Lighting Seams


Dwin
06-25-2006, 06:09 PM
So I'm getting some bad looking seams in my lighting. One brush in shadow, one next to in in light.

How can I get rid of this? Screenshot to demonstrate:


Moe
06-25-2006, 06:23 PM
They are at different angles, I thought you meant two brushes on the same plane. This looks normal. If you want to change it, change the shadowed one's declination.

Dash
06-25-2006, 07:05 PM
This is how light works. a light_environnement points in one direction, its like a huge global spotlight, and it's not an omni light, so differently facing angles will receive different amounts of light. If you want it to be all the same, then why are you running vrad anyway?
To smooth this out I'd increase the power in the displacement.

Dwin
06-25-2006, 08:12 PM
Uh..I'm aware of how light works. I'm talking about the ugly SEAM that you can see in the screenshot, where there is no transition of light levels, just two levels of light side by side.

bazooka
06-25-2006, 08:42 PM
Here's my guess. The two faces aren't in the same smoothing group. This is because the angle between the two faces is too extreme. In most modeling programs you can override this and set them to the same smoothing group (which may end up looking bad), or you can change the angle at which the program automatically places two adjacent faces in the same smoothing group. In Hammer, you have the Smoothing Groups box accessible from the Face Edit Sheet (Shift+A). However, I don't think it applies to the faces of a displacement. I imagine they are automatically smoothed as mentioned above. I don't know if you can change the angle in Hammer, but I imagine not.

So I'm thinking you have to change the angle so it's not so extreme, adding more faces to do so if you like.

And I could be wrong about all of the above. :)

Dwin
06-25-2006, 08:53 PM
Yea, decreasing the angle or making it all into one brush seems to be the best choice.

bazooka
06-25-2006, 09:03 PM
Oh, wait, those are two different displacements. You could probably do the smoothing group thing and it may work. Don't ask me how exactly to do the smoothing groups, though. I don't know. :)

Dwin
06-25-2006, 09:30 PM
Are you a mapper?

bazooka
06-25-2006, 10:02 PM
Lol, no. Don't listen to me. I've yet to make a map but I know a few things here and there and I can make some assumptions, for better or for worse. :cool:

Dwin
06-25-2006, 10:09 PM
Yeah, cause I can't find any smoothing options or anything like that.

edit: oh wait nevermind...okay, I'll play around with those options...

lol I dont know what I'm supposed to do.

SilentSteps
06-25-2006, 10:15 PM
Originally posted by bazooka
Lol, no. Don't listen to me. I've yet to make a map but I know a few things here and there and I can make some assumptions, for better or for worse. :cool:

Hey, it sounded convincing. :D

bazooka
06-25-2006, 11:20 PM
Originally posted by Dwin
Yeah, cause I can't find any smoothing options or anything like that.

edit: oh wait nevermind...okay, I'll play around with those options...

lol I dont know what I'm supposed to do.

Check the wiki maybe.

Moe
06-26-2006, 12:16 AM
http://developer.valvesoftware.com/wiki/Hammer_Smoothing_Groups_Dialog

Dwin
06-26-2006, 10:17 AM
Thanks.

Dwin
06-27-2006, 10:17 AM
Doesn't seem to be working...

Neutrino
06-27-2006, 12:13 PM
im having the same problem on my current WIP. two different brushes, but both are straight (horizontal). it seems the shadow of the building is registering on one brush, but not the other. i havent looked into it at all though, bc its not my priority yet

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