[REL] dod_flashatnight_rc1


B@D
05-07-2006, 04:16 PM
This is a edited version of the "GREAT" stock map dod_flash to create a night time map adding a few slight changes .
Download here (http://murdergrounds.com/dod_flashatnight_rc1.zip)

Here are some final pics of dod_flashatnight_rc1 :)
http://murdergrounds.com/images/screenshots/flashatnight/1.jpg
http://murdergrounds.com/images/screenshots/flashatnight/2.jpg
http://murdergrounds.com/images/screenshots/flashatnight/3.jpg
http://murdergrounds.com/images/screenshots/flashatnight/4.jpg
http://murdergrounds.com/images/screenshots/flashatnight/5.jpg
http://murdergrounds.com/images/screenshots/flashatnight/6.jpg
http://murdergrounds.com/images/screenshots/flashatnight/7.jpg

Warlord-Sco-
05-07-2006, 04:38 PM
I thought judging by your screenies that it might be too dark, but i had a run around on a lan, and it's actually very nice. It really adds an excellent atmosphere to one of the more dull stock maps. I also like the fact that the middle cap is now a 2 man flag, should make for some intense firefights at that area!

GJ

fikes
05-07-2006, 05:44 PM
so you took valves sdk of flash and made it night. Doesent seem like a very hard job to me. The map itself is cool and I like it but seems sort of like you stole valves map. anyone else agree.

Maxey
05-07-2006, 05:51 PM
Originally posted by fikes
so you took valves sdk of flash and made it night. Doesent seem like a very hard job to me. The map itself is cool and I like it but seems sort of like you stole valves map. anyone else agree.
Think a bit man. If Valve allowed us to edit their own map, why wouldn't allow us to release a modified version of that map? Besides, it's still all on the same game, so everything's fine, nothing illegal is going on here.

Also, nice work, I might check it out later.

Warlord-Sco-
05-07-2006, 06:15 PM
It's exactly the same as what the custom models guys do in the MSA forums 99% of the time - take the existing product by valve, reskin it to how they like, and release into the greatful arms of the community. Absolutly nothing wrong with that.

As for saying not a hard job, well I for one certainly wouldn't have a clue where to start, and there is actually a bit more to the map than just making it nightime - Some building interiors are different, new skybox yadda yadda....

B@D
05-07-2006, 06:15 PM
You dont see my name or our clans name anywhere on this map its not ours its valves . and I only edited it some I did not steal it but nice try NOOB!

theozzmancometh
05-07-2006, 06:26 PM
Cool deal, B@D. This is a perfect example of 'custom content' and like he says, it's no different than reskinning a model.


I put the night version in rotation instead of the stock flash on the landofozz.net server.



Download Mirror: http://landofozz.net/pafiledb/pafiledb.php?action=download&id=320




THX!!

Tom Covenant
05-07-2006, 06:29 PM
Originally posted by fikes
so you took valves sdk of flash and made it night. Doesent seem like a very hard job to me. The map itself is cool and I like it but seems sort of like you stole valves map. anyone else agree.

I love this version! This damn map is a meat grinder! I like it alot!

Where was this map when we had para maps? It would of been perfect for it!

ultranew_b
05-07-2006, 10:21 PM
Coolio !!

The moon looks a little funky though! I thought it was a ufo at first. :)

fikes
05-08-2006, 08:38 AM
OK. First I said I like the map, so dont get me wrong there. And its very cool of you to call me a noob, because one I have been playing since 1.3 beta, and I do make maps so I know what goes into this and its not hard.

-=SS=- Kurt
05-08-2006, 09:04 AM
Hello B@D,

Your map ran 3 times on the -=SS=- NY server, first time I set to run and voted to run 2 more times while I was on the server. I have only good news for you; players on the server loved your night version of flash. Few problems with players on the low end video card, but nothing you can do about it.

Excellent work!!! I’m looking forward to see more of your creations.

