Grass


Rhoades
10-28-2005, 07:07 PM
This might sound dumb, but how do you add the grass sprites to a map?

Furyo
10-28-2005, 07:17 PM
Use specific textures that have them, or create your own (the info should be in the vmt). They're controlled by the "details.vbsp" file, which is in the gcf and work the same way the skybox trees do.

To find out which textures have them, you can have a look at the stock maps and see what textures are used. I don't know if someone's made a list of them yet.

aTa
10-28-2005, 07:39 PM
How do you make them move when a player goes through them?

Rhoades
10-28-2005, 08:03 PM
Originally posted by Furyo
Use specific textures that have them, or create your own (the info should be in the vmt). They're controlled by the "details.vbsp" file, which is in the gcf and work the same way the skybox trees do.

To find out which textures have them, you can have a look at the stock maps and see what textures are used. I don't know if someone's made a list of them yet.
okay, i applied a texture i know has grass, but when i run the map, they dont show up in game.

Dwin
10-28-2005, 10:04 PM
Some graphics cards dont render the this type of grsas (prop_detail).

TheMiede
10-28-2005, 10:57 PM
You have to make it a displacement.

Watchtower
10-29-2005, 12:09 AM
Tip -

1. Duplicate the texture you are going to use and rename it to a new one.

2. Find the sprite texture and rename it to a new one.

3. Edit the .vmt file to point to the correct new textures. Dont forget.

4. Scale the sprite larger by about 25%.

5. You now have larger grass that covers more area with less sprites.

6. Tweak until you have a lush grass field.

Furyo
10-29-2005, 04:29 AM
That's a cool tip WT. Can be useful with large open fields.

Gurney Halleck
10-29-2005, 07:51 AM
Don't know if this will help or make clear as mud:

http://forum.interlopers.net/viewtopic.php?t=1801

Cheers

Scooty Puff Senior
10-29-2005, 02:04 PM
Also, as far as I know you have to run VIS for it to show up, I could be mistaken.

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