I need help compiling a model.


McJewels
06-14-2006, 02:57 AM
So, all day I have been introducing myself to modeling. I have been mapping for about 6 months and wanted to make some custom content for my map. I designed a nice wine bottle in XSI, and even figured out how to unwrap and everything. I then exported it to SMD files, in order to decompile.

http://mcjewels.dod-federation.com/XSIscreenshotsmall.jpg

Then I try to use studiomdl.exe and get a .dll error when I try to turn the smd files to a model file. I tried to figure it out with google, and it seems like it's a settings problem or something with my computer, maybe the fact that I have a dual core? I'm pretty sure the .qc file was fine, because it wasnt right and first, and it wouldnt make the .mdl, but fixed it and started getting the error.

Does anybody know of another way to do this, without studiomdl.exe?

If not, and someone were willing to compile my files and send me back a .mdl, I would credit them in the map description.

Trp. Jed
06-14-2006, 05:17 AM
If you're getting a DLL error using StudioMDL then it's usually a sign you're trying to run the EXE outside of the sourcesdk\bin folder.

Personally, I would recommend using my GUIStudioMDL (http://www.wunderboy.org/apps/guistudiomdl2.php) as it makes things a bit easier. Just drop it in the sourcesdk\bin folder and run it from there or create a shortcut to it.

You can then open your QC, select which mod you're targeting the build for and it'll run StudioMDL without all the command line nonsense.

bone450
06-14-2006, 09:17 PM
If you are getting a teir0.dll error, or something like that, it has to do with the latest steam sdk update.

To fix this start dod:s and with it running copy everything from your: ~username\day of defeat source\bin folder and paste it in your: ~username\sourcesdk\bin folder. Then just drag and drop the .qc file onto a shortcut to studiomdl.exe and everything should work.

see here also: http://developer.valvesoftware.com/wiki/SDK_workaround

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