[WIP]dod_gebirgsdorf


Ca-Chicken-Soup
06-04-2006, 04:38 AM
This is a reinvent of my two year old project which was never completed.

The Allies must take control of the village to open up the mountian pass, while the Axis need to defend their secret ammunition store and 88's which are used to defend the pass.

Map nearly done; just optimization left to do (which is proving very difficult with the hill the village is on... Need to clean the church up too.

Overview (http://i7.photobucket.com/albums/y259/mrmina/gebirgsdorf12080016.jpg)
Allies spawn (http://i7.photobucket.com/albums/y259/mrmina/gebirgsdorf12080000.jpg)
Right side of allies spawn (http://i7.photobucket.com/albums/y259/mrmina/gebirgsdorf12080001.jpg)
Futher right (http://i7.photobucket.com/albums/y259/mrmina/gebirgsdorf12080002.jpg)
Along the top road (http://i7.photobucket.com/albums/y259/mrmina/gebirgsdorf12080004.jpg)
Reverse view (http://i7.photobucket.com/albums/y259/mrmina/gebirgsdorf12080007.jpg)
Inside axis spawn church (http://i7.photobucket.com/albums/y259/mrmina/gebirgsdorf12080006.jpg)
Mid (http://i7.photobucket.com/albums/y259/mrmina/gebirgsdorf12080009.jpg)
Ammo store (http://i7.photobucket.com/albums/y259/mrmina/gebirgsdorf12080011.jpg)
Left side from allies spawn (http://i7.photobucket.com/albums/y259/mrmina/gebirgsdorf12080012.jpg)

quint
06-04-2006, 04:51 AM
looks very promising, really like the elevation changes
If you need somewhere to playtest give me a shout, we always have a busy server & would be happy to help out.

McJewels
06-04-2006, 05:15 AM
Looks awesome. good luck with optimizing

Devils Rear
06-04-2006, 05:53 AM
looks very good :)

need a host to beta test and get feedback in our forums?

195.242.236.212:27045 !! INX-Gaming.co.uk >> dodirectory.com - 66 Tick

Neutrino
06-04-2006, 06:55 AM
that looks fantastic

one suggestion would be to apply snow decals to the base of the darker buildings, to make it look like a more natural snow stormed village

bazooka
06-04-2006, 10:13 AM
Lookin good. Simpler name might be good though.

cheese-sarnie
06-04-2006, 12:49 PM
looks cool soup, nice one.
i like the snow. :cool:

Furyo
06-04-2006, 02:03 PM
In the church, the wood support structure has misaligned textures (the textures don't always follow the orientation of the wood brush)

In the ammo store, I find the interior texture choice to be somewhat weird...doesn't really sell the ammo storage feeling :)

piu piu
06-04-2006, 03:00 PM
i kinda disliked all of the snow maps i have played yet (including kalt)...

...but THIS one looks very promising!

keep up the good work!

:carrot:

JakeParlay
06-04-2006, 03:47 PM
lookin' good soupy :D

Ca-Chicken-Soup
06-04-2006, 05:50 PM
Thanks guys I appreciate the comments
@ quint and devils rear
I'll definately look to you guys for testing, but it will be a few weeks away no doubt.

Thx for the comments Neutrino and Fuyro I'll fix that up :cool:

Ok well I'll let you guys know how I'm doing, I'm going to no doubt need help optimising (the hint brushes: they do nothing!)

Steiner
06-05-2006, 04:23 AM
Great work! I really like the setting of the map because it differs from the "normal" maps that concentrate on France. The only thing that doesn´t quite fit to the rest of the environment and you might want to change is to remove the ivy in this pic (http://i7.photobucket.com/albums/y259/mrmina/gebirgsdorf12080004.jpg).

Btw is there any release date yet?

Ca-Chicken-Soup
06-05-2006, 03:39 PM
Originally posted by Steiner
Great work! I really like the setting of the map because it differs from the "normal" maps that concentrate on France. The only thing that doesn´t quite fit to the rest of the environment and you might want to change is to remove the ivy in this pic (http://i7.photobucket.com/albums/y259/mrmina/gebirgsdorf12080004.jpg).

Btw is there any release date yet?

Hah yeah it does look a bit out, but it's climable, I can't really think of anything else that'd be good to replace it with...

And as for a release date I'm not going to give anything solid as I haven't totaly sussed optimising and the holidays are coming up but I'm going to try not to make it too long and get a beta up and running..

McJewels
06-05-2006, 03:57 PM
yeah, hints dont make much difference in a map. area portals do however.

look at the sdk flash file to see how they sectioned areas off with area portals. It can be a beotch to make sure everything is sealed off right, but it pays off.

Ca-Chicken-Soup
06-05-2006, 04:17 PM
Aucutaly I just compiled the map with and without hints and the hints I placed work really well. If I used portals it'll be damn hard to section them off right, I'm wondering; If I use Hints right, do I even need portals? I'll use occuluders too of course

FuzzDad
06-05-2006, 04:42 PM
Occluders are a pain in the butt and can be more trouble than they are worth. If you keep your model count down you might not need too many outdoor portals. Each open house *should* be portalized so while inside you only see what you can actually see from your POV. You should also consider large outdoor portals to limit the engines ability to "see" around corners. You also want to run around the map w/your bounding box turned on to see exactly where you have fps drops...more often than not it'll either be at a corner of a map or the geometry allows you to see over a brush. Horizontal hints are used in all official maps (and anvil and others) to keep the engine from drawing what's on the other side of a brush not attached to sky (like a wall).

Good luck...looks good. Oh...I agree w/Bazooka...change the name...it's way to hard for the average gamer to write much less pronounce right...you'll loose players based on the name alone.

