dod_annecy_v1 release take two


pluckster
04-11-2006, 09:48 AM
I forgot only members could see that forum. Heres a take 2 of the release.

You can find a lot of screens in my photobucket account - http://s7.photobucket.com/albums/y283/pluckster/Annecy%20Pics/V1/

you can also download the map at mapmonger.com - http://www.mapmonger.com/files/dod_annecy_v1.zip

This is my first map released for any game so please take that into mind. that also why its still only v1, i hope to improve on it if players have any suggestions

-=SS=- Kurt
04-11-2006, 10:30 AM
Hi Pluckster,

Nice map!!!!

You have 4 errors on the allies side next to the sand bags, did you forget to attach custom models?

How many spawn points did you enabled? Do you have enough for 32 players server?

Please advise...

Thanks, Kurt

pluckster
04-11-2006, 12:02 PM
Hmmm... Could you look through the pics and see if you can decide what model is missing. I don't think i have 32 spawns so if you could tell me the models missing, i can update and recompile. Ill also see if i can finally get the water to work and do some optimization

inKit
04-11-2006, 01:53 PM
same here
i believe it are the 6barreled rocketlauncher thingys
(http://s7.photobucket.com/albums/y283/pluckster/Annecy%20Pics/V1/?action=view&current=hl22006-04-1110-39-04-39.jpg)

- also the church is a bit to dark imo

-the non solid benches in church are weird

- the smoke puffs from the little jeep on the bridge look unrealistic imo

-the transition between ruble/ground around the bombed house flag isnt that good (you run into it instead of over it)

-the white fog @ 3dskybox makes your mountains look like full white mountains it really looks ugly (same thing with the white trees in the skybox)

the rest looks pretty good

pluckster
04-11-2006, 08:13 PM
thanks for the input. Ive fixed all the problems in some why or another you listed and also finally got the water to work. one day after its release and it actually changed enough to almost be declared v2.

Changelog
-Fixed displacement around the bombed house
-added windows to church and barn to lighten them and so the points can be cleared of enemies by grenades
-water finally works
-changed skybox fog and water to make it more real and look less stupid
-and a few other cosmectic changes

Pvt.Snail
04-12-2006, 07:59 AM
With those changes it should play alot better.
Another point is the spawn locations for both teams...open and accessable. No spawn protection has been setup for either team, or is this addressed for the next release?

pluckster
04-12-2006, 11:30 AM
well what i tried to do was make a displacment to cover the spawn with bock bullets or something like it. So far it hasen't worked but ill keep trying

otF yetihw
04-12-2006, 12:41 PM
Not sure if this has been mentioned but you used a model texture on the ground in the middle where the tunnels come out, thats why it goes black sometimes. Make sure the textures doesnt start with models/

pluckster
04-12-2006, 04:49 PM
THANK YOU!!! Ive been trying to figure that out for so long.

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