Help needed, getting error (STILL)


05-23-2003, 05:30 AM
Ok, lets talk AGAIN about help needed in my map:

After compiling (no errors here!) I launch HL/DoD and it says ALLOCBLOCK:FULL and back to windows.

As this error can be for too many wads and/or textures, I retextured ALL my map: just 6 wads. I put NULL texture in everything and just put textures in seen sides. Although my map is big, I redone it: first I make a skybox (I know, but it is only for testing) and add bits of my maps, compiling after each one. Also, I cut to the minimun entities and models (for example, in a building, I join together all sandbags and set as only 1 entity). I have 5 buildings arounf the main square and a tunnel system.

All was working after all were put together. Again the same error. If I remove any building (not necesarily the last I put) it works.

To test, I made a full compile with VIS and RAD. No luck.

Then I try BSPViewer and see the most stranger thing ever: my map has a complete mess in shadows: it is full of rainbow colors. After desconecting shadows in BSPViewer I start exploring the map: many objects are placed in 0,0,0 world coordinates!

Please, download my map (http://www.sicotropo.com/help.zip) and try it in BSPViewer, give me any advice, give me any ValVe/DoD team email to ask them... please, HELP MEEEE :(

If you want, email me (ampostata@terra.es) and I will sent you my .rmf file (please, only serious mappers/helpers).

Kehldon
05-23-2003, 05:41 AM
Do you use the wadinclude option while compileing ? It has messed up stuff like that for me ...

One more thing, try exporting your rmf to a map with hlfix. It often gives warnings and errors and points you to the brush/entity that has a problem.

Gorbachev
05-23-2003, 01:13 PM
I think I know how I can fix it, you can send it over if you want.

05-23-2003, 03:55 PM
Do you have too many wads? Is there a leak(i find that in maps with a large area of view, when there is a leak, it can give off this error). Also the skybox will not help this, the ALLOCBLOCK: FULL is a memory problem...and a skybox can take up a lot of memory depending on the complexity of the map.

Oh, and any kind of BSP extractor sucks, they give inconsistant, erratic results. Really Really try not to use them..IU'll think of other reasons, i had a lot coming in to this post..

redfalcon
05-23-2003, 05:10 PM
go into hammer, open up your map and hit alt_p. if there's any errors there then tell it to fix em. if not then i got another answer coming for you in like a min


edit: alright this should help. got it off of tommy 14's error archive.

"allocblock:full
A tough one to figure out, vague error that usually shows up when you start the game or during compile, or even when WC/Hammer starts up - you have gone over the memory limit somewhere for some reason. It can be too little RAM (128M is about minimum), a leaf saw into leaf error, too long pathnames, too many textures, too big a level, too big or too many model/sprites, too big a wav sound file - or it could be that old "too many wads" mistake, a huge "noob" brush around the map to prevent leaks, too many SKY faces on hidden brush faces in the level - or even something else.
If it happens during compile, do not use WC/Hammer to "run" the map, but use a front end or batch file to compile with. You could also get more RAM.
(The following may still be handy, however be aware that Software mode allocates memory dynamicly, so it may automaticly seem to "fix" any error. Therefore the following info MAY lead you into a dead end:
Some brush-based entities have rendering properties that, when they interact in OpenGL/D3D video cards, they crash. Switch Half-Life to Software mode first, then load the map. If it loads you now know it is something that is handle different in software, then for Opengl/d3d check water, glows, additive, sprites, transparencies (illusionaries, windows, ect.), env_beams and so on.)

If it happens in opening a level in WC, it may be you have an animating model showing in one view. You must switch to single view instead of multiple, and try different ones until you get past it."



that map file name being to large thing is definately something to consider. try changing your map name to dod_map. sometimes i've also had maps work by actually adding the "dod_" in front of them where i didn't have it before.

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