Question regarding the sandbag and breakable entities


Sarge0087
05-17-2003, 06:14 PM
Ok, I have a func_breakable that can only be blown up by a bazooka. You can also deploy your machine gun at that same spot. But what I want to do is, is make it so that when the object breaks, the sandbag entity dissapears also. How do I do this?

-iNw-Andy
05-17-2003, 06:20 PM
My method of doing this is to give that particular dod_trigger_sandbag a name, and then use a trigger_relay to killtarget it.

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