Another desert texture question


MrT
02-19-2006, 01:25 PM
I know there is another thread like this but I have another related question.

Im making a sniper map like that snow sniper 1 (I know its not really gonna be WW2 themed to well).

As it stands now, im using coastal sand texture for the terrain, but plan on using a texture from dust/dust2.

The problem I have is that people without CS:S installed wont have the required textures.

The only thing I can think of doing to fix this, is using GCFScape or whatever its called to extract the texture from the CS:S gcf file and distrubute it with my map.

Is this method ok, and as im deving it using the texture from the CS:S gcf, will there be a problem when other people play it using the 1 extracted from the gcf (IE will the 1 I use point to the gcf and not the extracted 1)?.

P.S. I have made a few CS:S maps but am making this simple map to get used to using the cap flags and other DOD:S specific things.

Bolteh
02-19-2006, 01:40 PM
Well, I used textures and models from cs_militia in my map.. I have hammer configured for HL2 and DoDS, so no CSS materials in there, meaning that the textures I see in hammer, are those I extracted..

My guess though, would be that they are linked to the CSS GCF-file, since it's a totally different path than the materials folder of DoDS, and afaik, paths are being saved, not textures.

MrT
02-19-2006, 01:45 PM
Thanks for your swift reply.

It is how I feared then. I just wish that when u use hammer for a specific game, that it didnt even allow you to see the textures from other games in the texture browser (I can see mappers easilly using wrong textures without realising).

Bolteh
02-19-2006, 01:55 PM
Ehm, go to extra -> options.. Under some tab you can add old WAD's and exclude materials.. Go there and exclude all the CSS textures =)

MrT
02-19-2006, 01:56 PM
Aha (not the abysmal band), excellent, thanks very much.

Furyo
02-19-2006, 02:23 PM
Just remember that any texture you use (or other content for that matter) that wouldn't be in the shared gcf or the game specific gcf would be considered custom content, and needs to be embedded within the bsp once you release the map.

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