Improving the textures in 1.3


Sleepy
11-05-2005, 01:52 AM
Okay I gone back to playing 1.3 after buying Source and Im having fun again but Im wondering is there some way to increase the resolution of the textures.

Am I right in saying the textures are something like 128x128 because HL was made when Voodoo cards were king?

Can the textures in DOD be extracted and improved in some way to make better use of the newer cards and improve the look of DOD 1.3?

Though a total noob to mapping if someone can porvide instructions and say what tools I need to use then Im willing to put in the work.

I recently had a look at James Bond:Nightfire which uses the HL1 engine but it had high reslution textures and it looked pretty good for a old engine. It made me think DOD 1.3 could look a whole lot better.

CoolHand
11-05-2005, 02:18 AM
I don't see how you could do this. Unless you decompile map that does not belong to you,re-texture it and recompile it. In wich case, this would go against copyright of the owner of the map.

If I would have made a map in 1.3, I would not want someone to recompile a copy of my map.

Also why would you want Source look in 1.3, does not make sense to me, play Source.

Tonedef
11-05-2005, 03:01 AM
Couldn't he just extract the wad file, recreate textures, name them the same and place the NEW wad in its respective folder, just like any other custom?

Sleepy
11-05-2005, 04:01 AM
Arent there a lot of textures used repeatedly in maps that arent created for specific maps? Couldnt they be extracted and improved to lift the look of 1.3?

Im not looking to mess up someone elses work or claim credit for a map I didnt make.

And Coolhand I dont like Source like a lot of people so I just want to spruce up DOD 1.3 which I do still play. Whats wrong with that?

Trp. Jed
11-05-2005, 08:21 AM
I think theres a console command like gl_maxsize (or something like that) which ups the size used for the textures. I don't think it makes the texture any bigger, per se, just makes sure that the largest MIP map is used.

My memory is hazy.

Maxey
11-05-2005, 09:18 AM
Wouldn't that mess up with the texture scaling?

Tonedef
11-05-2005, 02:19 PM
Good point maxey! :p...didn't think of that.

Trp. Jed
11-05-2005, 02:41 PM
I dont think it has anything to do with texture scaling, just how the graphics card handles them in GL mode.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.