Compiling error


Maseraki
05-21-2003, 07:57 AM
Well i continued mapping after a long break. for the first try i wanted to creat a really simple map and have a look on it in dod, though the map is realy small i get an compiling error and hl crashes when i try to load the map.
can somone have a look and tell me where the bug is?

info:
-just a "house" meaning 6 blocks and some spwanpoints ;)
-i compiled with warhammer 3.5 and zhlt

thx in advance

05-21-2003, 08:00 AM
post the compile .log . The rmf doesn't clear things up. I think your compiler aint set up right.

Maseraki
05-21-2003, 08:12 AM
** Executing...
** Command: Change Directory
** Parameters: E:\half-life


** Executing...
** Command: Copy File
** Parameters: "D:\half-life\warhammer\nade1.map" "E:\half-life\dod\maps\nade1.map"


** Executing...
** Command: D:\HALF-L~1\ZHLT\hlcsg.exe
** Parameters: "E:\half-life\dod\maps\nade1"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: D:\HALF-L~1\ZHLT\hlcsg.exe E:\half-life\dod\maps\nade1
Entering E:\half-life\dod\maps\nade1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
20%...40%...60%...80%... (0.01 seconds)
SetModelCenters:
30%... (0.00 seconds)
CSGBrush:
50%... (0.03 seconds)

Using Wadfile: \half-life\dod\dod_anzio.wad
- Contains 5 used textures, 55.56 percent of map (133 textures in wad)
Using Wadfile: \half-life\dod\dod_forest.wad
- Contains 4 used textures, 44.44 percent of map (71 textures in wad)
Using Wadfile: \half-life\dod\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)

Texture usage is at 0.54 mb (of 4.00 mb MAX)
0.07 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:\HALF-L~1\ZHLT\hlbsp.exe
** Parameters: "E:\half-life\dod\maps\nade1"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: D:\HALF-L~1\ZHLT\hlbsp.exe E:\half-life\dod\maps\nade1

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_observer @ (-624,-464,-176)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity light_environment @ (-880,-416, 176)
Warning: === LEAK in hull 2 ===
Entity light_environment @ (-880,-416, 176)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (-880,-416, 176)
0.13 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: D:\HALF-L~1\ZHLT\hlvis.exe
** Parameters: "E:\half-life\dod\maps\nade1"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: D:\HALF-L~1\ZHLT\hlvis.exe E:\half-life\dod\maps\nade1
>> There was a problem compiling the map.
>> Check the file E:\half-life\dod\maps\nade1.log for the cause.

----- END hlvis -----




** Executing...
** Command: D:\HALF-L~1\ZHLT\hlrad.exe
** Parameters: "E:\half-life\dod\maps\nade1"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: D:\HALF-L~1\ZHLT\hlrad.exe E:\half-life\dod\maps\nade1
>> There was a problem compiling the map.
>> Check the file E:\half-life\dod\maps\nade1.log for the cause.

----- END hlrad -----




** Executing...
** Command: E:\HALF-L~1\hl.exe
** Parameters: -game dod +map "nade1"

Maseraki
05-21-2003, 01:55 PM
erm lol?

wtf does this mean
Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_axis @ (-768,-512,-272)
Warning: === LEAK in hull 2 ===
Entity info_player_allies @ (-336,-192,-176)
Warning: === LEAK in hull 3 ===
Entity info_player_observer @ (-624,-464,-176)
0.20 seconds elapsed

----- END hlbsp -----

tommy14
05-21-2003, 02:09 PM
see: http://www.slackiller.com/tommy14/errors.htm#leak

FuzzDad
05-21-2003, 02:11 PM
That and make sure you work your way through the mapping FAQ's...there are a lot of answers in there for some of the basic and not-so-basic compiling errors

Maseraki
05-21-2003, 02:37 PM
the prob is :

zhlt says the leak is in/near the spawnpoints->
1. these points ar in the map
2. even if i create a big block around the points the error appears

-iNw-Andy
05-21-2003, 03:02 PM
Just as the compiler says, the entity listed is just a reference point, it doesn't mean that's where the leak is. You should read up on leaks and how to use the pointfile. The new Hammer supports loading in the pointfile and viewing it in the 3-D window, which is a godsend.

Maseraki
05-21-2003, 03:07 PM
ok thx

ender
05-21-2003, 03:58 PM
in the rmf I downloaded you didn't even have a sky box.

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