[DoD:S] R's Normal Maps for Axis


Richard
10-01-2005, 04:58 PM
R's Normal Maps for Axis
__________________

Author: Richard

Installation:
Place the materials folder inside your Valve\Steam\SteamApps\yourname\Day of Defeat Source\dod folder.

Enjoy!

Screens:





Download:

clicky (http://rapidshare.de/files/5765331/R_s_Normal_Maps_for_Axis.zip.html)

If you have problems with this release, please report them here.

TupacForever
10-01-2005, 08:56 PM
nice job, loving all the releases for the axis keep em up :D

John Wolf
10-01-2005, 11:05 PM
i dont notice any diference from the defaults in the screens, am i missing something?? :confused: :confused:

Richard
10-02-2005, 03:34 AM
TupacForever: Thanks. :)

John Wolf:Yup, there is quite a big difference, let me try to find you a comparison shot.

Edit: Look at this:

http://www.dayofdefeat.com/media.php?type=screen&cnt=1

And then at the screen i posted above.

Multiple Wounds
10-02-2005, 02:46 PM
:confused:

Richard
10-02-2005, 03:43 PM
Normal maps = bump maps:

"If your texture is supposed to have depth to it, adding a normal map (aka bump map) will make the lighting on it far more realistic. (This is perhaps the main reason Doom3, FarCry, and HL2 are able to look so much better than previous games.) The normal map tells the game what direction each pixel would be facing if your texture were in 3D instead of being a flat image."

Source: http://developer.valvesoftware.com/wiki/Creating_Normal_Maps

John Wolf
10-02-2005, 04:42 PM
ahh, i see it now!. How about performance?, are these fps consumers?

Richard
10-02-2005, 05:38 PM
I really have no idea, maybe a dev can give some details on that. Or somebody else?

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.