.000 -1597.345 -52.552)
(731.000 -1615.000 -44.000)
(475.000 -1615.000 -54.000)

average leafs visible: 236
g_visdatasize:186595 compressed from 555984
5668.00 seconds elapsed [1h 34m 28s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlrad.exe"-extra C:\map\shell.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
[1 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']

6052 faces
Create Patches : 29109 base patches
0 opaque faces
297414 square feet [42827672.00 square inches]
19 direct lights

BuildFacelights:
(257.23 seconds)
visibility matrix : 50.5 megs
BuildVisLeafs:
(143.11 seconds)
MakeScales:
(69.45 seconds)
SwapTransfers:
(9.20 seconds)
Transfer Lists : 18835880 : 18.84M transfers
Indices : 10924224 : 10.42M bytes
Data : 75343520 : 71.85M bytes
GatherLight:
(4.97 seconds)
FinalLightFace:
(7.77 seconds)
493.61 seconds elapsed [8m 13s]

----- END hlrad -----

Any suggestions? The map ran fine pre-1.0 even with the leaf portals saw into leaf error so if thats not the problem I don't know what is. Thanks...

redfalcon
05-27-2003, 05:52 PM
does hl crash? if so where.

Mexikilla
05-27-2003, 05:57 PM
yah my computer freezes after Won Authentication

05-27-2003, 06:09 PM
Unrelated, but I would fix the leaf thread problem for starts.

About the crash thing, I would venture a guess that it has something to do with the high number of wads you are including.

Maybe creating and drawing from a wad for your specific map, containing just the textures used in said map, would help your problem.

Maybe.

Mr. Binary

redfalcon
05-27-2003, 06:09 PM
ok can't help ya there. if you happened to have added snow or rain i might suggest turning it off, as that was a problem of mine.

05-27-2003, 07:04 PM
Warning: More than 8 wadfiles are in use. (43)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.



This causes more errors than you could possibly imagine. I had a leak that magically moved about my map once. before that HL crashed when random entitys were used. FIX IT NOW

Gorbachev
05-27-2003, 08:42 PM
interesting thing about the 8 + wadfiles causing trouble is that I've had issues occur previously...but currently I'm using all of the v1.0 wads + 5 custom wads in Hammer with no problems. I'm also only wadincluding the 5 customs to keep the file size down (I cut the size from 11Mb to 5-ish now) and haven't had problems, which is a good thing. It's always a good idea to make sure that too many wads isn't your problem.

Mexikilla
05-27-2003, 09:04 PM
K guys back from watching the Devils game :D , I will put all the used textures into a wad tomorrow and see if that works. Going to bed for now, will tell you if it worked tomorrow. Thanks.

05-27-2003, 09:18 PM
Originally posted by Angry Beaver
Warning: More than 8 wadfiles are in use. (43)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.



This causes more errors than you could possibly imagine. I had a leak that magically moved about my map once. before that HL crashed when random entitys were used. FIX IT NOW same with me, very wierd stuff started to happen. my map wouldnt load, when it did, some of the textures from certian wads were messed up.

Kehldon
05-28-2003, 12:35 AM
I had the problem also, I was using 23(!) wads just fine untill suddenly it just stoppped working and I had the strangest error.

I also had problems related to the wadinclude option, so be carefull using it...

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.