[REL]dod_angriff_b1 (small map)


happyernst
02-12-2006, 04:02 PM
This is an small map for mostly indoor fights in a big house with three floors .

dod_angriff (http://speicher.trclan.de/ernst/pics/angriff/dod_angriff_b1show.jpg)

Belgium/Norway 1944, Objectives :

This big house here is the primary objective today,
- we need to go inside so fast as it possible
- find and secure the supplycrates
- then cleaning all rooms .. done i hope .

screens_normal:
dod_angriff_1 (http://speicher.trclan.de/ernst/pics/angriff/dod_angriff_1.jpg) --- dod_angriff_2 (http://speicher.trclan.de/ernst/pics/angriff/dod_angriff_2.jpg)
screens_large (one bloomy, but normal ingame effect):
dod_angriff_big1 (http://speicher.trclan.de/ernst/pics/angriff/dod_angriff_b1big.jpg) ---dod_angriff_big2 (http://speicher.trclan.de/ernst/pics/angriff/dod_angriff_b1big2.jpg)

here some indoor_pictures (http://speicher.trclan.de/ernst/pics/angriff/indoor.html) .

thx to/for
Waldo : trench and bunkerbed models
pedroleum : dead american model

download : dod_angriff_b1.zip (http://speicher.trclan.de/ernst/files/dod_angriff_b1.zip)

this map is never played yet , so let me know if which is not correct .. :dog:

Multiple Wounds
02-12-2006, 04:08 PM
Wow looks really photo realistic, good work :)

theozzmancometh
02-12-2006, 04:19 PM
Neat concept, happyernst!! I mirrored the file for you as well!!


http://www.landofozz.net/pafiledb/pafiledb.php?action=download&id=290



Thanks m8!!


--Ozz

Ca-Chicken-Soup
02-12-2006, 04:24 PM
Man that map looks so fun aye, the insides are really nice.

My only pickle is that the outside of the house looks really odd with only 3 or 4 windows. Just throw a bunch of closed windows evenly over the walls to make it seem more realistic.


:)

Smitty
02-12-2006, 04:28 PM
Always been a big fan of your maps happyernst. DLing now.

happyernst
02-12-2006, 04:51 PM
thx for mirror ozz, and hi smitty :)

Bocasean
02-12-2006, 06:52 PM
It's a fun little map. Nice work on it. I was completely dumbfounded by how many people on my team found it complicated to learn the map mission.....

Go inside the house.....hold the house....win the house.

Maybe it's the influx of new players during the free weekend, but it was rough. I'd run in to stop them by myself, and the entire opposition was in there waiting for me. Yikes.

Good map, good times.

mn9500
02-12-2006, 06:57 PM
i cant any servers playing it, but ill see what its like just by myself.

SilentSteps
02-12-2006, 07:10 PM
Wow, the screenshots look great. I'll download.

Gallica
02-12-2006, 07:35 PM
installed on the server SPQR 213.186.44.114:27023 (12 vs 12),the good gameplay.
good job

Fr3t
02-12-2006, 07:38 PM
Good job Ernst !

it has been nice to play with you on our server ;) , good looking map, original ideas... By the way, same about dod_panic_v2 :)

happyernst
02-12-2006, 07:58 PM
thx all and thx for the puplic playtest :D

Defpotec
02-13-2006, 01:25 AM
i ran around by myself in it for a bit (really like it), haven't had the chance to get a full on game going. my suggestions:
-better spawn protection than porting back to your spawn once you enter thei's, with signs
-some sort of physical barrier rather than the invisible wall that stops you from going out into sky box
-more opn windows in the top floors

ratty
02-13-2006, 03:50 AM
servers running this map (http://www.game-monitor.com/search.php?map=dod_angriff_b1&game=dod2&showFull=Y&showEmpty=Y)
cant wait to get home from work and try it!

Der Landser
02-13-2006, 04:17 AM
Schaut sehr gut aus, happy!
PS: Meine Map geht auch voran! ;)


Great looking, dude :P

Bolteh
02-13-2006, 04:49 AM
I don't get the "Belgium/Norway" part :p Belgium isn't even near norway, they still have Mongolland and Denmark in between..

Anyway, this map looks like good fun, but hav'nt had the chance of trying it on a server yet.. It's an original concept and I'll do my best to give it a try later on :)

Defpotec
02-14-2006, 07:08 PM
This is a pretty fun map now that I've had more time to play it. I have an idea, maybe it's a good one maybe it's not. How about after one team caps both crates, then a 5 minute timer comes up and they have to defend the crates for that 5 minutes, or they lose. They could be allowed to lose on set of crates and keep defending the other, but if the other team takes back both sets of crates, they win and don't have to defend. Or do have to defend...

