[Release] bluescreen and greenscreen


Furyo
10-06-2005, 02:11 PM
Not playable maps by any means, I just wanted to get these maps out to the different video makers.

As you know, programs like Premiere or Vegas can use blue screen or green screen effects to encrust content in a previous footage. It's of course a well known technique in movies.

The idea is to allow dod video makers the exact same thing. Use these maps with your actors to shoot certain scenes, and encrust them into new scenes later.

You will find in the download all the files needed, plus the original files. That way if you want to make the maps bigger, or add specific content to them, you can just use Hammer to edit them. They are squares of 1,000 Hammer units by default and contain 3 spawn points for each team

In order to keep a completely perfect blue (or green) setting, I had to keep the maps on fullbright (no lights, shadows, HDR) or the skybox would show on the blue/green textures.

The maps are made for DoD Source, but of course a quick notepad edit (or Hammer if you have it) will allow you to run this map with CSS or other Source games.

You can download the file at the following link:

http://www.907th.com/media/maps/DODS_maps/dod_blueandgreenscreen.rar

INsane_dod
10-07-2005, 02:54 AM
I had a go at this in the past just using the model viewer with a blue background and then putting that video on a 5 second segment of dod_donner.

It works well, it was a half life Homer Simpson model running across the screen.

I was going to continue after getting that part done... but time and limited skill of mapping got the better of me.

The next segment I wanted to do was two Axis models running up to the castle archway in dod_zafod... only to find that beyond that archway was a BF 1942 map.

The players were then to discuss WTF happened to the arch, then continue through and spawn camp the hell out of the BF 1942 players.

What I was missing was the technique of allowing the players to act out a scene in a totally blue map.

The file you have made does that :)

You can position and resize the overlay with Premiere like you say, but it takes quite a few goes and a fair bit of time just to get a few seconds of choreographed video.

A group of players on a LAN would give the editor/director multipule players and a lot more camera angles.

I am still a bit put off because of the amount of work involved.

But if you are good at movies in HL, get a team together, get a storyline, do the actions and bluescreen it over any game you recorded in AVI :D

This file is a keeper, thanks :)

Furyo
10-07-2005, 03:56 AM
You're welcome :) It was a request from someone on the dodfrance forums, and I thought others could benefit from it too. I've made videos myself and could have used this. I chose to encrust other non dod elements within dod scenes though (Ice age movie character "scrat" and so the process was more like "painting in green every single scrat frame except for scrat obviously. Took some time :)

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