Custom light patterns


Taien
12-06-2005, 12:37 AM
(note: this is a dod:classic question)
So I found out from the new editor that I could have been doing this for my classic maps all along and didn't know it...but I have one question:

How do I get the light to behave according to the custom lighting string I put in? I'm trying to make a danceclub-type area with unique lighting, but when I put in a string(say, AAZZAAZZAGLOTZAGLOTZ), it doesn't display like I ask. Do I just set the appearance to Normal or do i have to manually type in Custom or something?

Any help is appreciated.

-=PHX=- WW2-WARDOG
12-06-2005, 01:02 AM
Originally posted by Taien
(note: this is a dod:classic question)
So I found out from the new editor that I could have been doing this for my classic maps all along and didn't know it...but I have one question:

How do I get the light to behave according to the custom lighting string I put in? I'm trying to make a danceclub-type area with unique lighting, but when I put in a string(say, AAZZAAZZAGLOTZAGLOTZ), it doesn't display like I ask. Do I just set the appearance to Normal or do i have to manually type in Custom or something?

Any help is appreciated.

There was a dance hall in dod_Lego Island, or Lego Island2, in dod 1.3 maps I believe, with flashing colored lights. You may get clues from that, or some body here knows exactly how to do it.

Insta
12-06-2005, 01:17 AM
Been a while since I've used the old entities, but I think for any light to be changed in-game in any way, it has to have a name. If you already have tried that, then try shortening the custom light-sequence. I think I read somewhere that it only supported up to 11 letters.

Taien
12-06-2005, 01:32 AM
Ah, that might be the problem Insta. As far as looking at legoland, I know how to make lights flash and such, I'm just trying to figure out how to have them blink in a pattern of my design, not like "Flicker A" or what-have-you.

Thanks for the help :)

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.