Serious Error Day


3eamus
01-10-2006, 11:02 PM
Ok my first serious error has occurred. I'll play my map, and as soon as I start moving the game crashes to the desktop with this error message:

"engine error
CUTlLinkedList overflow!"

Couldn't Google anything or find anything in the error list (http://www.interlopers.net/errors/errors.php?error=vrad#3-2) for that matter. Anyone ever get this?

dart
01-10-2006, 11:22 PM
I've actually never gotten this or even heard of this error.
Could you post your compile log? something might have gone wrong in there.

3eamus
01-10-2006, 11:40 PM
Ok here it is. The only thing different in this compile that I ccan see that's causing it is the "NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!" part. I don't know what that means, do you?

I will have to go back a few saves I guess if I can't figure out what's wrong. The rest of the errors in there like "nodraw on terrain" and the prop errors have been there for ever. So I know it's not that.

---------------------------------------------
** Executing...
** Command: "c:\program files\valve\steam\steamapps\3eamus\sourcesdk\bin\v bsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\3eamus\day of defeat source\dod" "C:\Program Files\Valve\Steam\SteamApps\3eamus\day of defeat source\dod\maps\dod_widowspeak_v1"

Valve Software - vbsp.exe (Jan 2 2006)
2 threads
materialPath: c:\program files\valve\steam\steamapps\3eamus\day of defeat source\dod\materials
Loading C:\Program Files\Valve\Steam\SteamApps\3eamus\day of defeat source\dod\maps\dod_widowspeak_v1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 26 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\3eamus\day of defeat source\dod\maps\dod_widowspeak_v1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_10*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day02_10rt"
Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Degenerate Triangle
(-597.46, -2290.94, 8.85), (-597.46, -2290.94, 8.85), (-597.46, -2247.52, 7.45)
done (1) (1548743 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
Degenerate Triangle
(-597.46, -2290.94, 8.85), (-597.46, -2290.94, 8.85), (-597.46, -2247.52, 7.45)
Degenerate Triangle
(-597.46, -2290.94, 8.85), (-597.46, -2290.94, 8.85), (-597.46, -2247.52, 7.45)
done (1) (4923092 bytes)
Error! To use model "models/props_vehicles/wagon001a_phy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_vehicles/wagon001a_phy.mdl"!
Error! prop_static using model "models/props_debris/concrete_chunk01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_debris/concrete_chunk01b.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
9Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
Material NATURE/ARGENTAN_BLENDGRASSDIRT uses unknown detail object type argentan_grass_med!
...10
Compacting texture/material tables...
Reduced 737 texinfos to 484
Reduced 82 texdatas to 70 (2905 bytes to 2033)
Writing C:\Program Files\Valve\Steam\SteamApps\3eamus\day of defeat source\dod\maps\dod_widowspeak_v1.bsp
10 seconds elapsed
Memory leak: mempool blocks left in memory: 15

** Executing...
** Command: "c:\program files\valve\steam\steamapps\3eamus\sourcesdk\bin\v vis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\3eamus\day of defeat source\dod" -fast "C:\Program Files\Valve\Steam\SteamApps\3eamus\day of defeat source\dod\maps\dod_widowspeak_v1"

Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
2 threads
reading c:\program files\valve\steam\steamapps\3eamus\day of defeat source\dod\maps\dod_widowspeak_v1.bsp
reading c:\program files\valve\steam\steamapps\3eamus\day of defeat source\dod\maps\dod_widowspeak_v1.prt
736 portalclusters
2701 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
Optimized: 11662 visible clusters (0.00%)
Total clusters visible: 511354
Average clusters visible: 694
Building PAS...
Average clusters audible: 735
visdatasize:141191 compressed from 141312
writing c:\program files\valve\steam\steamapps\3eamus\day of defeat source\dod\maps\dod_widowspeak_v1.bsp
3 seconds elapsed

** Executing...
** Command: "c:\program files\valve\steam\steamapps\3eamus\sourcesdk\bin\v rad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\3eamus\day of defeat source\dod" "C:\Program Files\Valve\Steam\SteamApps\3eamus\day of defeat source\dod\maps\dod_widowspeak_v1"

