[REL-BETA]DoD_Kleihne_b1


PR0PEN
03-13-2006, 12:24 PM
From the spanish mapper M4uS3R:

DoD_Kleihne_b1: (Urban map)

-5 flags
-church
-train station


http://img96.imageshack.us/img96/7113/dodkleihne2mm.jpg



DOWNLOAD HERE (http://files.filefront.com/dod_Kleihne_b1exe/;4876289;;/fileinfo.html)


His second map, not optimized yet.

El Capitan
03-13-2006, 12:34 PM
Looking good from the screenshots! I'll test it out later and post my feedback :)

Warlord-Sco-
03-13-2006, 12:39 PM
It does look very good from the screenshots, will hopefully have it up on our server later for a test run.

PanFrie
03-13-2006, 12:52 PM
screens look awsome.

Warlord-Sco-
03-13-2006, 01:04 PM
Just had a quick run around on a lan and it seems to be a cracking map, nice fairly simple layout, with some alternative routes. It also looks really good too.

There are a few points where i had some fairly major fps drops, from 130 to 40, mostly at these 3 areas -

round corner from allied 1st
http://img.photobucket.com/albums/v603/sheepydons/dod_kleihne_b10000.jpg

Middle
http://img.photobucket.com/albums/v603/sheepydons/dod_kleihne_b10001.jpg

Axis 1st
http://img.photobucket.com/albums/v603/sheepydons/dod_kleihne_b10002.jpg

*huge screenies, sorry

Apart from that it seems excellent and im looking forward to playing it.

Wile E Coyote
03-13-2006, 04:29 PM
okay this is what I find:

map layout looks good, map itself looks really pretty. installer in in spanish but even if no habla espanol just do the normal clicks and it will install.

Now the bad part. Optimization - not so much. Standing in the spawn there is an 90 point difference in frame rate depending on what way you are looking. keep in mind I'm using an ATI 9700 pro / 2.3ghz CPU / 1 gb RAM, and on most maps, standard or custom, I average 40-60 FPS with 24 people playing. On this map if I look to the middle of the map, I get 14-24. that's with nobody else on the server.

Here is a pic showing the difference - stood in one spot, just did 180 degress turn that's all
http://img486.imageshack.us/my.php?image=dodkleihnefps0ky.jpg

Also, there are some texture problems in some places, although this does not seem to be a huge issue for most of the map
http://img486.imageshack.us/my.php?image=dodkleihnetextures5nr.jpg

*EDIT*
hehe I just noticed warlord's post - so it's not just my puter :)

Bocasean
03-13-2006, 05:28 PM
We all knew it wouldn't be optimized, so I can deal with the horrendous performance. However, the nice looking terrain is wasted by unimaginative routes and boring predictability.

I really think some more pathways need to be considered, as well as opening some 2nd story rooms with ledges/windows/balconies, etc.

For a first map though, really nice work. I'm sure you'll get it optimized soon.

theozzmancometh
03-13-2006, 06:06 PM
Will check it out. Thanks for the tip, PROPEN!!


Download mirror: http://www.landofozz.net/pafiledb/pafiledb.php?action=download&id=296


--Ozz

Wile E Coyote
03-13-2006, 06:29 PM
Originally posted by Bocasean
We all knew it wouldn't be optimized, yeah, but this is REALLY not optimized :) I wouldn't want to add it to my server! I post what I find so others know just what to expect.

And yes it is predictable, the big "S" pattern with a side route or two. Still I can't find fault with that other than to say it's been done 500 times already.

jones186
03-14-2006, 06:47 PM
good map

but FPS so low...

CoolHand
03-15-2006, 08:54 AM
We will wait until it's optimise before even considering it. walking the map and I knew it would not be playable. it shutter to much with like mentionned before a 90 FPS drop.

Not acceptable and not playable in its current state. Why making a public release if it's not optimised???

Anyway good luck on optimisation. Like other said, map look good and layout too. I will look at fututre release.

PR0PEN
03-15-2006, 09:13 AM
Originally posted by CoolHand
Why making a public release if it's not optimised???



the map IS NOT mine.

CoolHand
03-15-2006, 09:40 AM
Originally posted by PR0PEN
the map IS NOT mine.

Sorry, still the map is not playable in it's current state. anyway maybe a future release will address FPS.

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