Mapping Help


MarteeWarree
06-11-2005, 04:06 PM
I started making a map quite sometime ago now, and then stopped, and just recently I started it up again, and all was going well. Until, I compiled my map, it compiled fine no errors, I placed the .BSP into the correct folder, I ran DoD, went onto New Game selected my map in the list, and pressed start. Then, then load bar gets to about 1/4 of the way along then the game crashes everytime. Could this be anything to do with my map/setup?
Please any help would be greatly appreciated.

JohnnyBeverage
06-11-2005, 04:32 PM
Start by posting a compile log. Then we can see if something went wrong while compiling.

Furyo
06-11-2005, 06:44 PM
One of the reasons for this would be a clip brush turned into a func_detail. Compiler says it's fine, but your map will never load.

Gorbachev
06-11-2005, 06:48 PM
A clip brush turned into any entity could cause this.

Ca-Chicken-Soup
06-12-2005, 06:05 AM
are all the files you map uses in the right folders? custom models... sounds... textures...

MarteeWarree
06-12-2005, 04:01 PM
Sorry that I didn't reply sooner, I haven't been online.
But I tried creating just a simple box, which compiled perfectly like my map. Then when I tried to run it within the game, the game crashed again. Here's the compile log.

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: C:\SIERRA\hlcsg.exe -chart -nowadtextures -texdata 8192 C:\SIERRA\thing.map
Entering C:\SIERRA\thing.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 100/32768 2000/655360 ( 0.3%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 3/32767 120/1310680 ( 0.0%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/8388608 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 2120 bytes ===

Using Wadfile: \program files\valve\steam\steamapps\pooh_hed@hotmail.com\d ay of defeat\dod\textures\dod_anzio.wad
- Contains 0 used textures, 0.00 percent of map (133 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\pooh_hed@hotmail.com\d ay of defeat\dod\textures\dod_avalanche.wad

Texture usage is at 0.08 mb (of 8.00 mb MAX)
0.09 seconds elapsed

----- END hlcsg -----



hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: C:\SIERRA\hlbsp.exe -chart -texdata 8192 C:\SIERRA\thing.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 25 (0.00 seconds)
BSP generation successful, writing portal file 'C:\SIERRA\thing.prt'
SolidBSP [hull 1] 25 (0.02 seconds)
SolidBSP [hull 2] 23 (0.00 seconds)
SolidBSP [hull 3] 25 (0.02 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/400 64/25600 ( 0.3%)
planes 20/32768 400/655360 ( 0.1%)
vertexes 126/65535 1512/786420 ( 0.2%)
nodes 6/32767 144/786408 ( 0.0%)
texinfos 3/32767 120/1310680 ( 0.0%)
faces 112/65535 2240/1310700 ( 0.2%)
clipnodes 18/32767 144/262136 ( 0.1%)
leaves 2/8192 56/229376 ( 0.0%)
marksurfaces 112/65535 224/131070 ( 0.2%)
surfedges 472/512000 1888/2048000 ( 0.1%)
edges 237/256000 948/1024000 ( 0.1%)
texdata [variable] 87860/8388608 ( 1.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 1241/524288 ( 0.2%)
1 textures referenced
=== Total BSP file data space used: 96841 bytes ===
0.05 seconds elapsed

----- END hlbsp -----



hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: C:\SIERRA\hlvis.exe -chart -full -texdata 8192 C:\SIERRA\thing.map
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/400 64/25600 ( 0.3%)
planes 20/32768 400/655360 ( 0.1%)
vertexes 126/65535 1512/786420 ( 0.2%)
nodes 6/32767 144/786408 ( 0.0%)
texinfos 3/32767 120/1310680 ( 0.0%)
faces 112/65535 2240/1310700 ( 0.2%)
clipnodes 18/32767 144/262136 ( 0.1%)
leaves 2/8192 56/229376 ( 0.0%)
marksurfaces 112/65535 224/131070 ( 0.2%)
surfedges 472/512000 1888/2048000 ( 0.1%)
edges 237/256000 948/1024000 ( 0.1%)
texdata [variable] 87860/8388608 ( 1.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 3/2097152 ( 0.0%)
entdata [variable] 1241/524288 ( 0.2%)
1 textures referenced
=== Total BSP file data space used: 96844 bytes ===
0.02 seconds elapsed

----- END hlvis -----



hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)


Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: C:\SIERRA\hlrad.exe -chart -extra -texdata 8192 -bounce 10 -smooth -30 C:\SIERRA\thing.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 10 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ -30.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\SIERRA\lights.rad']
[59 texlights parsed from 'C:\SIERRA\lights.rad']

112 faces
Create Patches : 1664 base patches
0 opaque faces
39666 square feet [5711968.00 square inches]
1 direct lights

BuildFacelights:
(0.33 seconds)
visibility matrix : 0.2 megs
BuildVisLeafs:
(0.23 seconds)
MakeScales:
(0.28 seconds)
SwapTransfers:
(0.05 seconds)
Transfer Lists : 2306048 : 2.31M transfers
Indices : 11136 : 10.88k bytes
Data : 9224192 : 8.80M bytes
GatherLight:
(0.25 seconds)
GatherLight:
(0.25 seconds)
GatherLight:
(0.28 seconds)
GatherLight:
(0.25 seconds)
GatherLight:
(0.27 seconds)
GatherLight:
(0.25 seconds)
GatherLight:
(0.25 seconds)
GatherLight:
(0.25 seconds)
GatherLight:
(0.27 seconds)
GatherLight:
(0.25 seconds)
FinalLightFace:
(0.44 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/400 64/25600 ( 0.3%)
planes 20/32768 400/655360 ( 0.1%)
vertexes 126/65535 1512/786420 ( 0.2%)
nodes 6/32767 144/786408 ( 0.0%)
texinfos 3/32767 120/1310680 ( 0.0%)
faces 112/65535 2240/1310700 ( 0.2%)
clipnodes 18/32767 144/262136 ( 0.1%)
leaves 2/8192 56/229376 ( 0.0%)
marksurfaces 112/65535 224/131070 ( 0.2%)
surfedges 472/512000 1888/2048000 ( 0.1%)
edges 237/256000 948/1024000 ( 0.1%)
texdata [variable] 87860/8388608 ( 1.0%)
lightdata [variable] 85386/6291456 ( 1.4%)
visdata [variable] 3/2097152 ( 0.0%)
entdata [variable] 1241/524288 ( 0.2%)
1 textures referenced
=== Total BSP file data space used: 182230 bytes ===
3.98 seconds elapsed

----- END hlrad -----

Sorry about the large post, but that's the compile report as asked.

MarteeWarree
06-12-2005, 06:04 PM
OK sorry about this.
My map now compiles properly, then I try run it in-game and the game doesn't crash and the load bar gets upto verifying resources then stops. But the game doesn't crash.
Then if I cancel loading and go onto the console it says:
Error: Server failed to transmit the sound "Sound\C"
Any ideas?
Once again sorry about this.

MarteeWarree
06-12-2005, 06:22 PM
Haha... Somehow I fixed it, and I don't even know what I did... oh well thanks anyways you guys. I'll post a few pictures of my map soon to see what you think. Thanks for the help.
*Hugs Everyone*

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