[Preview] dod_subterrainia_b2


El Capitan
03-07-2006, 07:04 AM
Well I told you it would be totally different from the first beta. After making these changes, I'm asshamed to call the first beta a map I made. You all seemed to like the first version, so I hope this provides better looks and gameplay all round!

If anyone here has a 32 man server and can get some people together for a playtest before thursday then please let me know. Invite whoever you want, I want this to be a stress test/capacity test as opposed to a bug hunt. Suggestions and critisism welcomed with open arms as always.

Click the images for full 800x600 Screenshot



^^ Tunnel: Improved textures, added more detail



^^ Allied Spawn: Improved texturing and lighting angles



^^ Allied Spawn: Again, showcasing the improved texturing and lighting. I also touched up on some of the cliff brushwork



^^ Allied Spawn: Another screenshot!



^^ Tunnel to first objective: Noticed more props added and improved texturing. Also changed lighting a bit.



^^ Tunnel: Again showing off new lighting, texturing and detail

El Capitan
03-07-2006, 07:04 AM


^^ Radio room with more detail



^^ Smaller Tunnels: Noticed I've made them a lot larger so more than one player can fit down plus if objects are pushed into them they can be jumped over! Also, new texturing and lighting



^^ New Storage area as 2nd objective!



^^ Another part of the tunnel



^^ U-Boat Pen/Axis Spawn: Also shows off the new minimap.



^^ Same as above but from another angle



^^ Shows the overview I've redone. Looks more like a draw out sketch than a cartoon drawn by a 6 year old now!

Maxey
03-07-2006, 07:08 AM
I didn't know people was already using grafitty and painting tags on walls during WW2! ;)

El Capitan
03-07-2006, 07:44 AM
Originally posted by Maxey
I didn't know people was already using grafitty and painting tags on walls during WW2! ;)

Graffiti dates back to god knows when! WW2 was when modern grafitti started to become popular, especially with the "Kilroy was here" tag commonly being used.

http://en.wikipedia.org/wiki/Graffiti#History_of_graffiti

Plus its an underground tunnel complex where the soldiers there would have had to sleep, eat and drink with little to do in spare time. Thus, they graffiti :) It makes sense if you think about it!

The only thing I can think of that shouldn't be there is the graffiti of hurses. They certainly didn't look like that in WW2! I'll be removing them now...*whistles*

KominAaa
03-07-2006, 08:07 AM
Hans war hier.

:]

find me some ideas and catchphrases and Ill make you some decals :)

El Capitan
03-07-2006, 08:14 AM
Good to see you about here again Kominaa!

I remember you helped me out with the palm tree models for one of the earlier versions of this map around beta 2.0!!

Thanks for the offer, but I don't know what slogans to think of as my German is awful. In fact, I know how to count to ten, say hello, goodbye and thats about all in german! Bad, I know.

KominAaa
03-07-2006, 08:49 AM
That palmtree brings back memories :]

Gott mit Uns !

I think you could have a running joke in the map with graffittis at several places and a paper in the HQ telling that the one writting on the wall will be find and worried.And a graffitti mocking it just under that paper.

Anyway ppl post your ideas :p

-=SS=- Kurt
03-07-2006, 08:52 AM
Hi El Capitan,

Not sure if you received any offer on the play test, if not you are always welcome to use my 32 players server for testing your maps.

Let me know...

Thanks, Kurt

El Capitan
03-07-2006, 09:17 AM
Originally posted by KominAaa
That palmtree brings back memories :]

Gott mit Uns !

I think you could have a running joke in the map with graffittis at several places and a paper in the HQ telling that the one writting on the wall will be find and worried.And a graffitti mocking it just under that paper.

Anyway ppl post your ideas :p

That would be cool :) 3D-Mike made me some palmtrees as well but since I changed the whole map and moved to source they're gone now :']

I remember at one point it was a beach map, I think you supplied the landing craft as well Kom! I'll big you up in the next credits!

It would be so much easier if this was an allies base! Maybe we can get some of the german people on here to knock up some translations and ideas!

Kurt, thanks for the offer. I'll send you a PM and a download link now!

Swateke
03-07-2006, 10:31 AM
The graffiti doesnt fit.

Bocasean
03-07-2006, 10:35 AM
What I'm finding is that the longer this map is out, the more difficult it's becoming for the Allies to win. You might possibly consider one more access route for the Allies, as a smart Axis team will win indefinitely.

