Suggestion to all you mapper dudes!!!


Devils Rear
05-18-2006, 07:22 AM
We are finding in increasing frustrating to discover that the map does not have enough spawn points.

We have come across some great maps - but we cannot use them simply because it does not have 32 spawn points.

Would it be possible for all mappers to ensure that they put all of them in. I am sure I speak for alot of server admin who are running 32 player servers.

Cheers

Rolk
05-18-2006, 08:31 AM
Not all maps will support 32 plays, wether it be the size or performance issues, I'm sure people try to list how many spawns a map has when they release it.

Moe
05-18-2006, 08:47 AM
but not every mapper does. and it can be a bit of a bother making this discovery.

McJewels
05-18-2006, 01:53 PM
I think the problem is most mappers dont know what theyre doing.

like either they dont cruise the forums enough to know whats up, or they spend too much time in the forums and not mapping.

Caldbeck
05-18-2006, 02:09 PM
Originally posted by McJewels
I think the problem is most mappers dont know what theyre doing.

lol :rolleyes:

Tolk
05-18-2006, 02:27 PM
Hi peeps, as a new mapper to dod:s, here is one way i could anser the question.

Some maps are build specifically for a certain number of player due to the physical size of the map.

I personally play alot of DoD:s and find when a map being played is over-crowded it dramatically spoils the playability of it. I will shortly be building a small "fun" map and when I do it will have less than 32 spawn point :)

After saying all that a good idea would be to put a note in the map txt file saying how many players its designed for :)

Dash
05-18-2006, 04:17 PM
All of my maps support OVER 32 players, just so I'm sure ;) They usually have between 32 and 64 spawnpoints (You never know, maybe some day we'll have 64 player servers)

MrGrubby
05-18-2006, 05:18 PM
I'll put 32 spawn points in any map that I make to satisfy server admins. But it is beyond me why anybody would want to play on a 32 man server with most of the source maps.
The game comes to a standstill and turns into a camp fest. You cant walk 10ft without getting shot in the back. This game is much better with 8-10 per team and a bit of teamwork. :hamster:

Someth|ngW|cked
05-18-2006, 05:38 PM
ALL maps should have at least 16 spawn points for each team no matter how many players the map is intended for, it's just not pro to have less then 32 spawnpoints

[BDS]Doc
05-18-2006, 05:46 PM
All of my maps have at least 16 per side, usually more like 32-35, just incase.

Some small maps are fun because they are over crowded

El Capitan
05-18-2006, 08:51 PM
I always ensure that I have 20 spawn points for each team, as the source engine can handle up to 40 even though DoD is restricted to 32, so if this was ever changed, my map would be compatible.

I think its not cool to have less than 16 spawn points on each side, it will lead to a buggy map, people spawning into each other or not being able to spawn at all. Definately not recommended, plus it just causes hassle for server admins having to manually add them in.

If its a small map intended for few players, larger servers wouldn't run the map anyway!

CoolHand
05-19-2006, 02:22 AM
I guess El captain make a good point. Even if, as a mapper, you think a map is made for 20 ppl let's say, well put it for 32 men and let server admin decide if they want to play it with 32 men.

Anyway I am building a map that will definitly be suited for 32 men as this will be the biggest map ever made in DOD history from all I know. Map will be 10240 X 10240. So a map made for server that like to field 32 men :)

I will make it 20 men each side. If ever dod raise it It will support 40 men. I am waiting on the objective code before even considering a release.

El Capitan
05-19-2006, 06:11 AM
Cool Luke, be careful though, the compiler is well known to crash when trying to compile large maps. I've made maps that span the whole grid before and they kept crashing out.

Just avoid water wherever you can!

CoolHand
05-19-2006, 03:59 PM
Well I always make normal (full) compile on daily basis and never had problems. Take about 50 minutes to do. I even had a water hole with breakable ice but removed it since it's really can take a good 20 fps down. I don't think it's not worth if I want it to be playable for lower end system.

El Capitan
05-19-2006, 06:43 PM
Yeah, just remember water is rendered everywhere in the map, so using too much on a full size map would own it!

It's the same with displacements, too many of them and its enough to tip vrad over the edge!

CoolHand
05-19-2006, 11:09 PM
You are right on displacement since on 50 minutes full compile I get to spend 22 minute on vrad normal and 22 minute on vrad hdr. Then put six minutes for vis and the bsp. But I madesquare for my diplacement of 2024 X 2024 to make them at the power of 2 and it's not too hungry. :)

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