Flat v model


Black Lotus
03-10-2006, 07:34 PM
Is it possible to make a flat 2d model for the v weapon models, and put on a hi res image over it rather than an actual 3d model?

IceWolve
03-21-2006, 05:49 PM
um. ya. But with a model that would look insanly weird.. how would it animate? etc

But i think you mean where it looks like doom1 and 2? for that i think you would need to just use animated sprites but i dunno how you will make the view model thing use the sprite.

Wile E Coyote
03-21-2006, 10:56 PM
here ya go



Seriously though, that method (2D) looked really stupid in the early Novalogic games. 2D weapons just do not mix well with a hi-res 3d world

But it is entirely possible, the only problm is that you would get a very flat, uniform lighting. It wouldn't look like a 2D sprite. It would still be affected by lighting.

And animating it would be an impossibility other than to just move it around the screen

Trp. Jed
03-22-2006, 05:58 AM
I assume they just want it for performance issues really.

It's possible, it was done in 1.3 and yeah, it looked bad but it did work. :p

Black Lotus
03-23-2006, 06:51 AM
I was thinking more of the lines of takeing a very hi res image of one of my weapons, and animateing it with hands and all that come on the screen to reload, etc. Then have it move on the screen. I don't care if the lighting doesn't match, it will look more real than a polygon render imo.

Wile E Coyote
03-23-2006, 03:31 PM
Originally posted by q^.^p
I was thinking more of the lines of takeing a very hi res image of one of my weapons, and animateing it with hands and all that come on the screen to reload, etc. Then have it move on the screen. I don't care if the lighting doesn't match, it will look more real than a polygon render imo. The problem is, HOW would you animate it? The models don't use animated sprites. A 2D model has no movable parts. So if you can't move parts of the model around, and you can't animate the texture.... I'm missing something here. Enlighten me.

Bolteh
03-26-2006, 06:36 PM
This was done back in 1.3.. They were just high-fps models.. 2 polies <-> 1500 polies (in dod 1.3).. They weren't animated, just had the puff coming out when shooting..

cruzaderazn
03-30-2006, 09:36 PM
What if you were able to use a 2D picture as the model, but change the picture to simulate motion.

Such as changing the picture so that it appears to be moving but in actually it's just showing mutiple pictures really fast. Just like a cartoon. Lighting would be way off, but it would look hyper realistic since it is an actual 1st person picture of someone shooting off the gun....

...idk. Just a thought. I have no idea if this would even be possible or if anyone would even like it.

Black Lotus
03-31-2006, 11:17 AM
have multiple flat poly surfaces, and have the "frame" you want to appear infront of the bunch for each part of the motion. I beleive that could be done. I'd honestly be happy with cheesy doom like bobbing movement with the single "at rest" frame.:p

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.