McJewels
06-06-2006, 04:13 AM
I had hints going on for a while, and they didn't seam to be doing anything. I took them out and eventually got outside areaportals working: huge fps gain.

Fuzz knows what he's talking about, so listen to him. In fact, i'm gonna try putting some hints back in, in addition to the portals. it'll probably make more of a difference now that the portals are there.

Ca-Chicken-Soup
06-06-2006, 08:26 PM
Yeah ok time for a name change, throw me some ideas and I'll try and come up with some nice one soon enough..
Also I just realised that the hints weren't working because there was a renegade leak :o They are working perfectly now

*edit* Anyone know of a name of a battle/village/mountian/army that occured in a snowed mountian environment? Anything would be good, I've lost some of my history skills..
dod_volga (http://en.wikipedia.org/wiki/Volga)
dod_barb (http://en.wikipedia.org/wiki/Operation_Barbarossa)
dod_Pass
dod_Store
dod_Ammo
dod_ark (http://en.wikipedia.org/wiki/Arkhangelsk)
dod_wolf (http://en.wikipedia.org/wiki/The_Wolf_in_Sheep%27s_Clothing)

Hrm. maybe wolf would be good, after all it is a harmless mountian village hiding the deadly Axis..

here's a Tdod_wolfie (http://www.dod-federation.com/map_name_search.php?search=wolf) but it shouldn't be too close and it was added almost 10 months ago...

McJewels
06-06-2006, 10:14 PM
i like wolf.

what about something like dod_snowwolf or dod_whitewolf since its a snow map.

nave
06-07-2006, 03:16 AM
I wouldn't play dod_snowwolf. :PARROT:

quint
06-07-2006, 03:46 PM
wolf but with an e ..

dod_wolfe


Has a touch of the Bavarian about it ? :)

Ca-Chicken-Soup
06-07-2006, 05:53 PM
Originally posted by quint
wolf but with an e ..

dod_wolfe


Has a touch of the Bavarian about it ? :)

Hmm too close to wolfie

Whitewolf sounds good, I was thinking maybe redwolf too, and change the story to a soviet vs german thing (american germans and german soviets of course...)
I think I like whitewolf the most..

Update on progress I rebuilt a section of the mid area and it kinda all just makes more sense, helps with optimising it too.. I've only got 4 days more I can work on it until I go on holiday for a month so I doubt I'll be done by then, but I'll stick some more screenies up of any changes.

piu piu
06-08-2006, 01:06 AM
i wouldn't play wolf or snowwolf either.
it sounds like a bad beginner custom map imo.

just stick to dod_gebirgsdorf, i like that name alot.

Furyo
06-08-2006, 01:11 AM
Actually, since you went for the German name, you could also rename it dod_mountaintown or even simpler dod_mountain

nave
06-08-2006, 03:30 AM
I think mapnames that are straight forward english words only work if they are connotationally accurate words. Avalanche and flash seem to work for me. But...

http://www.nbphotos.com/pics/i-457-sm.jpg

Thats a snowwolf and his vibes are poor, especially in context.

McJewels
06-08-2006, 04:20 AM
I know its not a great sounding name, but I do have to defend the vibe of the wolf. nazis in the snow...? cmon.

nave
06-08-2006, 12:02 PM
Originally posted by McJewels
I know its not a great sounding name, but I do have to defend the vibe of the wolf. nazis in the snow...? cmon.

http://www.nbphotos.com/pics/i-457-sm.jpg

Scooby
06-08-2006, 12:10 PM
How about dod_edelweiss?

References the German 1st Mountain Division
and there was an operation named after it (Soviet vs Germans though)

http://en.wikipedia.org/wiki/Operation_Edelweiss
http://en.wikipedia.org/wiki/German_1st_Mountain_Division

The only problem is that damn song from the Sound of Music :rolleyes:

Ca-Chicken-Soup
06-08-2006, 03:50 PM
How about 'Spike' or 'kelly'? Named after my father's Huskey dogs. Or 'huskey'...

I think I really shuld just come up with one and stick to it. The reason that I have ditched gebirgsdorf is that FD is right, the map would loose people on the name alone. I base it on the fact that I have trouble in the console trying to get the changemap command to work with hard-to-spell map names.

dod_whitewolf

dod_redwolf

dod_wolf

dod_spike

dod_kelly

dod_husky

Place bets now!

Scooby
06-08-2006, 04:13 PM
Well If you're looking for authentic WW2 names, dod_husky is your best bet
http://en.wikipedia.org/wiki/Operation_Husky
It's the invasion of Sicily so you'd need to make the map more Italian flavoured.
The Italian 26th "Assietta" Mountain Division fought there.
There was fighting on Mt Etna, the volcano that dominates the island.
between 13 and 17 August 1943. This occurred while the Allies were advancing toward Messina, and the Germans were evacuating their forces to Italy. On the north side of the mountain the US 9th Infantry Division and the British 78th Infantry Division pursued General Rodt's 15.Panzer-Grenadier-Division as the latter withdrew slowly toward Messina. 15PGD used the terrain, mines and demolitions well, and managed to get itself away from the enemy and toward the seaport in fair order, under the circumstances. On the south side of the mountain, Gen. Conrath's Hermann Goering Division managed to hold off an attack by British 50 and 51 Infantry Divisions. Here also the Germans made good use of the terrain and while a portion of HGD held off the attackers, the rest of the division made for Messina and shipment to Italy. Etna does remain snow covered year round but only near the peak. Not many villages near the peaks of volcanoes though ;)

Ca-Chicken-Soup
06-09-2006, 04:50 AM
operation husky is in the wrong area I think, It's supposed to be set in north/eastern germany though italy would be possible...

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