Mappers may find this interesting


Wile E Coyote
03-16-2006, 08:13 PM
http://www2.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf

Ran across this while looking for a way to specular light models OTHER than using env_cubemap

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.