02-11-2006, 10:00 AM
I don't know if I'm the only one, but i seriously get a headache playing DoD:S because there are 2 perspectives ingame.. The game perspective itself, and the v_model perspective.. Those 2 mixed freak me out.. Why did the devsscrew up the weapons by manipulating the fov? Dod 3.1 v_models > DoD:S v_models.. Back in 1.0 - 1.3, some people de-fov'd the weapons so they actually had a nice perspective.. Now it looks as if everything's twice the size (even my hands look like those of a fat guy)
So, if anyone feels like de-foving the weapons fot DoD:S.. <333333 for you
Wile E Coyote
02-11-2006, 10:07 AM
Not being a smartass, I'm just responding to your question, but man I am seriously not seeing what you are describing
02-11-2006, 10:13 AM
Source weapons arn't FOV'ed....
02-11-2006, 10:34 AM
then why are they so damn fat, huge and look like they're only 3 inches long?
Wile E Coyote
02-11-2006, 11:22 AM
Originally posted by Bolteh
then why are they so damn fat, huge and look like they're only 3 inches long? AHAHA....
I get it now... he doesn't like the new angle the weapons are placed at - he wants the "Counter-Strike" gun-welded-at-hip look back.
Sorry, you're going to have to resort to custom models for that one, I don't think it's changing. I personally think it is a TON better improvement over previous FPS games. As for it giving you headaches... :rolleyes:
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.