Naming maps


Jimmy Crack Corn
04-18-2006, 04:08 PM
Was there a reason that dod source maps were left as dod_mapname instead of dods_mapname?

Would it be possible to name all new maps and any updates for dod source as dods_mapname?

And leave the dod_mapname designation for the hl1 engine dod maps.

I know it will take a little while to catch on. But to me, it makes sense to keep the names distinguishable.

JCC

Formologic23
04-18-2006, 06:11 PM
I think that is a wonderful idea!!!

CoolHand
04-18-2006, 07:44 PM
I don't really agree.

First, it would have had to come from the DOD Source team first.

Second, too many maps are out already to even see this as possible.

Third, the same thing was done with CSS.

And last, It time to move on IMO. Still you can appreciate something that still exist and is not supported anymore.

I can see why some of you the did not make the move being frustrated, but that the way economy work, with time you need to move on with the flow of change.

Jimmy Crack Corn
04-18-2006, 08:19 PM
This isn't an attack just a response,

Originally posted by CoolHand
First, it would have had to come from the DOD Source team first.

Yes it would have been nice if they did it first but there's nothing wrong with being proactive on an idea that would make dods maps more recognizable to old maps of the same name.

Originally posted by CoolHand
Second, too many maps are out already to even see this as possible.

I'm not asking for the maps that are already released to be changed,(even though it wouldn't be that difficult to do it). I'm just suggesting that if a new map is made or an update to a map already in existance that it could be named dods_mapname_b3_v2_rev5

Originally posted by CoolHand
Third, the same thing was done with CSS.

Well we're not CSS, we're DODS

Originally posted by CoolHand
And last, It time to move on IMO. Still you can appreciate something that still exist and is not supported anymore.

I can see why some of you the did not make the move being frustrated, but that the way economy work, with time you need to move on with the flow of change.

I wish there could have been a clean break from the one to the other, but there isn't. Right now the old dod is still more popular than dod source. People continue to post maps for both 1.3(1.6) and source as dod. This just doesn't make sense. A map can easily be called dods_mapname and there won't be any ill effects from it and they would most certainly be recognized alot easier. I only play dod source and have wasted my time downloading maps that aren't source maps. I was just hoping that adding a simple "s" to the mapname was an easy enough thing to clearly distinguish between the 2 different games. Having said that I keep reading that these are 2 different games. If that is true shouldn't the maps be named differently?

JCC

CoolHand
04-18-2006, 08:46 PM
Look at this mapper forum 95% of the post are related to DODS. so not many mapper still map for DOD. I think the release forum speak from all the release related to both engine. you get one 1,3 map for 20 dod source map

it's still dod and as far as I know and the dod dev team are still the one to decide this, not us custom mapper or players.

I just think it's time to move one. Custom map on source is so much better ;)

Just a hopeless plea IMO

Jimmy Crack Corn
04-19-2006, 11:03 AM
Well it looks like 1 mapper likes the idea.

http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=64554

dods_chemille_b2

kudos dart

JCC

[SAS]==Colster==
04-19-2006, 11:17 AM
I think Jimmy's right that it would have been a great idea and we are currently working on ports of caen and sturm and envisage they will be dods_sturm and dods_caen when done.

But as CoolHand says it would have had to come from the start from Valve to have made a difference, I wish they had done it for maps like flash etc that were ported to source cos it does cause some problems with things like matchmod and psychostats

Shane
04-19-2006, 11:44 AM
Originally posted by [SAS]==Colster==
I think Jimmy's right that it would have been a great idea and we are currently working on ports of caen and sturm and envisage they will be dods_sturm and dods_caen when done.

Please don't. Having 2 naming conventions for DoD:S will just confuse things and make the maps name dods_mapname less likely to be played because server admins may miss the subtle difference.

