func_tracktrain and path_track


ok comp
05-02-2006, 10:24 PM
To start things off, the desired effect I'm going for is a rotating chair that's floating around the room.

I've got a prop_dynamic tied to a func_rotating entity. This func_rotating entity is tied to a func_tracktrain entity, and all the necessary connections for the path_track, including First Stop Target for the func_tracktrain and all the connections between the path_tracks have been made.

The problem: the prop is invisible though the func_tracktrain is working. I thought it may be the rotating entity messed things up, so I tried another one without it and that didn't work either. In fact, I had this very same problem with my map harvest when I was trying to set up flyby airplanes... everything worked (based on the fact the sounds were triggered when they should have been) but the model was invisible then too.

I know someone's gonna say it, but I've decompiled Argentan and studied it thoroughly down to what flags should be activated to each individual setting in the properties... and I'm seeing nothing. I'm looking up information online and I'm finding that people are suggesting at the very least all the things I'm doing.

On this last test compile, I can interact with the chairs and feel them despite being invisible, and when I jump on them they appear... I have no idea what's up with this.

Dash
05-02-2006, 10:49 PM
create a nodraw cube, very small, and assign it to the tracktrain and all (make it the "train") then, set the parent of your models to that cube, it's that simple.

ok comp
05-02-2006, 11:22 PM
...

Yeah... dot dot freaking dot. If there was an emoticon for "sticking your head down the toilet" I'd be using it right now.

I'm so stupid. This whole time I had "tanktrain" and not "tracktrain". THEY LOOK SO SIMILAR AT A GLANCE!

Oh well, sorry about that... thanks for the help.

Dash
05-03-2006, 06:37 AM
lol!:rolleyes:

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