[REL]dod_smallhill_beta2c


wickit
11-06-2005, 06:02 AM
creating new thread as loads of servers still using beta 1

BETA 2 RELEASED
http://www.ktsa.co.uk/downloads/dod_smallhill_beta2c.rar

some pics
http://www.ktsa.co.uk/modules.php?set_albumName=album07&op=modload&name=gallery&file=index&include=view_album.php

No res file required (thx pakrat)
thx to zoo contribs and Ranson for model

Too many changes to list
but here are a few

2nd 88 added, both are set at 45 sec interval (on use)
88 have sound and vision on fire (muzzle sprite and 88 shell eject)
Allied blanket bombing setup (on use) (45 sec interval).
3d Skybox added.
cliffs removed.
textures redone.
redone terrain.
added 2 more flags, brings it up to 5.
added more foliage.
added more buildings.
Plus more.....

To Do
Fix bugs !?
Fix clipping issues
Add spawn protection (teflon{the_truth})
Add more props

KNOW BUGS
rock exploit

haircut
11-06-2005, 06:41 AM
Your link is borked. It should be:

http://www.ktsa.co.uk/downloads/dod_smallhill_beta2c.rar

Let you know later about the map.

teflon{the_truth}
11-06-2005, 08:14 AM
do you plan on fixing the rock expliots and adding some type of spawn protection?

wickit
11-06-2005, 08:28 AM
To Do
Fix bugs !?
Fix clipping issues
Add spawn protection (teflon{the_truth})
Add more props

im having probs finding the rock exploit can you email me the details please.
wickit@ktsa.co.uk

teflon{the_truth}
11-06-2005, 09:28 AM
what type of details are u looking for?

josh_u[RR]
11-06-2005, 01:06 PM
I had heard good things about this map, so I gave it a try. damn there are a lot of texture errors! the hill itself looks nice but everything else looks just thrown in there. the broken bridge could have come straight out of a bad 1.3 map, the houses had numerous texture errors, the road was plain and flat, all of the doors and windows were off scale, and in one spot you can't even go up a flight of stairs without crouching.

there was one spot where you could look into a house because the wall brush wasn't lined up right and the end was nulled. the worst texture error was on a flight of stairs where the texture was at a 45 degree angle ACROSS the stairs. :( I'd post pics, but they are too numerous.

the layout of the map looks like it might be fun to play, so you've got something to work with, but spend some time and fix up all those errors.

mumblyjoe
11-07-2005, 04:43 AM
I suggest on the right side of the map (when looking up hill) you place a river. It then gives purpose to why there is a brige there and also makes a suitable boundary, instead of an invisible wall.

wickit
11-07-2005, 09:34 AM
Originally posted by josh_u[RR]
I had heard good things about this map, so I gave it a try. damn there are a lot of texture errors! the hill itself looks nice but everything else looks just thrown in there. the broken bridge could have come straight out of a bad 1.3 map, the houses had numerous texture errors, the road was plain and flat, all of the doors and windows were off scale, and in one spot you can't even go up a flight of stairs without crouching.

there was one spot where you could look into a house because the wall brush wasn't lined up right and the end was nulled. the worst texture error was on a flight of stairs where the texture was at a 45 degree angle ACROSS the stairs. :( I'd post pics, but they are too numerous.

the layout of the map looks like it might be fun to play, so you've got something to work with, but spend some time and fix up all those errors.

lol
thanks (i think)

yeah aware of the house errors.
the house came from the zoo and was droped straight in , will be removing in the next release and replacing with one of my own.
but your right the map is fun, which is the main thing.
but i am currently busy with beta3
im aware of a few texture errors, not sure there are a lot!, again in the todo list.

btw all suggestions and comments are welcome.


PS
is it me or is prop placing really boring.....

josh_u[RR]
11-07-2005, 10:39 AM
yeah, sorry if it sounded like I was just flaming. just trying to point out the things that need work. BTW, just remembered something else that bugged me. the road is a nice cobblestone road with gutters, running through a field. :confused: I'd swap that out with gravel or something. oh, and there is a house with a wierd hole cut out of the roof, like a skylight or something. looks pretty hocky.

hope to see a better version soon. :)

teflon{the_truth}
11-07-2005, 08:32 PM
if your having problems with fixing those rock expoilts, why not change the rocks to tanks?

just a idea, and maybe a couple more bunkers and houses?

maybe a trench?

wickit
11-13-2005, 09:23 AM
beta 3 is now about as ready as it can be, but i cannot recreate the rock exploit could some either give me a screenshot or tellme which rocks this happens on.

thanks

teflon{the_truth}
11-13-2005, 09:30 AM
All the rocks on the hill.

If u cant get the rocks to be soild them repalce them with tanks are something.

Bocasean
11-13-2005, 09:33 AM
Maybe fixing the errors that Josh talks about would increase the playability of the map.

I personally don't care as much about looks as I do performance, but my fps on this map is under 20 most of the time.

wickit
11-13-2005, 09:37 AM
geesh as much as i try to get into a rock i cant !!!!!
o well out come the clip tool

teflon{the_truth}
11-13-2005, 09:46 AM
hey wick, dont worry about it!! i think it might be the way i installed it on the server because i went to another server played it and all the rocks where solid but when i went back to my server those same rocks i could run right though them. I will now reinstall the map.

wickit
11-13-2005, 09:47 AM
LMFAO
thx
/me goes to render map now

teflon{the_truth}
11-13-2005, 10:15 AM
How long before release?

wickit
11-14-2005, 05:13 AM
when i can i hijack the server at work to compile on

images for now though on fast compile

http://www.ktsa.co.uk/modules.php?set_albumName=album08&op=modload&name=gallery&file=index&include=view_album.php

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.