flash at night


B@D
02-18-2006, 02:50 PM
I started editing this sdk_dod_flash to get use to the new hammer and to get use to source mapping . I learned alot along the way and have since started my own map dod_unforgiven which I will post pics of soon . back to the issue i wanted to make a flash night map and now I would like to get the offical mappers approval or refusal of this edited stock map dod_flashatnight If they dont want me to release this map I will scrap it and just continue on with my other work .its no problem I just remember about 5 different versions of the old 1.3 flash winter,spring,summer,ect well I wanted a dark flash for source so here it is all comments are welcome !

http://www.mgdod.clanservers.com/mgdod/DODSource/screenshots/flashatnight1.jpg


http://www.mgdod.clanservers.com/mgdod/DODSource/screenshots/flashatnight2.jpg

http://www.mgdod.clanservers.com/mgdod/DODSource/screenshots/flashatnight3.jpg
http://www.mgdod.clanservers.com/mgdod/DODSource/screenshots/flashatnight4.jpg
http://www.mgdod.clanservers.com/mgdod/DODSource/screenshots/flashatnight5.jpg

[MG] Murdergrounds home page (http://murdergrounds.com)

B@D
02-18-2006, 02:53 PM
here are more pics


http://www.mgdod.clanservers.com/mgdod/DODSource/screenshots/flashatnight6.jpg
http://www.mgdod.clanservers.com/mgdod/DODSource/screenshots/flashatnight7.jpg
http://www.mgdod.clanservers.com/mgdod/DODSource/screenshots/flashatnight8.jpg
http://www.mgdod.clanservers.com/mgdod/DODSource/screenshots/flashatnight9.jpg
http://www.mgdod.clanservers.com/mgdod/DODSource/screenshots/flashatnight10.jpg

ultranew_b
02-18-2006, 02:56 PM
My personal opinion is that it is too dark.

I would suggest using the settings Valve recommends for night maps, particularily "sky_day01_09". They list the settings.

http://developer.valvesoftware.com/wiki/Sky_List

:)

[oap]Agent_S
02-18-2006, 03:08 PM
Nice concept but when I made a night map I found it impossible to see anything even with the reccomended night sky and settings :( not to mention there is no night HDR skybox as yet

B@D
02-18-2006, 03:12 PM
well we play tested it with about 10 of my clan members and no one had trouble with it being to dark maybe its just the pics .I used sky_borealis01 but thanks for the comments :D

quarterhorse
02-18-2006, 03:13 PM
A bit too dark, but I like the idea of revisiting previous combat areas.
The atmosphere is frightening, especially with the burning and burned out wrecks. Nice job!

2ltben
02-18-2006, 03:17 PM
Would it be possible to lighten it and then limit visibility through fog or something? Realistically, you can see things around you easily, but your range of visibility it crap sans Moon.

B@D
02-18-2006, 03:22 PM
I do have a day version of this map also i just wanted to submit this one first

Dwin
02-18-2006, 03:50 PM
Looks nice. The indoors are too dark, yes, but the outdoor areas like fine.

You have a lot of fires, but no accompying light. Put some lights near the fires.

MadMonk
02-18-2006, 04:11 PM
the pics are a bit dark but it really depends on your own individual settings. i play tested this map with b@d and it really is pretty sweet. a nice variation on an old favorite. if it's cool to put this map out on our clan server all you guys can come check it out. good job bro.

B@D
02-18-2006, 04:12 PM
The only building that is dark inside is where the plane crashed into the building that pic is dark I agree but the rest of the buildings have lights inside and they provide some light outside but the rest of the map you can see very good except in shadows which it is a night map I think you should not be able to see everywhere or it would be a day map you should have to use flash lites on this map in some areas that is night tiime map it needs to be dark .

mahhag
02-18-2006, 07:17 PM
Put some light around the fires, they look odd without it.

Dwin
02-18-2006, 07:38 PM
omg manhag hi2u!!

And yeah, I already said that. ;)

Another thing. The map seems a little too bright, realistically speaking. I suggest you add streetlights and such.

B@D
02-18-2006, 07:51 PM
Thanks I will add some lights in areas and a few more things if I get an approval on releasing this map from the mapping pro's:D I just dont want to waste anymore time if they dont approve of the editing of thier map ! I wonder will they even reply to this thread ?