[SAS]==Colster==
04-19-2006, 12:15 PM
OK but dod_sturm is out for obvious reasons and I never liked dod_sturm_source or dod_sturm_remake, ah well dod_[SAS]_sturm it is then ;)

Jimmy Crack Corn
04-19-2006, 12:41 PM
Originally posted by Shane
Please don't. Having 2 naming conventions for DoD:S will just confuse things and make the maps name dods_mapname less likely to be played because server admins may miss the subtle difference.

I really don't think it is that difficult of a concept to grasp. In fact I believe it will make the maps stand out that much more at first and make them even more played. If/when the devs catch on it'll be an automatic upgrade in game and any custom map server admin I'm sure is savvy enough to get the map name right.

JCC

Shane
04-19-2006, 12:51 PM
Originally posted by Jimmy Crack Corn
I really don't think it is that difficult of a concept to grasp.

lol, you grossly overestimate people. :)

Jimmy Crack Corn
04-19-2006, 01:13 PM
dod_mapname for old dod

dods_mapname for dod source

I see your point Shane. That's a tough one to grasp. :)

JCC

Shane
04-19-2006, 01:19 PM
Except its confused by the fact that all prior dod-s maps are called dod_

so, in reality its

dod_mapname for old dod
dod_mapname for dod:source
dods_mapname for a handful of dod:source maps

Yes, that is confusing.

Having watched server admins as well as players struggle w/ the names of maps, I can guarantee you that this will lead to confusion as well as maps being named "dods_xxx" being at a disadvantage.

Had this been done at the very start, sure, its a good idea, but at this point, it would do nothing but muck things up.

StreamlineData
04-19-2006, 01:36 PM
A long time ago, I was also one of the people who wanted to use the "dods_mapname" because it just made sense. But since nobody else wanted to, and the Source map team decided not to take the smart path, I had to go along with it since everybody else.

Yes, "dods_mapname" is alot better. But I agree, it would also confuse the server admins (i.e. when adding the map to the map list and map rotation files)

Dash
04-19-2006, 05:11 PM
It's the american way to name maps I suppose. :rolleyes:

Apollo
04-19-2006, 07:35 PM
I think they're just trying to show the games are the same, making one dods_ and the other dod_ would imply a change. I know DoD:S and DoD are different, but psychologically it could make a decent difference.

CoolHand
04-19-2006, 08:38 PM
Originally posted by Dash
It's the american way to name maps I suppose. :rolleyes:

First like mentioned in your release, it was mentionned to you that it's should be called remake since it's a valve map.

We have tried to keep the dod_ that alsways was the naming convention up to now intact. I hope your future release will adress that and that we can keep it the way it's always been.

Just today I installed your map mentioned the name difference. Still our members tried to bring up your map on the pub to play it and came back to me saying it was not installed. Guess what, they tried dod_ not dods_...

I think you under estimate ppl by trying to redo the existing convention of name. from all I know this is not your game and all you will do is make ppl say bad word on the way you just name it.

So your map actually never got played tonight because no one notice you had added a s in the dod part.

In a way you are shooting in your own feet since too often during vote etc ppl will get mix up and your map will not come in a vote.

I really up to you but I think your map should be called dod_chemille_remake _b2.

trueblue
04-19-2006, 08:57 PM
Can i just butt in for a tic and ask, is it alright to have capitals in the mapname? what about spaces between words (using underscore of course)?

CoolHand
04-19-2006, 10:01 PM
I am not sure if the engine turn everything down to lower case. I need to test it, but if so then you can have capitals. But I think eveymap goes with no capitals letter and still think it's better to not use them.

If the engine do not bring all letter down then all it will do is confuse ppl more when they try to load your map.

I think having underscore to seperate name is ok but still might confuse some. space will not work.

Like tonight, took me 5 minute to explain one of our admin how to load the chemille. People are so use in the naming convention we have that any serious mapper that want his map to be played should put their chance on their side by having easy name to remember and following the convention we have.

It's not a rule but definitly annoying for server operator like me that will end up having to explain over and over to some of our member that the name is different then what they all got use to.

