[REL] dod_amaze_b2v2 (screeny) (yes im serious this time)


SgtPoisonMiller
10-22-2005, 12:12 PM
Simple, fun map...
Went through a lot of bugs... but got them worked out...
Still in beta because I plan on adding more stuff...

Here's a feature list:
> Uber Spawn Protection
----> n00b room for attemptee spawn-campers
----> walls to prevent direct spawn shots
> Overview!!!
----> You can actually figure out where you are now!
----> Probably one of the first custom maps with a real overview!
> Can handle up to 32 players!

http://home.comcast.net/~sgtpoisonmiller/dod_amaze/dod_amaze_b2v20004.jpg

DOWNLOAD HERE!!! (http://home.comcast.net/~sgtpoisonmiller/dod_amaze/dod_amaze_b2v2.zip)

Make sure to read the readme!

S i D
10-22-2005, 12:17 PM
wheres the noob room

SgtPoisonMiller
10-22-2005, 12:21 PM
It's pretty far away, in it's own little area...

if you try to get into enemy spawn you will be teleported there...
and you will die pretty slowly...

in b3 I am going to try to make it so that if you shoot into enemy spawn then it sends you there too...

josh_u[RR]
10-22-2005, 12:28 PM
well, the name is appropriate at least. I guess all maps are essentially a maze but I thought the point of good graphics was to make it NOT feel like a maze.

it won't be on my server, but props for being up front about what it is...:kitty:

SgtPoisonMiller
10-22-2005, 12:30 PM
:D I will probably make a 4x bigger map that uses buildings and streets etc instead of walls... I just built this to try out some new ideas...

josh_u[RR]
10-22-2005, 01:07 PM
Originally posted by SgtPoisonMiller
:D I will probably make a 4x bigger map that uses buildings and streets etc instead of walls... I just built this to try out some new ideas...

sounds good. I usually make a "ratmaze" version of a new map just to get an idea of the routes I want, then proceed to add in all the detail. never released it before, but hey, thats me :D

SgtPoisonMiller
10-22-2005, 01:15 PM
With this though, I really wanted to get ahold of the closed-in feeling of this map. Originally this was going to be like a cornmaze... but that ate up toooo much fps...

also, I was partially inspired by one of Hitler's bunkers in WW2 that actually looked like a maze... and was built that way to fool anyone trying to storm the place...

I really want to see 16+ people on this map just to see how it plays, but I am not capable of hosting a server that big... which is why I released it...

Jizmiz
10-22-2005, 01:41 PM
Originally posted by SgtPoisonMiller
if you try to get into enemy spawn you will be teleported there...
and you will die pretty slowly...

Oh man that's sick!!!!.............


Yet strangely satisfying....... lol

josh_u[RR]
10-22-2005, 05:27 PM
Originally posted by SgtPoisonMiller

I really want to see 16+ people on this map just to see how it plays, but I am not capable of hosting a server that big... which is why I released it...

understandable. I'm sure someone will do it.

Private Dyin
10-22-2005, 07:09 PM
When I started it up on my own computer just to look it over the middle flag didn't work. I also got stuck between 2 sandbag piles. I think its kind of claustrophobic for 32 players.

Someth|ngW|cked
10-22-2005, 07:29 PM
Lame . . .

kimball
10-22-2005, 10:34 PM
nice something wicked, nice.tinfoil

SgtPoisonMiller
10-22-2005, 11:58 PM
you have to go behind the sandbags on the middle flag, and the other 2 nuetrals... i figured people would be able to figure that out easily enough...

and I know its a little small for 32 people, but it can handle it, just in case...

mumblyjoe
10-23-2005, 01:10 AM
Can someone say Wolfenstien 3D? This is awesome! Gonna be great fun!

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