Very Full!


Moe
06-06-2006, 03:37 PM
"physics [variable] 5480764/4194304 (130.7%) VERY FULL!
==== Total Win32 BSP file data space used: 14182467 bytes ====

Linux Specific Data:
physicssurface [variable] 18252347/6291456 (290.1%) VERY FULL!
==== Total Linux BSP file data space used: 26954050 bytes ===="

What does this mean, anyone?

It should be noted that I have not yet started optimizing.

Any help would be appreciated.

Dash
06-06-2006, 03:45 PM
too many prop_physics and physboxes

[MikeB]
06-06-2006, 06:50 PM
So even though theres too many the map still runs correctly? Deosnt seem like it should be very important thing to fix if nothing conflicts. Would someone describe the downside of having this happen??

Dash
06-06-2006, 07:45 PM
You can cause buffer/vertex overflow when going over these limits, which will make your map crash DoD.

Moe
06-06-2006, 07:47 PM
yes, it runs fine - it is huge, though.
it's not done yet, either, it's a wip, and the first one I'm going to release.
it doesn't even have that many buildings.
thanks for the replies, gents.
I'll announce the wip soon, when I feel like there's actually somethign to show.

nave
06-06-2006, 10:00 PM
If you did area portals and occluders affectively, I'd imagine it to become less full.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.