[SAS]==Colster==
02-15-2006, 12:54 AM
Originally posted by Bocasean
It's a fun little map. Nice work on it. I was completely dumbfounded by how many people on my team found it complicated to learn the map mission.....

Go inside the house.....hold the house....win the house.

Maybe it's the influx of new players during the free weekend, but it was rough. I'd run in to stop them by myself, and the entire opposition was in there waiting for me. Yikes.

Good map, good times.

Yes I found this too, I was on allies and would go from spawn straight to the house, we were something like 11:0 in rounds won and the axis are all whinging, "Map is not balanced right, too easy for allies". Once I pointed out that if they actually came in the house and stopped camping outside with mg's and snipes they may actually win.

They then did attack the house and we had a good game going then. Nice map and once ppl "got it" it plays very well.

happyernst
02-15-2006, 04:05 AM
Defpotec: its an good idea but not easy to make :confused:

Fr3t
02-15-2006, 07:27 AM
Originally posted by [SAS]==Colster==
Once I pointed out that if they actually came in the house and stopped camping outside with mg's and snipes they may actually win.



This is why we've choosen to limit the sniper and the mg classes to 0, same for riflemen, and now the war is IN the house, really good and fun map.

[SAS]==Colster==
02-15-2006, 10:59 AM
Hehe, I didnt mind them being outside, helped my score no end ;)

...although a good sniper or mg could find places to make a differnce on this map, but they would have to scout them out first

cLouTieR
02-15-2006, 11:01 AM
havent tried it yet ... but based on the pictures provided it seems rather open and nothing to id .... just a few trucks and 1 building ... who knows might play better than the picks look

NotAgOat
02-15-2006, 04:30 PM
I think it looks neat, reminds me a little of BoB. Ill give it a try.

dackz
02-15-2006, 05:14 PM
The map plays nicely once you fix class limits and remind people how to play the map, but I would suggest making the outside area less wide-open. Perhaps you could add some stonewall passages on one side, and maybe a garden maze on the other. Just something to guide players into the house and keep them from going at each other outside.

Or maybe you could move the house to a hillside over a river or something, with German boats parked at the river, and underground and above-ground passages leading to the house. The US could have trucks parked at the entrance to the house.

Ol' Noodle Head
02-15-2006, 08:42 PM
The thing I like about this map is it's challenging to get to and into the house, the players and snipers really have to work together.

Then, once inside the house it's an intense "room-to-room-clearance" thing. So it's a nice combination of open rifle action and in-your-face SMG action.

And it looks gorgeous. Thoughtful displacements and use of the blend textures. I love it!

Jimmy Crack Corn
02-16-2006, 01:50 PM
Ok league clans, this looks like a good map for matches. Scrim it and see what you think.

JCC

Bostton1
02-16-2006, 06:24 PM
I really liked the map, it played well even with 28 people. The only problem is, there needs to be another objective or two added and the capture/block zones need to be fixed. The way the zones work now, is you can be on the floor above or below and can either block/capture the crate. Other than this, it's a great map.


Bostton1

Matrixis
02-17-2006, 12:26 AM
This Map looks great, I put it in my downloadsection.

Greetings from Germany

www.day-of-defeat-source.de

Tom Covenant
02-18-2006, 07:32 PM
Wow looks really good man! I really hope this map expands! You are really onto something with this concept of a map. Well done IMO!:)

ratty
02-18-2006, 08:23 PM
Just confirming what everyone else has said. I get mixed reactions when I run it on my server, those that "get it" love it. Though I've not done more than 8 people on a server. I wish more servers ran this map, its hard to find one with lots of people on it with this map.
And WOW amazing job if this is the result of not even being playtested, it plays wonderfully. The only tweak is what Bostton1 already posted, make it so you have to cap the upstairs flag from one of the floors, not either floor. Or was that intended?

[SAS]==Colster==
02-19-2006, 02:49 AM
Can only think it was intentional, the cap zone must span over the two floors.

I think its quite a good idea, you're capping the flag and suddenly it stops saying captured blocked by enemy, then someone has to go upstairs and take them out while some guys stay on the flag and await the outcome. Neat tactical twist.

ratty
02-19-2006, 03:52 AM
Yeah that's clever. I guess its either that or break it into 2 flags. I wish I could see it played more to see if that makes it too hard for a side to win, this kind of map where you have people shooting at the spawns from the house I'd rather see easier to win if one side has dominated the house, otherwise you just get killed in the spawn over and over because the other team has the house locked down, but they arent able to just win because its too easy to block them. Know what I mean?

Fr3t
02-19-2006, 05:01 AM
Yep ratty, this is why the admins must limit the snipers /mgs and even riflemen classes !