Thanks & cheers, Kurt

B@D
05-08-2006, 12:54 PM
Originally posted by fikes
OK. First I said I like the map, so dont get me wrong there. And its very cool of you to call me a noob, because one I have been playing since 1.3 beta, and I do make maps so I know what goes into this and its not hard. Thanks Kurt
Ok fikes Im sorry for calling you a noob :( and yes I know you have made some maps I seen your last release :D but this was not the place for calling me a map theif I ran a topic on this map for months you should have said something in that post about that not here ! The end .

fikes
05-08-2006, 01:32 PM
Im not really calling you a theif. I personally really like the map. Its just that in my opinion it was a easy create. But if thats what everyone likes some times not much is needed. So lets end this here and with that Good Job.

JoeCob
05-08-2006, 02:20 PM
looks pretty cool... downloading to check it out tonite...

gj b@d :vader:

mn9500
05-08-2006, 02:25 PM
looks cool, ill have to try it later. good job.

Joe_Meng
05-08-2006, 02:29 PM
looks good DLing!

Multiple Wounds
05-08-2006, 03:25 PM
Why cant the rooms be lit up more?

B@D
05-08-2006, 05:01 PM
Because there is a war going on and the power got knocked out on them houses sorry no power no lights .........:cool:

Lyter
05-08-2006, 11:15 PM
Good idea. I haven't seen many dark maps. dod_oslo from early DoD beta was interesting, maybe a little too dark. The best dark map I ever played (actually one of the best DoD maps I ever played) was the first three versions of dod_thunder before it changed to donner.

Pvt.Snail
05-09-2006, 12:21 AM
Well...I was surprised about this map. Many players are not big 'night' map fans, but this one is not so dark as the pictures represent. This is more of a 'dusk' map and fits nicely.
It filled the server up quickly and interesting enough, most players always wished to play dod_flash first and then this night version to simulate a full days battle.
Thanks for a job well done, the server was always full with this version on last night.:D

StreamlineData
05-09-2006, 12:40 AM
heh.. run dod_flash during the day.. and then run dod_flashatnight during the night. ;)

-=SS=- Kurt
05-09-2006, 09:18 AM
Gents,

I suggested the trilogy maps, but wasn’t accepted by the DOD:S mapping community. Here is a perfect example on an existing map can be modified and redesigned with different effects and players enjoying playing dod_flash will appreciate the creation. I know B@D did a wonderful job, his night version of flash is a big hit on DOD:S community. -=SS=- servers is always full when the map is running and many other are trying to join the server.

Just think what you can do with your existing maps, that you could change to:

Night map
Foggy map
Day map
Snowy map
After day after day of fighting between allies and axis, some destruction should happen on the map, which could change the affects and game play of the map.
You can even continue the map where the allies spawn ends to another sector, since the allies were defeated by axis. Or the other way around another sector from axis spawn ends with new designed map.

Just think about dod_boudda created by Streamlinedata, would be fun to play the map on a dark snowy winter season? The river has frozen over, maybe some of the builds have collapsed.

How about a night version of dod_lerough?

I’m not a mapper, just someone loves the game. The above suggestions are only my point of view, please don’t trash me and I will return to my little dark cave now. LOL

Regards, Kurt

Ol' Noodle Head
05-09-2006, 03:24 PM
Kurt, that is fun stuff. I LOVED it when Flash was just a custom map, and they had different seasons for it.

It just makes the same ol' maps much more immersive. dod_cr44 was awesome because there were so many versions of it. I loved playing the night version of that after slugging it out on Saints or one of the others.

Come to think of it, at least one mapper has done this already, wickit, with his wonderful smallhill variations.

Ol' Noodle Head
a.k.a. Pad See Ew

westrich
05-09-2006, 04:27 PM
Hello

terrific good work congratulation.. is for when avalanche harms or rain?? l
excuse my bad English I am French;)

Ca-Chicken-Soup
05-09-2006, 06:52 PM
Kurt you should just make a thread in the mapping forum asking for ideas on what sort of competition to run before you finalise anything :P But I do like the sound of that, It will give the chance for mappers to try different paths and such and for the competitors from the last comp to catch up on the winners.

theozzmancometh
05-09-2006, 09:11 PM
does anybody remember the original custom dod_flash [that became dod_flashville]???


