I Need compile help please


B@D
03-16-2006, 01:08 PM
I need to know how to include models , custom textures in the bsp in the compile :D please

Ricochet
03-16-2006, 02:01 PM
The magc word is "BSPZIP":

http://developer.valvesoftware.com/wiki/Using_Bspzip_to_Embed_Custom_Content

Ol' Noodle Head
03-16-2006, 02:37 PM
You can trust Ricochet, B@D, he's the guy we'll all be "custom-content-ing"!

In fact, Rico, we'll be packing up your stuff with Foy, tonight :D

B@D
03-16-2006, 05:34 PM
Thanks for the quick reply Ricochet Ive been looking for that for about a week now :D

otF yetihw
03-16-2006, 08:25 PM
Admittedy I havent tried BSPZIP so I dont know which is better, but pakrat worked wonders for me. Took me about 2 minutes to work out how to use it and get my BSP ready for servers. Worth a look.

Ricochet
03-17-2006, 01:47 AM
Originally posted by Ol' Noodle Head
You can trust Ricochet, B@D, he's the guy we'll all be "custom-content-ing"!

In fact, Rico, we'll be packing up your stuff with Foy, tonight :D

Cool. Loking forward to seeing it :)

El Capitan
03-17-2006, 02:44 AM
Just remember with pakrat to manually add the following and update the paths:

resource/overviews/<mapname>.txt
materials/overviews/<mapname>.vtf
materials/overviews/<mapname>.vmt
maps/<mapname>.txt
maps/graphs/<mapname>.ain
maps/soundcache/<mapname>.cache

+ any custom sounds you have

Pakrat should scan and detect the rest.

ultranew_b
03-17-2006, 06:40 AM
I personally use a combination of 2 programs to bspzip ALL files into the .bsp.

1. Run Map Analyst (http://developer.valvesoftware.com/wiki/Map_Analyst).
2. Run Pakrat.
3. Done !!

Between both programs you don't have to add anything manually. I'm lazy.

:p

B@D
03-21-2006, 10:25 PM
Thanks for all the info on different way to do this but I have read a couple of these but I must admit Im very confused Tiz has tried the bspzip and failed to get it to work so we need a NOOB version or something or just a helpfull person willing to walk us through it the first time ! we are tring to get this map finished ASAP hopefully ? :D Thanks for all the replys .

otF yetihw
03-21-2006, 10:46 PM
I used this for the first time when I released my map and its really easy. Heres a brief tutorial:

1. Get Pakrat here: http://www.geocities.com/cofrdrbob/pakrat.html

2. Run it and select your map in the browser window that pops up

3. Wait for it to open and click Auto in the bottom-right hand corner.

4. It will report Found xxfiles(s) on disk, add them? just click yes. It will automatically add custom models and textures to the correct directories.

5. If you need to add an overview or text file to accompany the map, click add. Find the files you need. For overview make sure you select dod_map.vmt and the .vtf. Using an overview as an example, it will ask you if you want to automatically fix the directories for the vmt and vtf, but not for the txt with the coordinates in it. So you need to select it in the list, click edit, and change the path from C:/Sierra/Steam/SteamApps/mail@mail.mail/day of defeat source/dod/resource/overviews to resource/overviews.

And if you add the text file with the credits in it (a .txt with the same name as the map), just set the directory to maps.

All done. Make sure you click file/save bsp before you exit (just choose to overwirte the bsp as it backs it up anyway).

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