[wip] New player model from scratch


LoveMeister
10-09-2005, 02:02 PM
Hey all

When DoD:s came out I decided to make a new player models for it. Not because I think the current ones are bad - just for a laugh.



Here's a quick boned version. The seams are really crazy so please disregard them : )



He looks a bit skinny but that's largely because of the silly pose. I'm gonna change the head because it's a bit weird now (also it's a head I made a long time ago so I think I can do it better now : )). I've made some gear for him as well which I'll post renders of later.

I have a few questions the most pressing one is this:
Do I need a special 'DoD:s' biped or can I make my own? I do not indent to make any animations for him so it's important that once I export him he'll fit right in on top of the old one. If I need a special biped then where would I obtain that?

Does anyone have experience with getting a new character model into the game?

Thanks

- The LoveMeister

Trp. Jed
10-09-2005, 03:38 PM
Its not hard getting it into the game. If its modelled and rigged properly you just use the QC and off you go.

Ska Wars
10-09-2005, 03:45 PM
Looking good mate, I like the winter boots.

Did you post something like these on the RO boards a while back? They look familiar.

LoveMeister
10-09-2005, 04:49 PM
@ Trp. Jed

How do I know if it is indeed 'rigged properly'? : ) Do I need the current models biped or is my own OK? I'm relieved you say it's dead easy once I have the above in place. Perhaps I'll bug you once I get that far if that's OK with you?...

@ Ska Wars

Hey there. I did indeed : ). It's the same head - that's why I was *****ing about it.

: )

- The LoveMeister

Ska Wars
10-09-2005, 05:03 PM
What happened to Jeremy Irons? ;)

As far as I know mate you'll have to use the DoD:S Skeleton or you'll have to tart around with the animations.

Trp. Jed
10-09-2005, 05:08 PM
You need to use the DoD:S rig although I don't know if its available in XSI. I use Max myself and just import one of the current model reference SMDs and use the bones from that + skin modifier.

Once you've got the vertices assigned to the right bones and weighted, you just need to export it as a Hl2 SMD.

Don't forget though you'll need to make the relevant physics model (can re-use the DoD:S one) and all the LOD levels too.

LoveMeister
10-09-2005, 05:13 PM
@Ska Wars & Trp. Jed

Aw thanks you guys for answering so quick : ). I'll try out what you suggested Trp. Jed and grab a set of bones from one of the other models. I use MAx myself so it's comforting to hear you've done all this before. Ofcourse I have to finish the model first though ...

Thanks again

- The LoveMeister

rosco
10-09-2005, 05:28 PM
very nice....but..


those are not boots.....they are gaiters....

a suggestion:

the gaiters must be a little bit shorter and narrow...
as the picture below:

http://img231.imageshack.us/img231/9579/44dottunic9a2fu.jpg

take a look:

http://www.1944militaria.com/footwear_items.htm

LoveMeister
10-10-2005, 02:49 AM
@rosco

Thanks for dropping by. I tried to make some feltboots much like these:



But I might change them to something else (maybe gaiters) because they are quite 'shiny' when coupled with the camo... I just like those felt boots because they are so big and bulky. When a character have big feet/angles he's more um... manly in a way. Less of a pushover you know : ). Dunno... This is wip so anything can happen.

: )

- The LoveMeister

mumblyjoe
10-10-2005, 03:26 AM
Looks good but the boots seem fat and the head a little small. Otherwise well done.

2ltben
10-11-2005, 10:03 PM
The helmet seems a bit too constricting around his head, and seems overtinted green. Other than that, top notch.

iconslave
10-12-2005, 12:15 AM
awesome model :) but ya the helmet and boots seem a bit off, other then that, GREAT work :)!

Juggaknot
10-17-2005, 09:12 PM
I think it's a little more interesting to look at than the stock models. BTW how many poly's are the original source models?

Trp. Jed
10-17-2005, 09:16 PM
About 4800 polys in total for LOD 0.

Someth|ngW|cked
10-22-2005, 03:59 PM
Looks great but the poly count seems way to low, looks more like a Q3 engine model, the face feet and hands need to be bumped up a bit more

iamnotabear
10-22-2005, 04:07 PM
So how come this guy's patches aren't mirrored?

Ska Wars
10-22-2005, 04:58 PM
Originally posted by iamnotabear
So how come this guy's patches aren't mirrored?

Because its a model from scratch and not a reskin?

Do people even read thread titles when they click on them anymore?

iamnotabear
10-22-2005, 05:08 PM
Originally posted by Ska Wars
Because its a model from scratch and not a reskin?

Do people even read thread titles when they click on them anymore? Sorry... Forgot about that when I posted.

Ska Wars
10-22-2005, 05:51 PM
lol NP fella, I was only messing around with you ;)

iamnotabear
10-22-2005, 06:13 PM
Originally posted by Ska Wars
lol NP fella, I was only messing around with you ;) :p

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