MrT
02-19-2006, 01:42 PM
I like what u have done with the map, imo DOD:S could do with some night maps although I know they wont be to everyones tastes.

I bet the tracers look cool in the dark areas and also the flashes of the explosions from nades.

dart
02-19-2006, 02:18 PM
in the screenshot with the Cafe Et Resturant sign, set that sign to Disable Shadows, doesn't look right pitch black.

Reano
02-21-2006, 07:21 PM
I think OVERALL it looks amazing and I would love to play it actually. I love the idea of night maps... and I like how you've taken a map that's already out there and just set it in the night... I don't know if it's just me, but there's something exciting about playing one of my favorite maps in the dark...

B@D
02-22-2006, 08:46 PM
here is an updated pic of the middle does the lighting look better now ? I also changed the sky too http://www.mgdod.clanservers.com/mgdod/DODSource/screenshots/flashatnight11.JPG

2ltben
02-22-2006, 09:10 PM
That plane can't physically stick into a building like that. It also looks incredibly small for an aircraft.

B@D
02-22-2006, 10:29 PM
Originally posted by 2ltben
That plane can't physically stick into a building like that. It also looks incredibly small for an aircraft.


And why is that you are telling me that it is not possible for a plane to crash into and enter a wooden roof/window come on :rolleyes:
And you say its too small by the way its not a B52 bomber its a small single prop plane. I wanted a crashed model but as far as I know there is none at this time but thanks for the comments . :rolleyes:

StreamlineData
02-22-2006, 10:34 PM
Originally posted by B@D
And why is that you are telling me that it is not possible for a plane to crash into and enter a wooden roof/window come on :rolleyes:
And you say its too small by the way its not a B52 bomber its a small single prop plane. I agree it should be a crashed model but as far as I know there is none at this time but thanks for the comments . :rolleyes: I do believe that he's saying that because if a bomber were to crash into a house, the hole would be ALOT bigger.

B@D
02-22-2006, 10:36 PM
But its not a Bomber :D

Pvt. Stephenson
02-22-2006, 10:40 PM
Originally posted by B@D
But its not a Bomber :D
if any plane crashed into a house, at least a portion of the house would be gone.

B@D
02-22-2006, 10:44 PM
Originally posted by Lt. Stephenson
if any plane crashed into a house, at least a portion of the house would be gone.

Can you people not see the hole in the roof going into the middle window that is where the plane intered i'll have to post a better pic I guess .

StreamlineData
02-22-2006, 10:45 PM
Originally posted by Lt. Stephenson
if any plane crashed into a house, at least a portion of the house would be gone. This is what I meant. ANYTHING crashing into a building at ~100-200 kmph from Airspace will take out at least anything twice or triple its size.

This is to say, that if that plane crashed into that house like that... more than half the house should be gone. Like... MISSING.

Nice work though :)

B@D
02-22-2006, 10:53 PM
I agree but without a crashed model it would really look stupid to see the hole plane inside the house with a larger hole ! know what I mean maybe I should scrap the plane till a model is available ?

http://www.mgdod.clanservers.com/mgdod/DODSource/screenshots/flashatnight12.jpg
http://www.mgdod.clanservers.com/mgdod/DODSource/screenshots/flashatnight13.jpg
http://www.mgdod.clanservers.com/mgdod/DODSource/screenshots/flashatnight14.jpg

Oh I also added a moon hows it look ?

Bombfactory
02-23-2006, 01:53 AM
I think if you're going to work a stock map into something new, you need to do a bit more than change the skybox and add some models.

The crashed plan could be cool, but it really needs to have caused more damage. Try clipping some brushes on the top story and making the hole larger and possibly the second story floor so the plane is going though the floor. It'd look cool and more realistic than some plane just sitting there at an odd angle.

The lights around the fire needs to be an orange instead of white. A flicker would be cool also, but I think that kills fps.

I'd suggest making flash look a little more war torn. From what I can see now, it looks the same as if it was fought on the same day. It'd be a nice touch as if you were fighting on flash again months later and the town is barely standing.

Just my suggestions though. Keep working with it.

