Forcing shadows


3eamus
01-01-2006, 06:44 PM
If a prop doesn't have a shadow and you want it to have one, can you force it to? Perhaps with the prop override? I have a tree that doesn't cast a shadow and it would be nice if it did. I'm going to guess that it needs to be recompiled?

mahhag
01-01-2006, 09:15 PM
I remember hearing somewhere that prop_static's don't have shadows, so if that's the case change the model to a prop_dynamic or a prop_physics and disable motion.

3eamus
01-01-2006, 09:45 PM
Yep I should've tried that first before I cried for help, as you're right...that works!. Cheers.

Someth|ngW|cked
01-01-2006, 10:54 PM
Prop_Dynamic's cast texture pased shadows just like player models, Prop_Static's cast raytraced lightmap shadws like world geometry, you can get higher detail raytraced lightmap shadows by lowering the lightmap scale of the faces that you wan tto recieve the high detail shadows, this s good for things like fences and interior details

3eamus
01-02-2006, 12:03 AM
Cool, thanks.

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