Try it with this restrictions, and you will see what close combat means :D

This is what we have done on our server :213.186.44.114:27023 "Dodchall3nge - SPQR"

happyernst
02-19-2006, 09:27 AM
Originally posted by ratty
The only tweak is what Bostton1 already posted, make it so you have to cap the upstairs flag from one of the floors, not either floor. Or was that intended?

Yes that was intention ;)
It was planned like [SAS]==Colster== says , so if the capture is stopped you need to go upstairs , its all in the objective ,
"cleaning all rooms" ...

El Capitan
02-19-2006, 09:35 AM
I'm liking it, good job!

Defpotec
02-20-2006, 03:39 PM
My friend had this to say
"Advantage Axis.

They have better cover, and decent entry points into the main building.

The allies spawn closer to the house, but they have to go around the
hedge to move towards the building, and the edges of the hedge are
completely exposed to axis MGs and snipers (who can set up in those
positions faster than the allies can get around the hedge, plus the axis
have better cover - allied snipers and MGs trying to set up are easy
targets.)
I like the teleport spawn protection, but I didn't like the constant
nade spamming into spawn. A few times I respawned and died right
away from a rifle grenade. "

[SAS]==Colster==
02-20-2006, 03:48 PM
Yeh I cant say I have found that, I think allies have it easier in getting to the house.

I have left our standard wep restrictions on for this map but I am gonna try one server without snipers and mg's.

On allies I can nearly always get to the house with out any problem from mg's and snipers, yet as axis its 50/50 at best whether I make it.

I am loathed to restrict weps at the mo as this map always amuses me for its 2 tier play.

What I would class as true dod players are all in the house blocking and capping the 2 man flag (ernst - that was a master stroke making the capzone span 2 floors of the house), whilst the others are outside mg'ing and sniping.

If you get a misbalance of "dod" players on one side, it can be a bit of a walkover but the choice is there.

smashingpunk007
02-22-2006, 01:00 PM
Map needs better spawn protection and better ways to get into the house from each team. I like the maze/garden idea, that would kick ass, especially in the snow. Make different passages to the house from the spawn points and it'll be better.

Protect the spawn also, right now you can spawn kill from each others spawn. Maybe make them spawn in a house so they won't be so vulnerable, as opposed to being out in the open.

I think there should be 1 more way into the basement, maybe through a sewer that runs from the left of the map to the right, having entrances on both sides, then having a destroyable wall(by bazooka only) where the sewer is aligned with basement and that'll make the other entrance.

How about a ladder or 2, 1 leading to the 2nd floor and the other to the 3rd floor.

You should fix the windows so that the open ones can be jumped through, doesn't make any sense that you can fit through some but not all if they are the same size.

An i think you should have at least 1 more window open in the 3rd floor.

I like how almost all the props are movable, can you make the tub movable too.

Defpotec
02-22-2006, 02:10 PM
a sewer into the sewer would be a nice implementation

bazooka
02-27-2006, 11:54 PM
Like the map! One thing that I think would make it cooler is if you could manually close doors. I was constantly wishing I could close them behind me so it made it harder for people to sneak up on me! Good little map.

Waldo
02-28-2006, 01:25 AM
Agreed Bazooka. Played this a while on Crowbars of Justice and had a blast! Super innovative in it's simplistic layout - tons of fun.

happyernst, when a group of us (about 4v4) were playing, we were talking about some "different" gameplay ideas for the map. It would be kind of fun to try a version with an attacker/defender system, like the old Schwetz map if that rings a bell. Put one team in the house (defenders) and the other out at the edges (attackers). Create more obstacles covering doors, windows, etc that attackers have to break out to get in the house. Then have a timer running, and if the attackers can capture all the maps before time runs out, they win. If defenders can hold out, then they win.

Then once a round is over, have the map switch sides - attackers and defenders swap places. Would takes some interesting entity work to make it happen, but it would be doable.

Bostton1
02-28-2006, 01:51 AM
Waldo,

not to go off subject, but I think I read an article where you said you had a remake of Zafod on your hard-drive? Are you still working on it? That is my all time favorite map.

If you need a beta tester I am the man. lol

Thanks

Unk
02-28-2006, 04:56 AM
nice work on the map man

Ginger Lord
02-28-2006, 05:31 AM
This map is very interesting..has given me some....ideas

;)

hobosphere
02-28-2006, 06:36 AM
Guys, this map kicks some massive ass. Huge ass kicking.

Excellent work been waiting for some new fun gameplay for a long long time.

ratty
03-09-2006, 05:49 AM
I call this pic, Just hangin around (http://yr.rat.org/temp/dod_angriff_b1-hanginaround.jpg)

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