That map rocked. I'm awaiting a source version.

Pvt.Snail
05-09-2006, 10:53 PM
Originally posted by -=SS=- Kurt
.....You can even continue the map where the allies spawn ends to another sector, since the allies were defeated by axis. Or the other way around another sector from axis spawn ends with new designed map.

Oh, many of us have been wanting this setup!
Another scenario, whether you win and continue to next map or lose and get pushed back to the last map.:cool:
Thanks again B@D, again last night on the server; players wanted flash and then flashatnight as next map.:)

B@D
05-09-2006, 11:23 PM
Thanks everyone :)
We run alot of dark maps on our 1.3 [MG] MurderGrounds.com server like dark_avalanche dark_flash dark_switch dark_kalt all were edited with the darkulator it was very simple and many people love the change of going from day to night one right after the other everyone allways thought that it was kool :D

RosietheRiveter
05-09-2006, 11:38 PM
dod_flashatnight_rc1
Mirror (http://www.sunlitgames.net/dods_mapgallery.php#F)
Playing on SunLit Games servers

Was that the 3.1 dod_flash1 that was redone as 1.3 dod_fc ?
pic (http://www.sunlitgames.net/mappics/dod_fc.jpg) Bottlenecks and mayhem :D

dod_flashville_b3 (http://www.sunlitgames.net/mappics/dod_flashville_b3.jpg)

dod_flashville_v1 (http://www.sunlitgames.net/mappics/dod_flashville_v1.jpg)

Moe
05-10-2006, 08:57 AM
that is a pretty interesting change of this map.

-=SS=- Kurt
05-10-2006, 09:37 AM
Hi B@D,

Just wondering if you will continue with other DOD:S stock maps? Making night version of dark_avalanche dark_donnor dark_kalt ..etc I’m not a mapper and not sure how much work is involved? How long it takes you to make flashatnight? Is it a lot of work?

Please advise…

Thanks, Kurt

theozzmancometh
05-10-2006, 10:48 AM
Originally posted by RosietheRiveter
Was that the 3.1 dod_flash1 that was redone as 1.3 dod_fc ?
pic (http://www.sunlitgames.net/mappics/dod_fc.jpg) Bottlenecks and mayhem :D

dod_flashville_b3 (http://www.sunlitgames.net/mappics/dod_flashville_b3.jpg)

dod_flashville_v1 (http://www.sunlitgames.net/mappics/dod_flashville_v1.jpg)

The first pic doesn't ring my bell, rosie, maybe thats fc1 that I never did see. But the other two links.... yes and yes. My alltime favorite dod map was the original dod_flash in 3.1 before steam. The reincarnated dod_flashville_b3 was the newest IIRC and was also a blast. I wish someone would take charge and do it for source [the right way].


B@D: How about a realistic looking donner with dark clouds and rain, a la dod_thunder of 3.1? That would be a perfect addition to dod_flashatnight for any server.

Let us know!!!!

--Ozz

theozzmancometh
05-10-2006, 10:50 AM
Originally posted by Moe
that is a pretty interesting change of this map.


understatement of the year. It adds a whole new dimension to an overplayed classic. :D

Devils Rear
05-10-2006, 12:39 PM
i'll wizz it on our new server and put it in map pack 32 (to be out this weekend)

B@D
05-10-2006, 04:44 PM
Originally posted by -=SS=- Kurt
Hi B@D,

Just wondering if you will continue with other DOD:S stock maps? Making night version of dark_avalanche dark_donnor dark_kalt ..etc I’m not a mapper and not sure how much work is involved? How long it takes you to make flashatnight? Is it a lot of work?

Please advise…

Thanks, Kurt

Kurt its not that its alot of work but it did take several tries to get the lighting correct at least it did for me :) and yes I was thinking about doing a few others possibly but not right away i have not had any time to work on my map unforgiven in almost 2 months i have to get back on it before it gets lost in the shuffle ! I was thinking avalanche next its the most popular map running i think .