Shane
03-07-2006, 10:54 AM
Looks much better!

El Capitan
03-07-2006, 11:08 AM
Originally posted by Bocasean
What I'm finding is that the longer this map is out, the more difficult it's becoming for the Allies to win. You might possibly consider one more access route for the Allies, as a smart Axis team will win indefinitely.

So will a smart allies team! I've made the route through the catwalk easier so allies can just drop off now, plus its dead easy to get on the U-Boat again after dropping into the water AND you can swim under the U-Boat now so capping that last flag is really simple! With the extra objective and the first storage area having to have 3 people to cap now instead of 2 it should be a lot more balanced.

I've reduced the round time to 12 minutes as well. We'll see how it goes, but I'm confident it will work.

I think the graffiti does fit. The walls look so empty otherwise, I can't put paintings in them as it doesn't fit with the theme, I can't put pipes in them as there is already enough in the map and people will be sick of looking at friggin pipes all the time! There is already enough maps/posters on the walls so graffiti was the perfect option. I think it fits in well with the theme of the map as well.

Thanks for the feedback, we'll see how it goes in the playtests.

Bocasean
03-07-2006, 12:36 PM
I agree that it's definitely more of a problem in a Pub than with 2 organized teams, but the problem is that MOST people play this map in pubs.

Now that more and more people are aware of the map, a smart Axis team versus a smart Allied team will usually yield an Axis victory. If the Allied team is dumb or full of pubbers who have no team concept skills, then it's nye impossible.

However, your new additions to beta2 sound like enough to balance out the odds for both sides. Do you have to cap them in order, or can you cap either of the final objectives once the first is capped?

El Capitan
03-07-2006, 12:59 PM
In the new version, you can cap in any order. Axis can't cap back though. I've got my fingers crossed, and will see how it goes!

I've built this with predominantly pub players in mind, and the average joe "new to this map" public guy coming in not knowing what to do. This is why I removed the "kill as you get to the U-Boat without capping the others" feature.

I've also changed the hurt value for Axis coming in to the Allied spawn to -5 a second so they can get out the zone before they die and can't prone down to camp. If Axis get too close, it kills them off though.

I think the map will be well balanced now. Please note in the beta version I've sent out to a couple of people for playtests that you may find you can see small gaps around the tunnel in a couple of locations. This is because everytime I reload the map in hammer it de-aligns the brushes! I think this is because the brushwork is a little complex to get the bends in the tunnels (try it, its a damn pain in the ass!!!)

steppinrazer
03-07-2006, 03:21 PM
Originally posted by Shane
Looks much better!

+++

very cool:D

Wile E Coyote
03-07-2006, 04:07 PM
Originally posted by El Capitan
I think the graffiti does fit. The walls look so empty otherwise ......... I think it fits in well with the theme of the map as well.
Okay, I haven't played the new version yet, but one look and I gotta say - seriously the grafiti does NOT fit at all. This is a military installation - a GERMAN-WW2-strict-discipline installation. Put up posters instead. Use Rascal's "German Propaganda" posters instead.
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=61651
Will look TONS better.

And floors, I can guarantee were not, nor would ever, be made of sand. Heavy equipment sinks into sand. Asphalt or Concrete.

Defpotec
03-07-2006, 04:15 PM
One look at those propaganda posters and I gotta say I agree.

Tom Covenant
03-07-2006, 04:52 PM
I like the idea of the subterranian map, if you could build it with some city rubble above with the sewers.

Kind of like old school dod_belgium? Coyote knows that map, as Ive played it on his server. You may know it too. ;) But for a sewer map it looks sharp!

PanFrie
03-07-2006, 04:53 PM
belgium owned.

and subternainia = awsome

Tom Covenant
03-07-2006, 06:03 PM
Climbing that allied street owned for sure. Sneaking thru the sewers and coming up where the allie snipers would be, and then advancing up the hill! ;)

El Capitan
03-07-2006, 07:19 PM
Those propaganda posters are cool! I wanted some before the graffiti and couldn't find any. Thanks for the link!

As for the floor, sand isn't an option nope but it looks closest to mud that I could find to fit the atmosphere. I've actually got a custom texture I want to put as the floor, just haven't finished it yet!

Thanks for feedback, again :)

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