Smoke Sprite Questions .. plz help


Lorda Mercy
05-18-2003, 03:15 PM
Which of the smoke sprites is the one that produces smoke on the v_model muzzle flash?

Is it the same smoke sprite as the one that produces smoke on the p_models?

Which sprite file is the smoke after a grenade goes off?

And lastly, which smoke sprite is the bazooka vapor trail?


Many thanks, and be sure to get my Hitler Console here:
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=5263

Lorda Mercy
05-26-2003, 09:14 PM
figured it out ... posting results for reference ..

bazookapuff.spr produces smoke on the v_ and p_ weapon model muzzle flashes.

blacksmoke1-4.spr is the bazooka vapor trail, I think.

i'm still not certain which sprite creates the hanging fog after a nade goes off. i think it's smoke_ia.spr. do let me know if you figure it out. * * *

btw, smaller-sized smoke files have helped my framerate a lil bit. yeah, i have an old-ass video card.

zeep
12-23-2003, 01:22 PM
i have a reasonable pc. 2400+athlon and a gf2pro64.
i know the gf2 is a bit old but for any hl mod it doesnt matter since the cpu counts most.

anyway, i get horrible fps drops around smoke. goes from 99 to 10.
if you have any of those smaller smoke sprites and most important that one of the fog hanging around after a grenade goes of, please attach them or help me get them.

thx

btw im talking about 1.1

Lorda Mercy
12-23-2003, 03:22 PM
use null.spr

Vash
12-24-2003, 02:47 PM
To help straighten you out a little Lorda Mercy, gas_puff_01 is for the smoke after an explosion, and bazooka_smoke (in the effects/adrian folder) is for a zooka's trail. For muzzle smoke, not sure yet. I'm using a null on the gren's explosion, but I have got to test it to see if it helps with lag any tonight.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.