spawning DODS weapons/ammo


caboose
03-28-2006, 01:05 AM
Can weapons or ammo boxes be placed into levels. as i wanted to make an ammo store but the ammo cans just say "ERROR" when running the map, and the guns dont show up.
When placing these items i called them prop_static

otF yetihw
03-28-2006, 08:52 AM
The ammo cans are just for show they cant actually be picked up in game, but if you want them then make it a prop_physics_multiplayer (I think) or maybe a prop_dynamic... have a play

haircut
03-28-2006, 01:04 PM
By all means take a look ... but a prop is a prop.

The engine code, entity, needs to allow an item to be picked up and used as a weapon... what, if any, dod entity allows that then someone who knows can answer the question, that person wouldn't be me.

Sounds like you have a dod:s fgd that claims dod weapons can be used but the entity is unrecognised?

pluckster
03-28-2006, 03:31 PM
Originally posted by caboose
Can weapons or ammo boxes be placed into levels. as i wanted to make an ammo store but the ammo cans just say "ERROR" when running the map, and the guns dont show up.
When placing these items i called them prop_static

you could try making the prop, and putting a trigger/button on it so when a player goes to it it gives them the weapon.

And cant you give people just certain weapons because i know in one HL: DM to DoDS conversion, when you get put into the jail it strips you of all weapons (turning you into a ragdoll) so shouldnt there be a way of putting them back on.

IceWolve
03-28-2006, 06:05 PM
If it is showing up as an error hten you obviously made it the wrong entity.

Prop_Static = prop models that do not move.
Prop_dynamic = prop models that move.
Prop_physics =props that are like ragdolls i believe.

If you put any weapon or ammo as this, then it will just be a prop, not a real useable weapon or ammo like you are thinking.

Bedlam
04-09-2006, 08:49 PM
umm...

I was wondering the same thing *bump* does anyone know if the last post is correct? I know you can add them to maps in css, can you do it in dod? If not then it is dissapointing. :o

otF yetihw
04-09-2006, 09:39 PM
I think ingame weapons will be available when vavle sort out the sdk.

The last post wasnt really correct. Prop_physics are props which move, Im not sure exactly what prop_dynamics are but you can use static props as prop_dynamics so that you can parent them to something. And Prop_ragdolls are ragdolls.

caboose
04-10-2006, 04:43 AM
you can spawn guns,ammo boxes and grenades as prop_physics_multiplayer.

they display but cant be used.

wickit
04-10-2006, 04:52 AM
there is another thread regarding this
in which i have created a fix workaround to spawn weapons

http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=61052

:vader: search is a good button

caboose
04-10-2006, 06:32 AM
ok that cool.
had a play with it and its going to be really helpful.
but is there any way to just spawn 1, and not have it vanish after about 3 seconds?

caboose
04-10-2006, 06:46 AM
ok never mind i read the post about everyone having this issue, ill just wait till they fix it before i put this in my maps.

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