Decompile Models


DayofDfeat123
05-31-2006, 09:08 AM
Does anyone know how to like decompile a model so I can use it in 3ds max? If you guys know how please decompile an american soldier (rifle man) for me so I can use it in 3ds max.

Thanks

Trp. Jed
05-31-2006, 12:47 PM
http://www.chaosincarnate.net/cannonfodder/cftools.htm

The decompiler is a bit flakey at times, especially with big models but still works. Don't try and use the steam browser though, just copy the MDL and files out of the GCF and decompile them locally.

DayofDfeat123
05-31-2006, 05:14 PM
Thanks!! I was thinking of modeling a para and using it in garrys mod.
http://img404.imageshack.us/img404/1090/3dspiccopy5nc.jpg

Welshy
05-31-2006, 05:34 PM
If I were to ask how to get the same files into Blender, would I be asking too much?

Trp. Jed
06-01-2006, 04:08 AM
You should look at the link list on my website - I've listed about every importer I know of :p

It might be a bit out of date actually but the link is still valid. Might want to check the blender forums for a more up-to-date version.

http://www.3d2toy.com/downloader.php?ID=47

DayofDfeat123
06-01-2006, 08:54 AM
Ya so welshy you dl the importer and use the decompiler to decompile the model you want then import the smd.

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