[Model] Deadcows (DOD:S)


pedroleum
12-26-2005, 04:43 PM
UPDATE!

i updated the cows with lots of lods (please notice and honor the wordplay!) and a skybox version of each cow.

as for the lods, there are now 3 each model (lod0, lod1, lod2) to make your maps faster!

...yes, you heard right! by adding my cows to your map, it actually gets faster!! it's like adding fps! :Þ

all skins work on all cows of course.

also, i made rescaled versions of the skins for the skybox cows, so those of you who only want the skybox cows don't have to put the gigantic textures into the bsp.

look:


download:
main download (http://pedroleum.dod-federation.com/models/deadcows_v2.zip) (tnx to dod-federation!)
mirror 1 (http://files.filefront.com/deadcows_vol02zip/;4793271;;/fileinfo.html)

(all cows included. overwrite old ones if asked)

testlevel:
laaaaazzzyyyy....



old post below this line:
----------------------------------------------

since santa doesn't like anyone of you, he's a few hours late.

but he brings dead cows!

originally requested a long time ago by Dark Nations Scooty Puff Senior Master 3000! in this thread (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=58639)

these are made prop_static.
there are 4 model files. 2 with and 2 without horns. the hornless ones are mirrored, for greater variety.

i created 6 skins. (see pic)
skins 3,4 and 5 are dirtier versions of the first three skins.
you can use every skin on every model.

look:


download:
link removed since old version and included in vol02.


technote:
i couldn't make the cows block bullets. it seems the "flesh" property, which i compile the model with, makes the model "weak" in terms of bulletblocking.
in that testlevel above, i tried to put a a brush (with that "nobullet-tool-texture" on it) into each cow, but it doesn't seem to work. bullets don't get blocked by that brush...
try it yourself. the cows with a bread in front of their mouth (hoho) don't have that brush. the others all have one.

see pic (http://img411.imageshack.us/img411/9906/brushblocks5xa.jpg)

if anyone knows a way to solve the problem, let me know. i really would love to have bulletproof cows, so they can be used as more than visual cover.

preview:
i'll do an alive version of the cow with animations, as written on this (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=58810&perpage=15&pagenumber=3) page.

there you also can read why i trashed the ragdoll-cow.


have fun now :)


comments and bugreports in this thread please.

theozzmancometh
12-26-2005, 04:50 PM
For some reason I thought the mappers can put an invisible 'forcefield' brush in front of/around the model to make it bullet-proof.


Maybe that's the solution.... That way the mapper can decide whether bullets can pass or not based on their needs.



--Ozz


-Edit... but physics... i dunno...

pedroleum
12-26-2005, 04:55 PM
thats what i thought i was doing :P putting an invisible bullet block brush into each model.. but something is not working :(


btw. they're not physics...

Dark Nation
12-26-2005, 06:24 PM
Thank you pedroleum! Thank you for answering the call I originally made :P

Sly Assassin
12-26-2005, 07:03 PM
Downloading now, goodwork.

As to stoping bullets, just chuck a func_detail brush inside the cow made of the nodraw texture and it'll stop the bullets. Though it'll have to be roughly the shape of the cow in order to be effective.

pedroleum
12-27-2005, 12:27 AM
Originally posted by Dark Nation
Thank you pedroleum! Thank you for answering the call I originally made :P

i completely forgot it was a request! sorry.. i searched for the thread and found a request by someone else. old login?
let me know, cause then i'll write "requested by .... " in the main post. :)

pedroleum
12-27-2005, 12:31 AM
Originally posted by Sly Assassin
Downloading now, goodwork.

As to stoping bullets, just chuck a func_detail brush inside the cow made of the nodraw texture and it'll stop the bullets. Though it'll have to be roughly the shape of the cow in order to be effective.

i did that, but i forgot to make it func_detail, so there were holes below the cows :P

i'll try again!

Dead
12-27-2005, 01:06 AM
Nice Model.
Amazing Skin.

Wile E Coyote
12-27-2005, 01:36 AM
Looks good, and looks useful.

Well done.

Dark Nation
12-27-2005, 02:01 AM
Yea, I requested it for a map i was going to do with a big field leading into a big town, now that It's done I'll need to find some use for it. If only Valve hadn't ruined the SDk recently :(

EDIT
Aha! Scooty Puff Senior, I made a new account because I forgot forgot this account's password.

Scooty Puff Senior
12-27-2005, 02:05 AM
He speaks the truth! :P

Unk
12-27-2005, 12:40 PM
kick ass

AsapmaN
12-27-2005, 02:04 PM
yea those kick ass

2ltben
12-27-2005, 05:54 PM
Now if only they tried to buck the player on sight:p

My father just got a Jersey calf a bit over a week ago, too. It's not going to be fun when that thing grows horns.

cruzaderazn
12-27-2005, 10:28 PM
Oh no a mg42! Oh look, we're saved. We can hide behind this rotting cow!

pedroleum
12-29-2005, 02:58 AM
Originally posted by cruzaderazn
Oh no a mg42! Oh look, we're saved. We can hide behind this rotting cow!

i suppose you're saying those won't block bullets? :P


i don't know, but there was a mission in mohaa / expansionpackthing where you had to run a field with cows. there was an mg shooting at you and you could hide behind the cows.... wasn't very realistic, hu?

well.. you still can use them for visual cover ;)

the
12-29-2005, 10:38 AM
in the old map DOD_RADAR you could cover yourself behind dead cows. Any one remember?