Ginger Lord
02-23-2006, 04:42 AM
I'm not sure on the legality of releasing map, it is Valve property and I imagine they put it in the SDK to show you how to do it, not to adjust and recompile.

Deceiver
02-23-2006, 04:55 AM
There is another version of this called flash2 already but in day without some of his props.

B@D
02-23-2006, 06:40 AM
That is what this post was for to find out if its ok as you might have read in my first post but still have not heard from anyone from valve im pretty sure I read the sdk content was there to use in any way we wanted . correct me if Im wrong valve .

otF yetihw
02-23-2006, 10:40 AM
Try clipping some brushes on the top story and making the hole larger and possibly the second story floor so the plane is going though the floor.

Problem with doing this is that I'm pretty sure the roof of that building and the broken wall where the plane is are both models like flash_inn_roof or something. So you'd need to rebuild it from brushes to have any control over damage.

Bombfactory
02-23-2006, 10:42 AM
That wouldn't be that hard at all.

Apollo
02-23-2006, 08:11 PM
IMO (which is sort of what you're asking) these types of maps are utterly pointless and a waste of the downloading resources of a server just to get a few fixes and a different skybox. Don't feel as your work has gone to waste though, because I can guarantee the learning experience you had while working on it has made it worth it.

B@D
02-23-2006, 09:06 PM
Originally posted by Apollo
IMO (which is sort of what you're asking) these types of maps are utterly pointless and a waste of the downloading resources of a server just to get a few fixes and a different skybox. Don't feel as your work has gone to waste though, because I can guarantee the learning experience you had while working on it has made it worth it.
Lmao

Darkwing
02-23-2006, 09:48 PM
hes kinda right though.. unless there is something that makes the gameplay of the map significantly different and more interesting than the flash map, the novelty factor of a 'night' flash is sorta low.

also, be careful about adding too many models, especially the tank models. Flash is already a pretty cramped and crowded map, and those tank models do take up quite a bit of space...

B@D
02-23-2006, 10:34 PM
I agree dark maps are not for everyone but those who dont like them should not rag on them just simply dont play them . We run alot of dark maps on our 1.3 dod server and some people like them some dont its a dark map preference it may not be the best thing but some people like my self like em dark its a change of pace. You guys know that many of missions took place at night its a great way of sneaking up on the enemy night maps are sweet if done correctly and this one will be right ..... :p

winners
02-23-2006, 10:50 PM
REMOVE THR PLAN LOOKS SO BAD

B@D
02-24-2006, 06:25 AM
Originally posted by winners
REMOVE THR PLAN LOOKS SO BAD

ok I'll take thr plan out LMAO

lordming
02-26-2006, 01:10 AM
Don't withdraw it, just rename it and release it please, there were plenty of flash clones in 1.3, and the developers never said anything about them. If people don't like it, they don't have to run it on their servers, sounds quite simple to me.

CoolHand
02-26-2006, 07:56 AM
Originally posted by winners
REMOVE THR PLAN LOOKS SO BAD

I guess winners still need to learn writing :) nothing new under the sun.

otF yetihw
02-26-2006, 08:02 AM
Or even writing :P

Apollo
02-26-2006, 12:31 PM
Originally posted by B@D
I agree dark maps are not for everyone but those who dont like them should not rag on them just simply dont play them . We run alot of dark maps on our 1.3 dod server and some people like them some dont its a dark map preference it may not be the best thing but some people like my self like em dark its a change of pace. You guys know that many of missions took place at night its a great way of sneaking up on the enemy night maps are sweet if done correctly and this one will be right ..... :p Well I spent a good few days working on editing a decompiled anzio and I haven't released it, nor do I plan to. But while working on it I learned a great deal of things.

B@D
04-25-2006, 07:03 PM
We are Inviting some people to join us on wed 4/26/06 9:00pm est. to playtest this version of flash I edited dod_flashatnight_b12
This is the last two playtest we are gonna do on this map before releasing it. the last playtest will be on sat. 4/29/06 at 9:00pm est. If you wish to join us PM me for the server password !

