Day of Defeat: Source mapping tutorial
03-26-2006, 04:50 AM
The Valve Developer Community (http://developer.valvesoftware.com/) now has a tutorial for creating Day of Defeat: Source maps, covering: Creating cap zones
Creating the main map area
Creating the Mini-MapView it here! (http://developer.valvesoftware.com/wiki/Day_of_Defeat:_Source_mapping_tutorial)
04-18-2006, 05:33 PM
It's like a gift from heaven.
Been waiting for something like this for a while.
05-04-2006, 12:57 AM
Good to see Valve Developer getting some DoD:S input.
06-19-2006, 03:52 AM
Bump to avoid 30-day cutoff.
07-15-2006, 08:55 PM
This Tutorial is great for people just starting out who have no mapping experience. The "making your first map with hammer" tut really helped. I was able to make a simpl HL2 deathmatch map and get it to run. But when I tried to do the same with a DOD Source map I had troubles. The DOD:S specific part just told you what other items needed to be added for DOD:S maps but didn't walk you through it stp by step like they did for the HL2 map. Anyone know of a Tutorial out there that has the same step by step instructions but are specific to DOD:S? Any help would be great. thanks
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.