02-01-2006, 11:12 AM
In most (read all?) of the DoD:S maps, the destroyed walls have a smooth ruble edge, I was wondering how to get that smooth effect, because it really looks better than the hard-edged ones..
I figured it would be the displacement/dubdivide tool, but that stretches the textures beyond any hope, so I guess that's not it..
Edit: First post of 2006 here \o/
it's the displacement tool, although currently it's driving me crazy. I believe it to be a result of a few sewn together displacement maps (especially after looking at Flash in hammer). Furyo made a very nice tutorial about creating a displacement mapped roof at dod-federation (http://www.dod-federation.com/forum/index.php
), and the VALVe developer wiki has a barebones explanation (http://developer.valvesoftware.com/wiki/Displacement) of displacement map sewing. Any more experienced mappers care to make a tutorial about it? :)
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.