Progressive spawns points


smashingpunk007
04-19-2006, 12:25 AM
Is it even possible? Say you capture 1 flag, can it be made to where you spawn near that flag and not the original spawn point. Just wondering cause some of these maps are getting bigger and bigger.

caboose
04-19-2006, 01:52 AM
this is something i tried to make. it was in old dod but i have never been able to recreate it.

the spawn points dont seem to have a Kill or enable option to stop or start a spawn working when something happens (flag is capped)

i would love to know how its done

Dash
04-19-2006, 06:08 AM
You could always try with parenting spawn points to moving brushes that will only move if the flag owner is X team...

caboose
04-19-2006, 07:02 AM
when flag capped start train. interesting idea, would have to move lightning fast to get the spawn point from 1 place to another before any one spawned.
would be funny to spawn half way through a wall.

i guess another option is to put teleport points under the spawn points, that enable once the flag is capped
so the spawn points stay live, but the player is teleported somewhere else

El Capitan
04-19-2006, 09:39 AM
I used the teleport method in subterrainia and it works a treat! This topic has been discussed loads of times before, use the search feature please! ;)

Thanks

Dash
04-19-2006, 11:26 AM
Originally posted by caboose
when flag capped start train. interesting idea, would have to move lightning fast to get the spawn point from 1 place to another before any one spawned.
would be funny to spawn half way through a wall.


That won't happen if you tick the 'Teleport to THIS point' flag.

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