[WIP]dod_workingtitle


tabu.jack
04-27-2006, 11:03 AM
This map is based on the mission from T3 in the pagan quarter.
And yes the giant cog has physics.

http://img269.imageshack.us/img269/3056/dodpagan00097wx.jpg
http://img239.imageshack.us/img239/9915/dodpagan00103wr.jpg http://img264.imageshack.us/img264/756/dodpagan00111mm.jpg
http://img264.imageshack.us/img264/6201/dodpagan00121wc.jpg
http://img132.imageshack.us/img132/9412/dodpagan00157et.jpg

Ca-Chicken-Soup
04-27-2006, 04:50 PM
What are those big wooden beams in the first and third SS? Look kinda funny.
Cool HUD btw,

Try messing with the fog colours to match the BG sky, and if you're going to use fog, use a sky that's more fog-like. Have a look in the Valve wiki for info on sky+fog colours, I recall there's a page which gives fog colours and lighting info on different skys.

Dash
04-27-2006, 04:57 PM
The Columns on the side of the building in the 4th screenshot could use a different texture to accentuate the architectural details, too.

tabu.jack
04-28-2006, 09:04 AM
Originally posted by Ca-Chicken-Soup
What are those big wooden beams in the first and third SS?

They are the roof beams of the ruined building, its more obvious when you play the map

ok comp
04-28-2006, 10:57 AM
I enjoy the prop work in the last screenshot. Looks like you're onto something so far.

tabu.jack
04-30-2006, 06:47 AM
I'm not sure whether the new skybox fits or not, so i might use the old one minus the fog

http://img238.imageshack.us/img238/4325/dodjacknal00001rq.jpg
http://img238.imageshack.us/img238/4594/dodjacknal00017mi.jpg
http://img138.imageshack.us/img138/9558/dodjacknal00025bc.jpg
http://img138.imageshack.us/img138/7953/dodjacknal00030gx.jpg
http://img82.imageshack.us/img82/1613/dodjacknal00048ui.jpg
http://img82.imageshack.us/img82/426/dodjacknal00059dy.jpg
http://img138.imageshack.us/img138/6353/dodjacknal00067cx.jpg

ultranew_b
04-30-2006, 07:27 AM
Pic#1 of the new batch, there is a tree growing in the middle of a destroyed building.

:)

tabu.jack
04-30-2006, 07:41 AM
I know, sorry I should explain. This is based on a level in T3 based in the pagan quarter, this part of The City was abandoned during the Cataclysim (sp) coved in the dark project and is therefore an amalgamation of the industrial/steampunk legacy of the hammerites and the overriding force of nature that has taken back that part of the city.

Neutrino
04-30-2006, 09:54 AM
i like the sharp shadows
the new sky matches the lighting and the fog better

thumbs up!

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