vvis crashes


PanFrie
03-11-2006, 10:02 PM
ok, this is getting annoying.. on fast vis, it works, on full it crashes at 70% of the portalvis or whatever it is (the second one). anyopne know what may be causeing this? i run it then leave, and turn off all other programs.

Tidjey
03-12-2006, 02:00 AM
write the compil log

PanFrie
03-12-2006, 01:51 PM
nvm... it was just taking 14 hours to compile....

prone ranger
03-13-2006, 12:19 PM
even on a fast compile, the sdk will show as not responding in the task manager but it is still working away.
on a full compile it will normally look like it has crashed even though it is still working fine

El Capitan
03-13-2006, 12:32 PM
Have you got any complex brushwork? Is EVERYTHING that isn't blocking Vis tied to the func_detail entity?

PanFrie
03-13-2006, 12:49 PM
im pretty sure i've got everything set to func_detail that should be, il check again, i restarted the compile and it worked, then when i went to do the actual b2 final compile it froze again. My dad said that when he went to work this morning it was at 40%, and when i woke up (5 hours later) it was in the same spot :-/

i know about the not responding thing,. that isnt what i go by, im going by how long its taking to go that 2.5% (the dots between the numbers). 5 hours for that? it just didnt add up with how long it had been running and how much it had gone through

El Capitan
03-13-2006, 12:53 PM
Nope, it definately should not be taking that long.

If you want me to take a look at your VMF and try to spot something, or run a compile I my system then you are welcome to. I can understand if you want to keep the file to yourself though.

Have you tried running "check for problems" in hammer?

PanFrie
03-13-2006, 01:02 PM
sure, i can send it over, there is a rather big ammount of hint brushes... i still havnt completely figured them out but i think i kinda know how to use them, and they seemed to have helped out quite a bit with the last compile (it took 14 hours :-/)

and i hit the check for problems thing rather frequently, so thats not the problem. Where can i send the vmf?

[oap]Agent_S
03-13-2006, 02:35 PM
Ardennes takes 12 minutes, 2 seconds for VIS to run on full and is a huge map, use the vis groups to remove all hint's props etc etc and just leave world geometry, then make anything that dosent do alot of vis blocking a func_detail.

overlapping brushes dont help either, if you see cluster portal saw into cluster in your compile log this is a sign of that but playerclips and hint brushes can also cause this so its hard to track down.

PanFrie
03-13-2006, 02:36 PM
ok, cause i get a <3<3<3<3load of those....

its real wierd though, everyone tells me that rad should take the longest, but rad goes by in about 12 minutes and vis takes the longest (as i said, 14 hours last succesfull compile...)

Kid-A
03-13-2006, 04:25 PM
vis has always taken the longest for me...

otF yetihw
03-13-2006, 06:15 PM
VIS takes a lot longer than RAD always.

Agent... Not sure how youve accomplished that 12 minute vis time, what kind of map is it? Im quite chuffed that Ive got mine compiling VIS on about 2 hours now (before I rebuilt it it took about the same as panfries)

El Capitan
03-13-2006, 07:00 PM
VIS doesn't always take longer than RAD. My VIS takes about 40 seconds and my RAD takes about 3 hours. Why? because I don't have much skybox showing in my map, its all fairly the same level and the rooms are simple to work out for the engine. I do, however, have complex lighting.

It all depends on skybox, whether you have HDR setup well, how much lighting you have used, where lights are, etc and for VIS how much skybox there is, if there is a 3D skybox and "is it complicated?", and many more factors. Its not true to say "VIS ALWAYS takes longer than RAD!"

For any normal "town based" map VIS should take approximately 1-3 hours depending on complexity of things, func_details, nodraw textures, etc.

Let me know how your compile is going without the hints in please panfrie. If its still playing up I'll take another look at the vmf!

PanFrie
03-14-2006, 08:45 AM
yea, it still freezes on the full, fast vis/rad works, but it gets stuck ad 5. on full. i tried it on my dads computer but he turned it off cause it was in hibernation mode....

edit:
its the PortalFlow that freezes at 5 and one dot. took me an hour to get their last night the it stopped, so i left it on overnight (a good 6 hours) and it didnt move at all.

[oap]Agent_S
03-14-2006, 09:52 AM
Originally posted by PanFrie
yea, it still freezes on the full, fast vis/rad works, but it gets stuck ad 5. on full. i tried it on my dads computer but he turned it off cause it was in hibernation mode....

edit:
its the PortalFlow that freezes at 5 and one dot. took me an hour to get their last night the it stopped, so i left it on overnight (a good 6 hours) and it didnt move at all.

Yep its getting stuck on a complex brush, no way of knowing which but if you have archways stairs,, basically anything that isnt square make it a func_detail.

As for everyone else im puzzled RAD has always taken longer for me, RAD on Ardennes is 25mins each pass.

otF Yellow, Ardennes is a big open map with quite a few buildings, at the moment I actually think its the biggest map out there for source, the VMF is available for all to view,
http://www.dayofdefeat.com/forums/showthread.php?s=&threadid=63360

Scroll to the bottom load it and have a poke round.

Panfrie, have a look at my map too, deselect everything but the func_detail and world geometry vis then click the func detail off and see how little there is left, might help make it a little easier to understand.

hope it helps

PanFrie
03-14-2006, 11:01 AM
thanks agent, the only thing i can find that isnt a func detail that isnt anything thats blocking vis (which is only rectangle brushes for the buildings / roofs), is the spawn exits, which i had working in the previous version, but i doubled their height, could that have caused any problems? (there a bunch of triangles forming a slope in a semi-circle)

PanFrie
03-14-2006, 03:15 PM
thanks alot guys, it worked now. turns out it was one of the roofs.

and it only took an hour and a half for vvis and 30 minutes for rad :-D

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