dod:s update?


travis
10-19-2005, 09:31 PM
so currently my dod:s is updating and i see "Day of Defeat:Source" hammer configuration.

does this mean we now have the official SDK additions :D?

Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
Increased Thompson and MP40 melee attack rate to match knife/spade
Fixed situation where melee attacks weren't hitting target when they should have
Darkened background of scoreboard to make it easier to read
K98 iron sights no longer re-zooms after a shot
Fixed rag doll pose when player went prone with Panzerschreck
Reduced maximum number of players on a server to 32
Fixed issue with bullet penetration wasn't happening correctly with displacements
Optimization related to grenade explosions
Network optimizations for player, player resource
Restrict which shaders are allowed to be applied to player models
Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
Crosshair scale setting is now saved across sessions
Added log event for tick points
Added log event for changeclass
Added log event for flag caps
Added log event for game over condition
Added damage, hitbox, weapon info to player_hurt event
Fixed log events for clan restart events
Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
Made input to voice menus all client side

e1eveN
10-19-2005, 09:54 PM
Wow, sounds good to me. :D

-=PHX=- WW2-WARDOG
10-19-2005, 10:00 PM
That is a game update, and it looks sweet as to some of the problems fixed,YAY!

Stuka
10-19-2005, 10:32 PM
The fixes are good, finally rid of then nast kevlar arms.

travis
10-19-2005, 11:57 PM
ahh looks like that was due to something i was messin round with today :P

TheMiede
10-20-2005, 08:51 AM
wait, so is the official fgd out? And since i am using the custom fgd, will it overwrite my current configurations with the official dod fgd? I also assume my maps stay the same since the configurations aren't directly related to the maps.

Fresh Lime
10-20-2005, 09:00 AM
I don't see the Hammer configuration for DoD:Source..

Jizmiz
10-20-2005, 09:04 AM
nope. no official fdg has been released as yet, I think the target date is the end of this month.

The update has mashed my hammers ability to launch hl2.exe though..

reporting that filesystem_steam.dll has crashed..

Just trying to fix that now.

Keep smiling!

e1eveN
10-20-2005, 09:13 AM
Originally posted by Jizmiz
The update has mashed my hammers ability to launch hl2.exe though..

reporting that filesystem_steam.dll has crashed..

Just trying to fix that now.

Keep smiling! [/B]

That happened to me, but it seems to have fixed itself now. :confused:

Jizmiz
10-20-2005, 09:16 AM
Yep, fixed.. launch & close HL2 from the steam games menu

Then go back to hammer, launch the map and all is good!

Phew....

Steiner
10-20-2005, 11:48 AM
Of all those fixes I welcome "cl_predict is now treated as a cheat" the most.

But I juts noticed that this really doesnt affect mapping or am I wrong?

Jizmiz
10-20-2005, 11:55 AM
The update for mapping should be the end of this month.

travis
10-20-2005, 05:58 PM
if anyone has problems with the gameinfo all you need to do is run the game and it will appear again over-written your old one so you need to change the steamappid thing to 300 again if you are using the custom FGD.

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