complie problem.


05-17-2003, 07:02 PM
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp -estimate
Error: Can't open .p0

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis -estimate -full
>> There was a problem compiling the map.
>> Check the file .log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad -estimate -extra -smooth 30 -bounce 4
>> There was a problem compiling the map.
>> Check the file .log for the cause.

----- END hlrad -----

I got this error message after double clickin the error message.

@echo off
hlcsg -estimate -wadinclude halflife.wad -wadinclude classic_kleineh_dod.wad -wadinclude dodforum.wad -wadinclude hk_rbl_2.wad -wadinclude raate.wad -wadinclude xerent.wad"%1"
hlbsp -estimate "%1"
hlvis -estimate -full "%1"
hlrad -estimate -extra -smooth 30 -bounce 4 "%1"
copy firstmap.bsp e:\games\hl\dod\maps\firstmap.bsp
copy firstmap.pts e:\games\hl\dod\maps\firstmap.pts
del *.max
del *.p0
del *.p1
del *.p2
del *.p3
del *.lin
del *.wic
del *.prt
del *.pts

That is my batch file, can someone tell me whats going wrong?

Gorbachev
05-17-2003, 07:16 PM
well I don't know for sure, but it looks like CSG isn't running...and that should happen before BSP

05-17-2003, 07:30 PM
wait, i might have found the problem, give me a few minutes.

05-17-2003, 07:35 PM
nope, no idea what wrong.

05-17-2003, 11:03 PM
Is the CSG running? if so post it all the info can help

"Cant open .p0" seems to be it, is it looking in the right places check your properties for your file locations.

05-18-2003, 02:32 AM
http://countermap.counter-strike.net/Nemesis/batchdown.html

Thats the answer to all your compile problems. After using this neat GUI batch compiler just once, I resolved to never go back to writing my own .bat compilers ever again.

05-18-2003, 12:14 PM
ok, i downloaded it, now what? when I run it, it sais the path to the following groups can not be found, please set up the paths. Im sorry that I suck at this, but I appreciate the help :)

05-18-2003, 12:16 PM
Maby what I need is a tutorial that i understand, if ne 1 know where I cant find one, plz tell me, because I cant.

05-18-2003, 12:58 PM
In Options > Setup > Paths, you need to specify the location of your compiler programs. You only need to specify csg, bsp, vis, and rad. For example, I have it setup like this:

CSG C:/sierra/hammer/zoners/hlcsg.exe
BSP C:/sierra/hammer/zoners/hlbsp.exe
VIS C:/sierra/hammer/zoners/hlvis.exe
RAD C:/sierra/hammer/zoners/hlrad.exe

You should also specify the folder where the Half-Life executable is, and the folder where the map will end up under "File Destination Path" at the bottom. Most likely, these will be c:/sierra/half-life/ and c:/sierra/half-life/dod/maps/.

Then, when you return to the main screen, make sure that only csg, bsp, vis, and rad are checked on the list on the right. Then hit control + F, browse to your *.map file, open it, and hit "run" in the lower right.

You might also want to specify some options on the main screen. If you hover over each option, a description of what it does will appear at the bottom. You'll find that the program is very well documented in this way. Browse through the csg, bsp, vis, rad, batch, and HL tabs and take a quick look at each option. Here's a few I suggest you consider first:

CSG: Checking nowadtextures will include all of your textures in the bsp file, so you dont need to use a wad file to run the map.

Entities only will update only the entities of the map, if that is all you have changed since the last compile, run this option to make the map compile a lot faster.

No sky clip will make it so that you can fall out through the sky. If there are no locations in your map where the sky can be reachec by players, this might be a good option to check as it will decrease your compile time.

BSP: Leak only will only check for leaks, so if you're having problems looking for them and have the compile the map many times in your attempts to find them and see if you've fixed them, this might be a good option to use as it will go a lot quicker. You do not need to run vis or rad with this option checked.

VIS: Checking fast will do a "rough and dirty" vis calculation, this is a good option to use if you are constantly making small changes to your map and compiling after each change, as the compile times will be short.

Full should be used on the final product, when you think you have a release candidate.

RAD: Extra should be used on final products/release candidates, it makes the lighting look much better.

Bounce and Smooth should be used for an cloudy/overcast or a night time themed map, as they make the shadows much less definate. For a daytime or sunny map, leave them unchecked to make the shadows much more defined.

Batch: Under recommended file deletions, check them all. This will get rid of all the files that are only needed for the compile, and are not needed to run the map.

Also, under recommended file functions, check both options. This will automatically copy the map to your /dod/maps/ folder when the compile is finished (remember how I told you to specify that location before?)

Leave unrecommended file deletions alone.

HL: If you want the map to automatically run after compiling is finished, check run Half-Life with map, enable console, developer, noip (to prevent HL from connecting to the internet) and game. Be sure to change game from cstrike to dod. Also, if you decide you want half-life to automatically run after the compile is finished, you must check HL on the list at the right.

Any other options for any of the programs, you probably shouldnt worry about until you have a bit more experience with mapping and compiling. But once you get the hang of it, dont hesitate to experiment and see what different results you can get with different options. :)

05-18-2003, 01:47 PM
WOW thanks alot man. Im gonna get to work, and see how it turns out, that is definalty the most help ne 1 has ever given me. If I ever make a good map (lol) ill be sure to include you in my credits.

05-18-2003, 02:00 PM
YOUR MY GOD! **** thats easy! took me maby 30 seconds + the compile. The only bad part was that I had to run around in my ****ty newb map lol. thak you, and thank every1 eles who helped me!

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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.