Just no fun and any mapper that do it on purpose when we take the time to explain it to them is definitly not appreciated. So I hope they listen to what we have to say. Shane is a server operator since the game exist, I have been server op for almost 3 year. We all see the problem coming and this is why the community try to push the starndard we have. Just make things easier for everyone :)

Ol' Noodle Head
04-20-2006, 09:01 AM
Any hard numbers out there for "new" 1.3 maps? Someone said 95% of the maps in this forum are Source...but surely it's higher than that?

Jimmy Crack Corn
04-20-2006, 09:06 AM
*WARNING* There is sarcasm in this post.


Originally posted by CoolHand
Just today I installed your map mentioned the name difference. Still our members tried to bring up your map on the pub to play it and came back to me saying it was not installed. Guess what, they tried dod_ not dods_...

So your map actually never got played tonight because no one notice you had added a s in the dod part.

I about fell out of my chair laughing when I read this.

(sarcasm)Maybe the members should have gradjimicated the third grade first.

There was no problem playing this map on the server I admin.


Originally posted by CoolHand
I really up to you but I think your map should be called dod_chemille_remake _b2.

(sarcasm)Yes, that's much easier to remember.

Originally posted by CoolHand
I am not sure if the engine turn everything down to lower case. I need to test it, but if so then you can have capitals. But I think eveymap goes with no capitals letter and still think it's better to not use them.

(sarcasm)Blasphemy! The devs never used capitals.

Originally posted by CoolHand
Like tonight, took me 5 minute to explain one of our admin how to load the chemille. People are so use in the naming convention we have that any serious mapper that want his map to be played should put their chance on their side by having easy name to remember and following the convention we have.

We played the map flawlessly. Not one single problem.

(sarcasm)Next you'll be told to keep your map name to 5 letters or less with a 2 vowel maximum.

I'm a server admin and to me it doesn't matter whatsoever what the map name is. Mappers can name their map whatever they want to. It's their map. Yea, maybe me bringing up this idea at this time is a little late. But adding an "s" for the source maps is a good idea (winks at StreamlineData). I still get the same response to people I talk to outside of this forum, "Yea that's a good idea" "makes sense" "I wonder why the devs didn't do that". Well I still have that question as well. Maybe one of them will respond to my original question sometime. If not, no biggie.

CoolHand
04-20-2006, 01:14 PM
Jimmy, you are tying to make me say thing I did not. All mapper can name their map the way they want.

Our convention is used only by 95% of mapper that accept to go by it, now there is always 5% that like it otherwise. So be it. I was only trying to explain to you why, but i see you don't care for one minute. So name map the way you want, it's your right

Have a good day Sir!

Jimmy Crack Corn
04-20-2006, 05:20 PM
Originally posted by CoolHand
So be it. I was only trying to explain to you why, but i see you don't care for one minute.

Jimmy Crack Corn, you don't care BWAHAHAHAHAH! that was funny.

CoolHand you couldn't be further from the truth. My original question still stands.

Originally posted by Jimmy Crack Corn
Was there a reason that dod source maps were left as dod_mapname instead of dods_mapname?

I was curious if there was a reason why dod_mapname was used and not dods_mapname. I'm always amused when people in these forums answer dev questions so matter of factly when they themselves aren't a dev. While you might be a mapper you aren't on the dod development team are you? While Shane is most certainly a long time server admin I don't believe he is a developer either. He may know some of the developers directly but I don't think he himself is one. I know I'm not on the development team and that's why I had the question. And yet my other questions, that directly relate to my first question, were answered very matter of factly as if you 2 were the original game developers.

I would really like to know if the development team discussed the dod vs dods naming of maps. If they did and they decided to use dod_mapname for a specific reason I would like to know why if that's possible. Maybe it slipped their mind and it was never discussed and now that they see this post they're going, "that would have been a good idea to implement", or "yea we discussed it but felt it was better for such and such reason".

Instead I get answers from people who are gamers that answer questions as though they were the developers.

I know the developers have better things to do then look through all or our posts but I'm still optimistic that one of them will see this post and enlighten me or anyone else thats interested in this thread.

JCC

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.