This is my server IP
[MG] MurderGrounds.Com 63.210.145.188:27015

Ol' Noodle Head
04-25-2006, 09:19 PM
I always liked playing an old favorite with a different vibe. In the old days when Flash was but a mere custom map, I loved the winter and fall versions. I would switch to them as the seasons change.

B@D
04-26-2006, 08:31 AM
Im still trying to align the skybox moon with my env_sun moon but Im not having any luck :(

Bolthead
04-27-2006, 09:51 PM
You know, there is constructive criticism and just ignorance. It's a good thing half of you didn't critique the original maps or we never would have had any of them to play on. Whoever posted that they would like to see this map a little more war torn, like it happened a month later. That's constructive criticism and a cool idea.

The whole purpose of someone posting here is to get your opinions, and yes, that means good and bad. To post crap like..."I don't like night maps", or "I don't see the point in remaking an existing map" doesn't help anyone. If the map sucks, no one will want to play it. Personally, I'd rather have 300 maps to choose from, and then put the best ones on the server instead of having 5 "perfect" maps.

I've played the map, and it's good. There are some aspects that have changed from the original that make this one play better, whether it was a night or day map, at least in my opinion. I've tried mapping, and it's a MFer. Good job B@D and to you and all the people working their asses off to supply me with maps to frag people on....THANKS!!

Dash
04-28-2006, 06:38 AM
Originally posted by B@D
Im still trying to align the skybox moon with my env_sun moon but Im not having any luck :(

I'm wondering: why an env_sun for a moon? it's not like the moon is blinding us...

-=SS=- Kurt
04-28-2006, 08:52 AM
Hi B@D,

Nice map!!! As always thanks!!! If you need more play test, please let me know.

Cheers, Kurt

B@D
04-28-2006, 11:58 AM
Originally posted by Dash
I'm wondering: why an env_sun for a moon? it's not like the moon is blinding us... Because it looks alot better and more realistic than the one in the sky just by changing the color and size ! Hey Kurt you all are welcome to join us on saturdays playtest if you like it will be a open server !

B@D
05-07-2006, 04:02 PM
Here are some final pics of dod_flashatnight_rc1 :)
http://murdergrounds.com/images/screenshots/flashatnight/1.jpg
http://murdergrounds.com/images/screenshots/flashatnight/2.jpg
http://murdergrounds.com/images/screenshots/flashatnight/3.jpg
http://murdergrounds.com/images/screenshots/flashatnight/4.jpg
http://murdergrounds.com/images/screenshots/flashatnight/5.jpg
http://murdergrounds.com/images/screenshots/flashatnight/6.jpg
http://murdergrounds.com/images/screenshots/flashatnight/7.jpg

Tom Covenant
05-07-2006, 06:24 PM
I kinda like it, a break from the typical meat grinder that this map is. Well done for a nite time map. Brings back memories of dod_hedgerow, one of my favorites. ;)

Ol' Noodle Head
05-08-2006, 09:06 AM
Can't wait to try this one out....

For a sequel I request you do a Winter version!

B@D
05-08-2006, 12:58 PM
I was thinking that my self ! the original version i was calling flash2 got downloaded from my server and posted for download in a map pack on a site which I never Intended to release it like it was but its out now its a day version like the first pics with a plane in the building . you may have seen it running its dod_flash2

MrT
05-08-2006, 04:04 PM
Originally posted by B@D
I was thinking that my self ! the original version i was calling flash2 got downloaded from my server and posted for download in a map pack on a site which I never Intended to release it like it was but its out now its a day version like the first pics with a plane in the building . you may have seen it running its dod_flash2

I remember seeing the WIP pics. Then peeps moaning how a plane would leave a bigger hole in the roof, yet to see it ingame tho.

Ca-Chicken-Soup
05-08-2006, 04:12 PM
Originally posted by MrT
I remember seeing the WIP pics. Then peeps moaning how a plane would leave a bigger hole in the roof, yet to see it ingame tho.

It's not a plane, it's just the tail!

I'd rather play this version than real flash any day. I've got cataracts in my eyes from all the sunny stock maps

Moe
05-10-2006, 09:06 AM
personally I kinda like it - the darkness is an interesting change. The war was not put on hold when night fell.

FrostbiteX92
05-15-2006, 05:20 PM
how about some rain? =p

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