Valve Software - vrad.exe SSE (Jan 2 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\3eamus\day of defeat source\dod\maps\dod_widowspeak_v1.bsp
1473 faces
3 degenerate faces
2562784 square feet [369040896.00 square inches]
208 displacements
1367076 square feet [196858944.00 square inches]
1470 patches before subdivision
28051 patches after subdivision
15 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (348)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (72)
transfers 405766, max 288
transfer lists: 3.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(31052, 27862, 22413)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(7054, 5798, 3875)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2597, 1975, 1137)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(1124, 784, 374)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(530, 338, 132)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(261, 151, 48)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(132, 69, 17)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(68, 32, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(35, 15, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(19, 7, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(10, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(5, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0657 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
FinalLightFace Done
Ready to Finish
6 of 6 (100% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 192/8192 2304/98304 ( 2.3%)
brushsides 1693/65536 13544/524288 ( 2.6%)
planes 2500/65536 50000/1310720 ( 3.8%)
vertexes 3346/65536 40152/786432 ( 5.1%)
nodes 1178/65536 37696/2097152 ( 1.8%)
texinfos 484/12288 34848/884736 ( 3.9%)
texdata 70/2048 2240/65536 ( 3.4%)
dispinfos 208/0 36608/0 ( 0.0%)
disp_verts 14176/0 283520/0 ( 0.0%)
disp_tris 22208/0 44416/0 ( 0.0%)
disp_lmsamples 553979/0 553979/0 ( 0.0%)
faces 1473/65536 82488/3670016 ( 2.2%)
origfaces 815/65536 45640/3670016 ( 1.2%)
leaves 1191/65536 38112/2097152 ( 1.8%)
leaffaces 1714/65536 3428/131072 ( 2.6%)
leafbrushes 1208/65536 2416/131072 ( 1.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 10196/512000 40784/2048000 ( 2.0%)
edges 6098/256000 24392/1024000 ( 2.4%)
LDR worldlights 15/8192 1320/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 102/32768 1020/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1830/65536 3660/131072 ( 2.8%)
cubemapsamples 15/1024 240/16384 ( 1.5%)
overlays 183/512 64416/180224 (35.7%)
LDR lightdata [variable] 1144096/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 141191/16777216 ( 0.8%)
entdata [variable] 127383/393216 (32.4%)
LDR leaf ambient 1191/65536 28584/1572864 ( 1.8%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/23228 ( 0.0%)
pakfile [variable] 121818/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 1548743/4194304 (36.9%)
==== Total Win32 BSP file data space used: 4519632 bytes ====

Linux Specific Data:
physicssurface [variable] 4923092/6291456 (78.3%)
==== Total Linux BSP file data space used: 7893981 bytes ====

XBox Specific Data:
lightmap pages [variable] 0/0 ( 0.0%)
lightmap infos [variable] 0/0 ( 0.0%)
==== Total XBox BSP file data space used: 2970889 bytes ====

Total triangle count: 3909
Writing c:\program files\valve\steam\steamapps\3eamus\day of defeat source\dod\maps\dod_widowspeak_v1.bsp
7 minutes, 16 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\3eamus\day of defeat source\dod\maps\dod_widowspeak_v1.bsp" "c:\program files\valve\steam\steamapps\3eamus\day of defeat source\dod\maps\dod_widowspeak_v1.bsp"

otF yetihw
01-11-2006, 08:49 AM
Well there's some obvious problems there, such as physics objects being set incorrectly etc., rather than pointing them all out just run your compile log through this:

http://www.interlopers.net/errors/errors.php?page=checklog

and it will do it for you.

As for your original error, I've had a quick google and looked around some sites and can't seem to find anything on it, except one thing on a (Norwegian?) forum, but I'm not up to scratch on my Norwegian:

http://www.diskusjon.no/index.php?showtopic=284316&st=20&s=gamer.no

If anyone can de-crypt that it may help.

eivind_fn
01-11-2006, 09:05 AM
there isnt much on that link. mostly talking about css beta. and one person mentioning the problem, but there is no answer to it.
I guess you could contact valve.

Kurayamino
01-11-2006, 09:10 AM
I'm Swede, not Norwegian, but this guy only mentions that he get's the error and the subject just drops:(
Though I think this guy got the error while trying to join a css game... don't know if it was a custom map or not

Kurayamino
01-11-2006, 09:11 AM
sorry eivind_fn... was to late

3eamus
01-11-2006, 07:27 PM
That error checker is a godsend, thanks for all the help. I'll see what I can do.

3eamus
01-14-2006, 12:22 AM
Ok so I have discovered that this is a memory issue (map still crashes). I've cleaned up all my errors, even though they weren't causing the problem initially.

This forum says it's a memory issue and I've found the tech specs on this code but ehhh..I'm no programmer. So I dunno why there's memory issues with that map and not older iterations. I don't have a lot of props.

Forum says:
http://mods.moddb.com/6422/Mistake-Of-Pythagoras/

Techy:
http://www.totalretribution.com/sourcesdk/client/classCUtlLinkedList.html

If anyone figures this out I'll buy them beers.

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