[REL] dod_elden_b2


Tidjey
04-12-2006, 11:35 AM
Hello,
Here is my first new map
small map with 5 flag

- Overview available
- hdr available
- 30 megaoctet
- 11mo compressed
- 6 month
- 32 spawn point
- spawn protection

Download (www.sordier.com/maps/dod_elden_b2.rar)

.bz2 format : dod_elden_b2.bsp.bz2 (http://www.sordier.com/maps/dod_elden_b2.bsp.bz2)
somes picture
picture1 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10000.jpg) picture2 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10001.jpg) picture3 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10002.jpg) picture4 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10003.jpg)
picture5 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10004.jpg) picture6 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10005.jpg) picture7 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10006.jpg) picture8 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10007.jpg)
picture9 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10008.jpg) picture10 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10009.jpg) picture11 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10010.jpg) picture12 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10011.jpg)
picture13 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10012.jpg) picture14 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10013.jpg) picture15 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10014.jpg) picture16 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10015.jpg)
picture17 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10016.jpg) picture18 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10017.jpg) picture19 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10018.jpg) picture20 (http://www.sordier.com/maps/screen/eldenb1screen/dod_elden_b10019.jpg)

and 2 panoramas if you have quicktime
central flag (http://www.sordier.com/maps/screen/eldenb1screen/centralflag.mov)
spawnallies (http://www.sordier.com/maps/screen/eldenb1screen/spawnallies.mov)

and if you want to play my previously maps dod 1.3
dod_library (http://www.sordier.com/maps/dod_library.rar)
dod_frost2 (http://www.sordier.com/maps/dod_frost2.rar)

otF yetihw
04-12-2006, 12:42 PM
Congratulations! Very nice work, the ruined buildings look great and the entire look of the map is superb. Played it for a bit offline and FPS seemed pretty good throughout, looking forward to playing it online. Well done.

Bocasean
04-12-2006, 01:37 PM
I'll be running this today, throughout the 4pm Eastern hour, for anyone who is interested in playing it.

8.9.5.30:27015 -|UPA|- Gaming Network

HellStar
04-12-2006, 01:48 PM
Looks nice, I have both your 1.3 maps in our rotation on our dod 1.3 server.

If any ppl from the UK are interested this will be running at approx 9:30pm on our 32 player server.


195.20.109.87:27015 Band-Of-Beavers -64bit [DoD:Source]

-=SS=- Kurt
04-12-2006, 02:05 PM
Hi,

Does the map have 32 spawn points? any spawn protection?

Please advise...

Thanks, Kurt

HellStar
04-12-2006, 02:45 PM
21 players so far...

*edit*

24 players able to spawn, not sure if any more could, as we run out of time...

First impressions, its a very nice map :)

Bocasean
04-12-2006, 02:47 PM
Aside from the spawn points, the map is awesome. The variety is superb, and the size of the map makes it perfectly manageable for any sized group of players.

Great map and I'm adding it to our mapcycle for sure!

theozzmancometh
04-12-2006, 04:10 PM
Very nice looking map, Tidjey, should be a blast to play!


Download mirror: http://www.landofozz.net/pafiledb/pafiledb.php?action=download&id=307


--Ozz

Dunn0
04-12-2006, 10:41 PM
Looks Great!!

Adding to our servers now.

Wile E Coyote
04-13-2006, 12:28 AM
yes there is spawn protection. The enemy simply cannot enter the spawn.

Wow. I would have to say, without a doubt, on the visual & aesthetic scale this ranks right up there with dod_pier. Absolutely stunning looking. I felt like I was playing Return to Castle Wolfenstein or one of a couple Medal of Honor levels.

FPS was good ( I have AA disabled, don't know how it would be with that on)

The layout itself seems okay. Definitely not a simplistic map! You will get lost and turned around your first time out :) Unfortunately I have not had time to play on a server, hope to get that chance soon.

Tidjey
04-13-2006, 04:47 AM
Hey
Thanks for all your comments.
there are 64 spawn points :D with spawn protection (invisible wall)

Don't hesitate to post suggestion and/or bug report.
:)

RA7
04-13-2006, 10:55 AM
Looks very good.

Johnny Mo
04-13-2006, 12:11 PM
This is a cool map, I love the lighting, but what I really want to ask is... how do you make those awesome panoramas?

ultranew_b
04-13-2006, 01:50 PM
Originally posted by Johnny Mo
how do you make those awesome panoramas? \

http://blog.johnsto.co.uk/?action=view&id=57

:)

Dunn0
04-13-2006, 01:51 PM
This is a really good map..

Very Fun..

Just adding another DL mirror:
http://www.oneworldsyndicate.com/owsdownloads/index.php?act=view&id=113

Steiner
04-14-2006, 03:48 AM
I can olny agree with what has already been mentioned - good work. Could you maybe add an overview in this thread?

THe hAXis
04-14-2006, 06:18 PM
That map is freaking awesome. You say it is small, but it is huge with gameplay. I got the chance to play it for about 10 minutes with 12 players on one of the sunlit servers. Those long building routes, and all the ways you can go really make this map work. I also love maps with good panzershrek spots they are everywhere. Very nice:D This map with 20 to 26 players will be a real treat:D

Also the way this map looks is pro. The destroyed buildings, and well placed furnishings it actually looked like I was in a 1940s European town. It actually looked like a place where people lived.

Bocasean
04-19-2006, 05:59 PM
I've had reports on my server that this map lags badly once you start getting into the high teens with player numbers.

Has anyone else experienced this? I'm going to keep running it in our mapcycle to confirm it.

Dunn0
04-19-2006, 06:43 PM
Negative - We run 32 slot servers and I detect no considerable lag increase when full.

THe hAXis
04-19-2006, 06:51 PM
Originally posted by Bocasean
I've had reports on my server that this map lags badly once you start getting into the high teens with player numbers.

Has anyone else experienced this? I'm going to keep running it in our mapcycle to confirm it.

I don't see how you could get lag on this map it is very tight. I have played it with over 20 players, and had no problems. It is the same old people with comps that shouldn't be running source complaining about lag:rolleyes: If you get lag on source get a better computer, because I never get lag except from the server.

Dunn0
04-19-2006, 08:21 PM
Now I do get some serious frame drop on some maps.. But not this one..

dereinevogelda
04-25-2006, 03:10 PM
this map is awesome...but it has a bug at the axis-spawn. if you move to the river you can get onto the other side of it and hide behind a fake wall to control a big part of the map with the sniperrifle invisible for others.

maybe it would be the best to stop movement at the beginning of the water...

Prowler
05-05-2006, 05:45 PM
Originally posted by Bocasean
I've had reports on my server that this map lags badly once you start getting into the high teens with player numbers.

Has anyone else experienced this? I'm going to keep running it in our mapcycle to confirm it.

This happens on my server and then eventually crashes it.

El Capitan
05-06-2006, 11:14 AM
The lighting is perfect, I look forward to playing this!

Defpotec
05-06-2006, 05:10 PM
We tried playing this map today on the {P.O.W} server and everybody crashed to desktop, getting this error http://img79.imageshack.us/img79/149/eldenerror1ol.jpg

Tidjey
05-07-2006, 02:32 AM
thanks for all your comments

I don't know what is happened to you defpotec, I never see this error. I search the problem and I find only this http://www.dayofdefeat.net/forums/showthread.php?postid=813563#post813563

The lighting seems good but a little too dark in some location.

And effectively, i have optimized the map, as much as possible, but the fps are always very low in some places.:(

I'm working for the next release

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