THe hAXis
05-10-2006, 05:59 PM
Originally posted by -=SS=- Kurt
Hi B@D,

Just wondering if you will continue with other DOD:S stock maps? Making night version of dark_avalanche dark_donnor dark_kalt ..etc I’m not a mapper and not sure how much work is involved? How long it takes you to make flashatnight? Is it a lot of work?

Please advise…

Thanks, Kurt

There were versions of Avalanche that were at night with reversed spawns in 1.3 It is fun to play the map going uphill as axis. You may not take this request seriously but Ava at night with reversed spawns would make me very happy:D

NotAgOat
05-13-2006, 04:00 PM
I just played this for the first time (dl'ed it from the server) and I have to say it was a blast. I personally dont much like flash but I thought this was actually an improvement.

Element Zeero
05-13-2006, 05:32 PM
Absolutely amazing!

Arakcheev
05-13-2006, 05:52 PM
Got it rotationed on my server. Looking forward to more night releases ;)

otF yetihw
05-13-2006, 07:14 PM
Id be quite happy to spend a few days making a night version of Avalanche (with reversed spawns if wanted) if everyone really wants it.

fikes
05-13-2006, 07:56 PM
now I have some dispute with B&D about how this was stealing and he shouldent do that but I soon agreed that if they including flash in the sdk then they wanted us to use it. Now you remaking ava at night would be using valves map. First you need to go into the gcf which you are not supposed to do but just to look around is ok. Then you need to vmex the map which is only ok if you are just looking at some things of how they made the map. But if you were to use that vmex ava then you would be stealing. I dont care if you do it but im just warning you.

otF yetihw
05-14-2006, 04:58 AM
Yes I am aware of this, I already have a decompiled avalanche I used to look at room lighting techniques. I was merely offering to serve people who were looking for a bit of variety. It would take me no time at all and I will do it annonymously if need be, if Valve themselves wont do it, not that it would be difficult for them to re-author their exsisting maps into nighttime or other variations to add a bit of spice to the game.

Arakcheev
05-14-2006, 01:26 PM
Personally I'd rotation any night incarnations of the official maps. Take the most popular maps and play them under different settings/conditions would make me uber happy.

I'm supporting the idea.

Wile E Coyote
05-14-2006, 10:37 PM
I am liking this map very much :) I like many changes like the jeep in the middle and making it a 2 man cap.

Some suggestions:

it is a really bright night out. So the clouds obscuring the moon don't make much sense. say the word and I'll fix that up for ya ;)

http://usera.imagecave.com/WileECoyote/fn1.jpg

WHERE is this light on the sandbags coming from?? :D

http://usera.imagecave.com/WileECoyote/fn2.jpg

and finally, and this is ultra nit-picky, yet I was asking this question 3 seconds after I saw this tank - How the heck did a tiger tank get back here? Did it jump the fence? I would make it the stadard DOD pushcart instead.

http://usera.imagecave.com/WileECoyote/fn3.jpg

I know this is not final, that's why I'm just pointing out what I noticed. Other than that I really like what you did with flash, and it certainly isn't too dark!

B@D
05-15-2006, 08:56 AM
Originally posted by fikes
now I have some dispute with B&D about how this was stealing and he shouldent do that but I soon agreed that if they including flash in the sdk then they wanted us to use it. Now you remaking ava at night would be using valves map. First you need to go into the gcf which you are not supposed to do but just to look around is ok. Then you need to vmex the map which is only ok if you are just looking at some things of how they made the map. But if you were to use that vmex ava then you would be stealing. I dont care if you do it but im just warning you.
Ok thanks for the Info buddy but if valve did not want people to decompile and or edit their maps they would have protected them from decompiling at least I would think they would .

thanks wile e coyote
I know about all of that but thanks and by the way how did the axis tank get in their feild ? it has same problem but thats no biggie thanks again .

Ol' Noodle Head
05-15-2006, 09:20 AM
I hope you don't change the moon because it is really cool. Eerie!

One thing I would consider is ditching some of the ambient noise...at night there should be something different than those "trucks rumbling in the distance". Just to differentiate it. Get some crickits/night noises.