Scooty Puff Senior
12-29-2005, 01:31 PM
Radar was a fun map, best were those rushes on the main radio tower and it would always send up that the allies got slaughtered :P

Eaglesman
01-02-2006, 04:41 PM
Pedro, could you check your pms?
:)

happyernst
01-06-2006, 10:59 PM
Nice work , i love to see mapmodel releases ! thank you ...

travis
01-08-2006, 10:41 PM
Wow those are so great, im deffinately using them in my map, we need more custom props. There any chance of getting a version scaled down for use in 3dskybox?

pedroleum
01-09-2006, 01:03 AM
Originally posted by travis
Wow those are so great, im deffinately using them in my map, we need more custom props. There any chance of getting a version scaled down for use in 3dskybox?



hmm.. good idea :)

i'll try it out.
i'm wondering if you still can see them from that far...

Sly Assassin
01-09-2006, 03:26 AM
any luck getting the cow to block bullets?

FuzzDad
01-09-2006, 08:45 AM
There's a block bullets clip you can put around the cow that'll do just fine. Great model...I have to figure out a logical place I can use this in anvil...perhaps allied spawn outside the playing area but not in the skybox (unless I want godzillacow).

pedroleum
01-09-2006, 12:07 PM
i tried a little further with brushes...

here's my theory.

if the bullet hits a block bullets-brush, it stops there (thats what it is supposed to do :P)

if the bullet hits a nodraw-brush, it does the same thing (as it should)

now: if theres a cow with either one of the above brushes INSIDE the mesh/collisionmesh, the bullet isn't blocked.
if it hits the model first, it goes right through, even if there's such a brush inside.

if the block bullet-brush /nodraw-brush is bigger than the model and the bullet hits the brush first, the bullet is blocked.
but then there's no penetration hole on the cow, which looks stoooopid...

:( any ideas?

FuzzDad
01-09-2006, 06:39 PM
It's more important for the cow to block bullets regardless of te decal. Do you get a puff or something off the block?

Sly Assassin
01-09-2006, 07:43 PM
Maybe add the brush inside the cow and set the model to not solid and then the brush should work.

pedroleum
01-10-2006, 12:43 AM
Originally posted by FuzzDad
It's more important for the cow to block bullets regardless of te decal. Do you get a puff or something off the block?

no, nothing. the bullet just dissapears like you're shooting the 3d skybox.

this is very annoying, since it looks amazing, seeing someone fire an mg42 at the normal cow.

the best solution would be, if i could give the collisionmodel another material property. the cow now has the property "flesh" and i guess that one says not to block bullets.
but assigning 2 different material properties to a model isn't supported yet by the engine, as i've read somewhere.
(not even valve does it. try to hit the jeep on different parts. it all returns the same sound and effect, no matter if you shoot the seat, the metal or the tire.)

pedroleum
01-10-2006, 12:45 AM
Originally posted by Sly Assassin
Maybe add the brush inside the cow and set the model to not solid and then the brush should work.

without trying it out, i would say it does the same thing. block the bullet but without bullet penetration on the mesh.

pedroleum
01-11-2006, 05:04 PM
UPDATE! read first post... (no, it's not the one you can shoot.... not yet.)

schuft
01-14-2006, 10:55 PM
I must be doing something wrong, when i use these cows or the dead soldiers they wonty show up in th emap or will crash the model viewer. They wont show up in the entity viewer either when I'm trying to select them...any thoughts?

thanks

pedroleum
01-15-2006, 04:13 AM
Originally posted by schuft
I must be doing something wrong, when i use these cows or the dead soldiers they wonty show up in th emap or will crash the model viewer. They wont show up in the entity viewer either when I'm trying to select them...any thoughts?

thanks

du schuft! :)

can anyone confirm this problem?

schuft, i cannot reproduce it. i just downloaded the zip myself, cleaned out the props_farm folder / player folder and copied the new dod folder from the zip over the old dod folder.
they show up in modelviewer and in the map.

where exactly did you put the dod folder? inside the old "dod" folder or inside the "day of defeat source" folder?

this is how the structur must be:
c:/program files/steam/steamapps/email/day of defeat source/dod/models/props_farm/ ((cowmodels .mdl, .phy, .vvd, .vtx here))

and
c:/program files/steam/steamapps/email/day of defeat source/dod/materials/models/props_farm/ ((cowskins .vmt, .vtf here))

schuft
01-16-2006, 09:56 PM
That was the problem, i unpacked it in a dod folder within the dod folder. works great now. Great models,, will there be anymore dead in other poses? Hope so
Thanks!

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