Could someone help me please?


Caldbeck
12-18-2005, 02:16 AM
Hi there,

Im having a couple of little niggles with my map, and wondered if you folks could give me a little advice.

1) i get 1 error when i compile, ""WARNING: Cluster portals saw into cluster"". Any ideas what this means ?

2) I just tried experimenting with 3D skyboxes, and all is going well so far, apart from i have a lighting problem. When in my map, when i go into a shadow, the 3D skybox goes dark too, heres a screenie to explain it.

http://homepage.ntlworld.com/stubaynton/source/shadows_problems.gif

3) How do you make scrolling skies? Just tried out charlie)source and noticed the sky scrolling across, which i thought was a pretty cool effect.

Thanks in advance

Caldbeck

cheese-sarnie
12-18-2005, 02:40 AM
hi
the scrolling sky is a model that you place in the 3d skybox.
i got one out of cs_office using GCFscape, i think de_port has one too.

WARNING: Cluster portals saw into cluster

is usually when you have some dodgy brushwork.
possibly concave, angled and overlapping.
not sure about your lighting problem.

this site has most common errors explained:

http://www.interlopers.net/errors/errors.php

FuzzDad
12-18-2005, 12:00 PM
You'll also get the shadow deal if you use the regular SDK because it's not setup to work w/HDR. Make sure your steam shortcut uses the beta sdk ("C:\Program Files\Valve\Steam\Steam.exe" -beta sdk). Go to VERC or Valve's wiki on the SDK for the cluster deal.

Caldbeck
12-18-2005, 11:13 PM
thanks for the replies guys.

Yeah, im using the beta sdk ("C:\Program Files\Valve\Steam\Steam.exe" -beta sdk) and im not using the HDR feature cos my gfx card sux and wont support it.

Kamikazi!
12-18-2005, 11:52 PM
Make sure you are not using a model skin as a bsp texture.

Caldbeck
12-19-2005, 11:35 PM
nah its a normal texture. If it was a model texture it would be pure black all the time wouldnt i?

What i get, is the 3D skybox landscape goes as dark as the shadow i stand in

Propaganda
12-20-2005, 08:52 AM
Check for brushes, even func_detail brushes, clipping with sky brushes, could be the problem. I had a func_detail roof cutting into a sky brush and it caused some weird lighting problems.

Kamikazi!
12-20-2005, 10:47 AM
Originally posted by Caldbeck
nah its a normal texture. If it was a model texture it would be pure black all the time wouldnt i?

What i get, is the 3D skybox landscape goes as dark as the shadow i stand in

No, using model textures cuases the same thing that is happening now.

Caldbeck
12-20-2005, 01:23 PM
**hangs head in shame**

I was using the models/props_skybox/coast01_sheet texture. Thanks Kami, never woulda thought to look at that :)

And to think only a couple of weeks ago i was giving someone else the exact same advice for their black textures ... :eek:

Cheers guys

Someth|ngW|cked
12-23-2005, 06:53 AM
Originally posted by Kamikazi!



Schwetz and SEG3 dude, Schwetz and SEG3 . . .

Furyo
12-23-2005, 07:50 AM
Caldbeck, with regards to this error:

""WARNING: Cluster portals saw into cluster""

It's caused by misinterpreted brushwork, but it isn't necessarily as was posted before "dodgy". It might actually be the best brushwork you can have, but Vis gives you a hard time.

The possible crap that can come from it is a sudden drop in frame rates in an otherwise nicely built area.

I have 19 errors like this, and they're all caused by my skybox brushes, because it's so tight and made of so many brushes. But they don't cause any problems on the map and it's generally advised to leave them be, seen as they can take so much time to find (using cordon compiling).

Bottom line, don't worry about it unless you experience some bad "unexplained" FPS drops.

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