I love the map, great work. Definitely forces you to use other tactics than during the day. LOTS of funny moments in the night version; enemy combatants running right past each other...Once I was Allied, met a German past the arch on the right, we both stopped and looked, I turned on my flashlight to see....lol. He shot me of course before I could get him.

JoeCob
05-15-2006, 11:51 AM
added to rotation ..

Buxom Bombshells
8.6.74.203:27015

only prob ive seen with this map.. smoke nades do not work.

Arakcheev
05-15-2006, 01:25 PM
Yeah, that is a big issue with the smoke nades. Without them the mgers cut us to shreds in the middle.

Pvt.Snail
05-15-2006, 01:43 PM
Just finished the map on our server and the smoke nades worked fine here.:confused:

Furyo
05-15-2006, 02:03 PM
Since when can smoke nades be enabled/disabled via the map????? If anything it's a server plugin, and/or your own config

Arakcheev
05-15-2006, 03:26 PM
All I know is smoke works fine on all maps... but I can't see it in this map... and apparently neither can the enemy mgers :(

Ol' Noodle Head
05-15-2006, 04:01 PM
Smoke worked fine when I played it.

Wile E Coyote
05-15-2006, 04:22 PM
Originally posted by B@D
..... and by the way how did the axis tank get in their feild ? it has same problem but thats no biggie thanks again . Hehehe

You're absolutely right, for some reason I was thinking there was a "road" leading from that area in the Valve version, but nope there isn't.

JoeCob
05-15-2006, 06:11 PM
they work in every single map we have in rotation... technically they work on this map

you throw it , it goes off... but no smoke comes out..restarted server , re-downloaded map and re-installed and still no dice...

awesome map so far but the smoke nades are a must on this map.

me and 2 other clan members hoped on a random server that was playing this map , and same thing... same result from all of us..

just wanted to give b@d a heads up..:yar:

ultranew_b
05-15-2006, 07:04 PM
It's an engine sprite limitation. I had this problem in my snow map with 2 many snow particles. Grenades and muzzlesflashes didn't work. Too many fires w/smoke (or sprites of some kind) it will cause this.

The new update has falling snow, so maybe this will be fixed in the next update.

:)

JoeCob
05-15-2006, 07:44 PM
Originally posted by ultranew_b
It's an engine sprite limitation. I had this problem in my snow map with 2 many snow particles. Grenades and muzzlesflashes didn't work. Too many fires w/smoke (or sprites of some kind) it will cause this.

The new update has falling snow, so maybe this will be fixed in the next update.

:)

interesting.. good to know man thanks... anyways even without smoke map still rules

THe hAXis
05-17-2006, 08:19 PM
Originally posted by otF yetihw
Id be quite happy to spend a few days making a night version of Avalanche (with reversed spawns if wanted) if everyone really wants it.


DUDE!! do it

{IE}DEADELVIS.UK
05-26-2006, 04:07 PM
good map b@d very hectic under night light, went down a treat on our server no complaints at all, no lag and good fps would love to see argentina in this light (something to think about) *****5 star rating from everyone on our server good work

Maverickst
05-27-2006, 06:09 AM
For some reason this is the only map that makes Source crash for me, and I have a lot of customs on my computer from doing play testing for TPG 3v3 Source. Any idea what could be causing this because everyone else seems to not be having a problem with it.

No errors or any messages after Source crashes either.

Mi$tiQ420
05-30-2006, 09:27 AM
im one of those with a crappy vid card, comp and when i play flashatnight or bouddha_b2 i see purple checker boards on some of the steps,windows, even in mid air. Me and my clan mates kept trying the only thing we came up with was put your video settings all the way max. Now i know theres a better way. You dont need all those settings to be maxed out. If not i couldnt play the game. Does anyone know specificly which command makes the checker boxes go away?

otF yetihw
05-31-2006, 12:36 PM
To be honest I thought that the purple checker thing was a sign of a missing texture.

B@D
05-31-2006, 02:13 PM
No because I did not add any textures to this map at all . I think it is a video card problem hes prolly got a direct x7 card which i had not to long ago and it did the same thing on some maps .

Day of Defeat Forum Archive created by Neil Jedrzejewski.

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